Between Pokemon Scarlet / Violet and this, I really hope I don't have any games in the future that could be great but that I have to start docking for egregious issues. A bad ending to a story isn't as bad as game-spanning tech issues, but the end result ends up being the same; a game worth recommending, but with some major caveats. Especially when the story is 95% of the reason to play the game.
If you're going to get into Witch on the Holy Night, perhaps while waiting for someone to tie George R. R. Martin to a chair long enough to finish off their magnum opus, it's going to be a commitment. 20+ hours of either nudging an analog stick to stop the system from going into screen saving mode or jamming A will get you a well-written story that sets up a lot of things for the future.
The technical issues with the game will eventually be fixed, and what will be left is a great Pokemon experience. If you're still on the fence at this point, it's certainly fair to wait for patches to smooth things out, but at some point I hope everyone can come along for the ride. And based on the opening weekend sales, I might've gotten my wish already.
I wasn't expecting to see all of the best endings before writing the review mainly due to time, but it was worth setting aside the backlog to get through Paradigm Paradox. It's probably been my favorite of the Aksys / Otomate collaborations since they really kicked off in early 2020, and has genuinely ratcheted up my expectations for Lover Pretend next month.
If there's a patch to fix the text bugs - as of the review time, the game was still on 1.0.0 - then I might endeavor to dive back into Chaos;Child. But for now, there's still plenty of other things for me to read that I'm not worried about bouncing out of the game early.
If you're OK with putting up with -chan lingo and otaku of the highest order, then it might be worth sitting down with Chaos;Head Noah for a weekend - or even if you want to see what led to the Steins;Gate series. As for me, I'm going to head to the sequel and hope the main character is a little less irritating. (Or maybe J. Michael Tatum can make him not sound like a complete twit, I don't know.)
undefined.I have had some variation of "Port Persona 5 (Royal) to Switch you cowards" in my writing for years now, since it was my favorite game of 2017 - and given the company it'd be keeping in Nier Automata, Super Mario Odyssey, and the original Mario + Rabbids that's a high bar. It took me five and a half years to get a second playthrough for Persona 5, but the third might be faster than that if I can get through January's gauntlet quickly.
It was interesting to read through Episodio 1926 to see what happened to the characters and how they would deal with the fascist threat that was only growing in Italy. The text issues (especially in necessary scenes for best endings) were a bit annoying, and if you're not going for 100% completion it's possible to run the story through as a long weekend read.
I can see why Amnesia: Memories ended up as a breakout hit for the developer, even if I had to bite my tongue for most of an evening working my way through a route. It contained a lot more of the little quality of life items I took for granted in their later works, and if you're curious about romance games, this is a fine starting point.
It's hard to fully rate these fan discs or compilations of post-game content because they're so dependent on how well the base game clicked with you, or if you weren't satisfied with the handling of a suitor and want to see them get their comeuppance. Later x Crowd is one of the better fandisc treatments on the Switch, however, with a good mix of modes and two games worth of fanservice. It's a definite recommendation after clearing the original.
My main Monster Hunter Rise file went into Sunbreak north of 230 hours, and I put another hundred into a hunter on an alternate profile that was used for review purposes. I don't think I'll double that time on my main before the next Monster Hunter comes out, but it might get close. Sunbreak is a must for anyone who's ever stared down a Rathalos and lived to tell the tale.
undefined.While I can't hold the choice of platform against Persona 5, I really wish I could have played this portably – for whatever reason, PlayStation Remote Play doesn't work in my environment and it would have saved me a week of real time. But I asked for a PlayStation 4 for Christmas largely so I could play it under the best circumstances, and it definitely didn't disappoint. Fingers crossed that Persona 5 takes after 3 and 4 and gets a portable version because by then I'll be ready to return to Tokyo.
As an excuse to hit up the sources on Wikipedia to read about the actual war that formed Japan's political system for more than half a millennium, Birushana: Rising Flower of Genpei does a really good job. As a romance… four out of five isn't bad, I guess? But the presence of that fifth one made me bail out far faster than normal for one of these games.
I didn't mention it during the original game's review, but a good portion of its playtime was while waiting for power to return after my hometown got clobbered by the remnants of a hurricane; this time, the worst it got was some pretty heavy thunderstorms. And just as the weather wasn't as extreme this time, nirvanA Initiative gets close to the levels of the original but just falls slightly short.
Although it's coming out at a packed time of year, Neon White should definitely be on the radar of Switch owners. Whether trying to stay ahead of the story, ripping off a stage or two in between games, or trying to shave a few hundredths of a second off your level time to get up the leaderboards, there's always an excuse to shoot up heaven.
Maybe it's the fact that I've now reviewed eleven games from the same developer in the last two years, but I'd really like to see them take some more risks with the endings in these romance games. Variable Barricade seemed like it would be the time, but the ending did leave me feeling a bit baited. But I accept that I'm part of a very small minority compared to the rest of the audience, and if you're looking for romantic hijinx with a side of gritted teeth then climb over the barricade.
undefined.If I'm not having fun with an RPG I've noticed lately that I have to force myself to play it. Monark started strong but my opinion of it dropped rapidly every time I spent an hour checking everything I had unlocked in the school; I had to be missing SOMETHING that would get me to proceed, right? If you're feeling sharp and are okay with little to no environmental variety then Monark might be worth a look - there's a demo for it - but it's nowhere near the best RPG from this developer in the last six months.
When you're going back-to-back-to-back with one genre of game, they can start to run together. I'm glad Dairoku: Agents of Sakuratani avoided the urge to lock portions of the game behind completion, and hope this happens more in the future-though hopefully the next romance game I play will have a little more sunlight in it.
Now that a third of the game isn't enough to make my inner English teacher want to have someone at the publisher see me after class, I think there's a decent effort in Cupid Parasite. There's still typos which I'm becoming more sensitive to, and the controls are a bit irritating if you're trying to do anything beyond advancing text, but it's a unique take on the legends of Cupid.
Danganronpa S: Ultimate Summer Camp is a good game for two distinct groups of people: those who went for 100% completion of the adventure game trilogy and those who want an incredibly brief RPG. If you're in either one of those camps, then it's worth signing up. Otherwise, stick to the adventure games.