I have not been able to finish Coromon since I received the review code. But from what I've played so far, I've been very impressed. From these 8 hours, I think that the world and creatures feel distinct from the games that inspired and it left me with an excitement that I haven't felt since Pokémon Black and White. Not only the unique designs of the Coromon themselves, but mechanics like the potential-system and the way typings and skills work together sets Coromon apart from a simple ROM hack. There's also a large selection of difficulty options that can be adjusted to make the game play more like a Nuzlocke or an easy mode; you can even actually catch opponents' Coromon. The variety on display here is fantastic, so if you've been disappointed with recent Pokémon generations and are looking for a game that's similar but has its own identity, Coromon is absolutely worth checking out.
It feels like a game that was created in about a week without any attention to details or a specific goal in mind aside from 'let's make the cars tiny'. Honestly, it even failed in that regard. It's been said that Nintendo allows practically anything on the Switch eShop nowadays and Tiny Racer has strengthened that belief for me.
XEL has little character to enjoy, there's no story to keep you fully engaged, and gameplay feels contrived and repetitive. And that's before we get to the frankly abysmal state that this game was released in. I was holding off this review to see if the game would be updated before its release, but quite frankly it seems that updating and fine tuning XEL will be an effort that I personally don't think is worth it.
RDBR locks you into a system that doesn't seem to understand what has made YGO so diverse and fun to play. If anything, I'm glad we got Rush Duels out of the way since next year will see the release of a proper YGO card simulator in the form of Master Duel. If this is all we hear of Rush Duel in the West, that will be fine by me. With this Battle Royale, everyone ends up being the loser.
I can't describe Beasts of Maravilla Island as anything less than a disappointment on the Nintendo Switch. While performance on the console absolutely breaks the experience, what little is there to begin with feels lackluster and basic. The creatures and its world are without a doubt the highlight of the game, but even so interaction and creativity in your photography is limited from every angle. I've been a huge proponent of photography video games, but with its surge over the recent years I've realized that I've also become more critical of games wanting to evoke that feeling of photography, but don't seem to fully understand how it can be both a tool for gameplay and creativity. If you're looking for a creative photographic experience I'd recommend titles like Umurangi Generation and (New) Pokémon Snap. Heck even other games that have non-essential photo-modes like Blue Fire, Super Mario 3D World + Bowser's Fury and Super Smash Bros. Ultimate allow you more creativity than Beasts of Maravilla Island. This unfortunately makes Beast of Maravilla Island an Island I don't ever plan on revisiting.
While the core gameplay and ideas presented probably wouldn't feel at home regardless, the Switch version really shouldn't be the way to experience this game. If you are looking for a portable version of Jump Force I'd recommend putting some manga in your backpack. It will probably last you longer.
But honestly, there is only a surface level of strategic options here that will keep players engaged for a long time. If you are picking this title up, be sure to play it with a friend to have some fun with it in the local multiplayer modes. But if you are looking for either a good soccer or a good RTS game, you unfortunately will not find it here.
I'm pretty sure that underneath these performance issues there is an interesting world ready to be explored. But the game's problems run deeper than it's graphical shortcomings. The pacing feels slow and doesn't give the player many options to fully explore the world that is being presented. If Cloudpunk looks interesting to you, I'd highly recommend you look into other possible versions you might be able to play, because the Switch simply isn't the place to explore the city of Nivalis.
A player will rely on their gained knowledge and skill to beat the timer and is left with a rush of relief and feeling of success. However in Firegirl there is no set-up and the game quickly devolves into frustration because of a disorienting layout, repetitive gameplay and the occasional bug or visual glitch. While there's definitely an idea here it seems that Firegirl is unable to escape this Switch port unscathed.
undefined.Off-putting controls, repetitive gameplay, and some pretty rough performance make Gibbon: Beyond the Trees unfortunately not really a recommendation on Switch. While the visual style is truly gorgeous and you feel as if you're actually controlling a gibbon, the game just doesn't hold up even for the short time you'll spend with it. The danger gibbons face truly is an ecological crisis, but if you want to support that cause, a donation towards the Gibbon Conservation Society is far more satisfying than playing this game.
The visual design harms the experience, and there are frequent framerate stutters and hiccups while playing the later levels. I enjoyed the premise and the ideas the game presents, but within this context the Switch version does not do the game justice. There is nut much to be gained here.
The puzzles rely on timing instead of cleverness, the platforming relies on planning instead of skill, and the movement becomes limiting due to the conditions before it can be used. I really wished I could give this game some higher praise. Perhaps players who are looking for a slow platformer that rewards trial and error without much gratification can get a kick out of Evergate. But personally I am not planning on ever playing it again.
Yes, the sheer hilarity of seeing Patrick Star beat up CatDog is still funny, but I don't think the lifespan of this game will increase over time. Watching all these fighters silently duke it out makes it feel like we're watching storyboards for a singular crossover episode. While that may entice you into watching the commercials, the final product just leaves all these popular properties feel compromised.
But combined with the frustrating controls and repetitive music, Root Film becomes a drag to play through. I sincerely hope that this story will be adapted into other forms, because there is a lot of potential here. A video game simply shouldn't have made the cut.
While the normal LEGO games are all about action and cooperation, Bricktales's focus on creativity and puzzle solving makes it feel more grounded than the fantastical LEGO Star Wars and Marvel games. This is a game anyone with an understanding of the toy can pick up and enjoy. While a more mature single player will probably not stick around too long, this is one that families will definitely appreciate on whatever platform they choose to play.
However it must be said that this playtime feels extended by a sluggish pace that makes exploration and even some of the puzzle solving feel exhausting at times. The game runs good enough on Switch and for those who like trying their hand at creating games or levels of their own, Youropa has plenty to offer here. But if you're looking for something with its own personality or a story that will keep you engaged while solving these puzzles, you're going to have to pull some other strings.
Still, in some cases I'd argue that the journey is the destination. When it comes to TOEM the journey can be a little tedious and sometimes even a bit repetitive. But if you're looking for a slow paced game to relax over a weekend there's still a lot of charm and enjoyment to be found here.
But as the Switch has no internal achievement system, I don't think players here will derive much enjoyment from Alveole's core gameplay. However, if you're looking for something to drift away with and maybe get some of your thoughts in order, I think Alveole could be a meditative experience that may present you with some new insights or relief. That particular wheel may keep on spinning long after the experience is over.