Its narrative driven focus gives it time to breathe and even during combat segments I never felt like I was playing anything less than a full game that was looking exceptionally pretty on my Switch's screen. I have no problem recommending the Cloud-version of The Forgotten City, but as with any streaming version your mileage may vary. What will probably not vary is your enjoyment of this game, because as far as narrative driven adventures are considered, The Forgotten City absolutely deserves to be remembered for a very long time.
Each time you make some good progress, the game throws in a combat scenario that just takes all the wind out of your sails. It made me actively want to play the game in slower chunks, just not to get overwhelmed by the sheer amount of these combat segments. Lost in Random definitely can hold its own against other titles and feels like a premium experience, but on it's way there the balance between randomness and thought out design may have gotten a bit lost.
Still, in some cases I'd argue that the journey is the destination. When it comes to TOEM the journey can be a little tedious and sometimes even a bit repetitive. But if you're looking for a slow paced game to relax over a weekend there's still a lot of charm and enjoyment to be found here.
But as the Switch has no internal achievement system, I don't think players here will derive much enjoyment from Alveole's core gameplay. However, if you're looking for something to drift away with and maybe get some of your thoughts in order, I think Alveole could be a meditative experience that may present you with some new insights or relief. That particular wheel may keep on spinning long after the experience is over.
I wish the controls were a bit more refined and that some buildings came with a few more tips on where to place them. But for this small package, it has quite a lot of content that kept me satisfied. If you were to send me off to a deserted island and I could only bring one game, this one would certainly be on my list of choices.
Its free form but open level-design makes exploration fun and gives me such a satisfying feeling after completing each level to sometimes retry them again and again to optimize my route and get that three-star rating. If you want a game that is easy to learn, emphasizes arcade-like replayability and just feels great to play on Switch, Cyber Hook should definitely be on your radar. I can't say anything else except that I'm completely hooked on this one.
I can't describe Beasts of Maravilla Island as anything less than a disappointment on the Nintendo Switch. While performance on the console absolutely breaks the experience, what little is there to begin with feels lackluster and basic. The creatures and its world are without a doubt the highlight of the game, but even so interaction and creativity in your photography is limited from every angle. I've been a huge proponent of photography video games, but with its surge over the recent years I've realized that I've also become more critical of games wanting to evoke that feeling of photography, but don't seem to fully understand how it can be both a tool for gameplay and creativity. If you're looking for a creative photographic experience I'd recommend titles like Umurangi Generation and (New) Pokémon Snap. Heck even other games that have non-essential photo-modes like Blue Fire, Super Mario 3D World + Bowser's Fury and Super Smash Bros. Ultimate allow you more creativity than Beasts of Maravilla Island. This unfortunately makes Beast of Maravilla Island an Island I don't ever plan on revisiting.
It's still enjoyable to play on Switch, but you do have to deal with compromises in both handheld and docked mode. However, look past these issues and you'll find a unique indie photography game that stands on its own and tackles a story that goes beyond the basic photographer-experience. It's definitely a game that should be preserved for future generations.