If the difficulty proves too much for you, the accessibility options are a godsend and there's no shame in using them. You may have to get out your actual notepad to keep track of the hints, puzzles, and clues you find along the way, but if you follow that journey to the very end you are rewarded with a game unlike any other. Tunic is a modern masterpiece and its mysteries, secrets, and puzzles will stay with you for a long time after the credits roll.
Where stealing sometimes was the right answer in order to bribe guards and avoid a confrontation. While the switch version has a few gripes when it comes to the visual fidelity and the interface, I was very pleasantly surprised by the end product. If you like card games and want to play a narrative driven game with a refreshing approach, Foretales may just be exactly what you are looking for.
I have not been able to finish Coromon since I received the review code. But from what I've played so far, I've been very impressed. From these 8 hours, I think that the world and creatures feel distinct from the games that inspired and it left me with an excitement that I haven't felt since Pokémon Black and White. Not only the unique designs of the Coromon themselves, but mechanics like the potential-system and the way typings and skills work together sets Coromon apart from a simple ROM hack. There's also a large selection of difficulty options that can be adjusted to make the game play more like a Nuzlocke or an easy mode; you can even actually catch opponents' Coromon. The variety on display here is fantastic, so if you've been disappointed with recent Pokémon generations and are looking for a game that's similar but has its own identity, Coromon is absolutely worth checking out.
XEL has little character to enjoy, there's no story to keep you fully engaged, and gameplay feels contrived and repetitive. And that's before we get to the frankly abysmal state that this game was released in. I was holding off this review to see if the game would be updated before its release, but quite frankly it seems that updating and fine tuning XEL will be an effort that I personally don't think is worth it.
While they have been offered on multiple platforms, it's great to finally have both Portal games on a Nintendo console. The ports run flawlessly on Switch and make for an excellent overall experience. If you've played them countless times before or are jumping through a portal for the very first time, Portal 1 and 2 make a fantastic addition to the Nintendo Switch line-up.
A player will rely on their gained knowledge and skill to beat the timer and is left with a rush of relief and feeling of success. However in Firegirl there is no set-up and the game quickly devolves into frustration because of a disorienting layout, repetitive gameplay and the occasional bug or visual glitch. While there's definitely an idea here it seems that Firegirl is unable to escape this Switch port unscathed.
undefined.Off-putting controls, repetitive gameplay, and some pretty rough performance make Gibbon: Beyond the Trees unfortunately not really a recommendation on Switch. While the visual style is truly gorgeous and you feel as if you're actually controlling a gibbon, the game just doesn't hold up even for the short time you'll spend with it. The danger gibbons face truly is an ecological crisis, but if you want to support that cause, a donation towards the Gibbon Conservation Society is far more satisfying than playing this game.
And heck, the game will be supported with free updates over time that add even more games to this collection. I'm hoping that titles like Nine Tiles Panic, Insider, Hey Yo, Modern Arts, and Troika will be added eventually. Oink Games makes some of the most fun board games you can buy and by having them this accessible, I'm certain I'm going to be playing them for years to come.
" It does a phenomenal job as a strategy game by making you live through the hardships of the winemaking process. The game provides you with all the tools you need to create a great wine, but also teaches you how hard this actually is, and how little control you do have over it. This gameplay loop of figuring out how to improve your wines, and fighting against the overwhelming odds makes Hundred Days an absolutely unique experience on the Switch. I do hope that the game will be updated with additional controller options over time, because I can see myself playing Hundred Days for far longer than that title suggests.
The soundtrack is stellar and completes the package on display here. It's a game that can be enjoyed for all ages and if you decide to pursue all the sidequests, complete the decorating minigames, and find all of the collectibles, you can certainly spend a lot of time in the world of Chicory. My only gripe is a personal one-that I didn't play this game last year-because without a doubt it makes for a wonderful late addition to the best of what 2021 had to offer. I cannot wait to see what Greg, Lena, Em, Alexis and Madeline will make next, because Chicory can't be described as anything other than a piece of modern art.
RDBR locks you into a system that doesn't seem to understand what has made YGO so diverse and fun to play. If anything, I'm glad we got Rush Duels out of the way since next year will see the release of a proper YGO card simulator in the form of Master Duel. If this is all we hear of Rush Duel in the West, that will be fine by me. With this Battle Royale, everyone ends up being the loser.
The humor is probably the best writing I've experienced all year, but in true European fashion, it's dark, dry, and very self-referential at times. While it does have a few shortcomings, including the way in which the game has been translated to Switch and its slow movement speed, The Procession to Calvary was a delight the entire time I played it. If you are a fan of point-and-click games or just want a short and funny experience, I'd recommend this game over any Renaissance art gallery.
Yes, the sheer hilarity of seeing Patrick Star beat up CatDog is still funny, but I don't think the lifespan of this game will increase over time. Watching all these fighters silently duke it out makes it feel like we're watching storyboards for a singular crossover episode. While that may entice you into watching the commercials, the final product just leaves all these popular properties feel compromised.
DUSK's arrival on Switch has been a long time coming. But I'm honestly relieved that the creator took his time sanding down and sharpening every little corner of DUSK for its Switch debut. It feels like a game that was meant to be played on Nintendo's console and uses its retro inspirations to pump new life into this particular genre of games. If you ask me, it's the beginning of a new dawn.
Its narrative driven focus gives it time to breathe and even during combat segments I never felt like I was playing anything less than a full game that was looking exceptionally pretty on my Switch's screen. I have no problem recommending the Cloud-version of The Forgotten City, but as with any streaming version your mileage may vary. What will probably not vary is your enjoyment of this game, because as far as narrative driven adventures are considered, The Forgotten City absolutely deserves to be remembered for a very long time.
Each time you make some good progress, the game throws in a combat scenario that just takes all the wind out of your sails. It made me actively want to play the game in slower chunks, just not to get overwhelmed by the sheer amount of these combat segments. Lost in Random definitely can hold its own against other titles and feels like a premium experience, but on it's way there the balance between randomness and thought out design may have gotten a bit lost.
Still, in some cases I'd argue that the journey is the destination. When it comes to TOEM the journey can be a little tedious and sometimes even a bit repetitive. But if you're looking for a slow paced game to relax over a weekend there's still a lot of charm and enjoyment to be found here.
But as the Switch has no internal achievement system, I don't think players here will derive much enjoyment from Alveole's core gameplay. However, if you're looking for something to drift away with and maybe get some of your thoughts in order, I think Alveole could be a meditative experience that may present you with some new insights or relief. That particular wheel may keep on spinning long after the experience is over.
I wish the controls were a bit more refined and that some buildings came with a few more tips on where to place them. But for this small package, it has quite a lot of content that kept me satisfied. If you were to send me off to a deserted island and I could only bring one game, this one would certainly be on my list of choices.