A lot of the world-building in tabletop game universes comes from a DM, and the Draw Distance visual novels aim to create almost a one-on-one story. They've done well in the first couple of attempts this year, so if you're looking for an entry point into Vampire: The Masquerade, Shadows of New York is worth staking out.
It's hard to find a close comparable for Collar x Malice Unlimited. I loved the story of the first game and appreciated the chance to see where things went, but the text issues just became too much for me to handle. If it gets redone however, I will dive back in to relive some of these moments again.
There's a solid game in Warhammer 40,000: Mechanicus, even if it's not an environment I don't want to spend any more time in. If you're in the mood for a little sci-fi strategy and are cool with a game featuring heavy doses of faux-religion, then be sure to enlist in the Mechanicus army.
I hadn't played Samurai Shodown in any form since a torrid weekend with the Super Nintendo port of the original sometime in the mid-90s, but I was always intrigued by the series from afar. To that end, I'm glad that the Samurai Shodown SNK Collection was a 10 in terms of my quest for knowledge and also has some good fighting action behind it—and by default it's less expensive than buying the games piecemeal in the Archives.
If you're OK with dealing with text issues—or will speed through too fast to notice—then Collar X Malice is going to hook you. The themes may be disturbing to some, and the M rating the ESRB gave it is definitely deserved, but it left me thinking for a long time after I hit the title screen for the last time. Sometimes, that's just what I need.
I remember reading about Darius first in early 90s game magazines, and thought I'd have to make do with the console versions. Playing the arcade versions actually made me even more excited to try the console games in the other collection that came out. There's some frustration to be found in this collection, but overall it's another quality batch of shooters for Switch owners.
If you're down with all sorts of in-jokes and spent way too much time online in the late 2000s, you probably already picked up Treachery in Beatdown City. If you're still on the fence, it's a brisk experience with a unique style of gameplay, and the dialogue is as skippable as you need it to be. It's a good debut game from a studio I'll be keeping an eye on going forward.
Operencia differs from a lot of the dungeon crawlers on Switch: it's more of a low fantasy story, and its fixed story and chapters helps to differentiate it from the dozens of roguelikes and roguelites we've seen in the past few years. For that alone, Operencia: The Stolen Sun is worth a long look.