If I have a grievance with European Conqueror X, it's that there's an enjoyable, robust, and competent turn-based strategy game at its core surrounded by nothing distinguishing. It satisfies that itch for its genre, but its dry presentation and impersonal nature might keep you from wanting to play for more than short intervals.
Hello Neighbor: Hide and Seek is a one-trick pony that had a game built around the premise of drawing a reaction out of the player via jump scares, which it does very well. If the levels and puzzles were more focused and honed-in, there could be a logical and interesting foundation for an experiential dread and tension. Forget moving out of the neighborhood, I'd suggest moving to the next county over.
Deru: The Art of cooperation is a delightfully relaxing puzzle-solving experience that leans into its tone and provides a mellow fun whether you're sitting alone or with a friend on the couch. The levels are challenging without being aggravating and it's clear just as much thought was put into its presentation. I just don't expect you'll be playing this at a rooftop party with Karen anytime soon.
It should be noted that the Switch version is meant to also include an Escape Mode where you control an inmate trying to find their way out. For the purposes of this review, we haven't been able to check it out. Despite that omission, it's not hard to pour a bunch of time into Prison Architect, and I am happy to recommend it to anyone looking for a sim game to play on their couch.
If you have a game night with a group of friends who like playing a handful of silly multiplayer games that'll cause laughter and aggravation when getting too competitive, Slam Land with its visual goofiness, quirks, and crazy on-screen dunk action will belong beautifully as part of your rotation. I'll have a bunch of fun with my friends when they come to visit next, but the game will likely go untouched until then.
That fleeting moment of fun was solitary, and not indicative of the overall experience I left with. Moonfall Ultimate has the framework for what could have been a better game if given more time to iron-out its strange difficulty scaling, slippery and unresponsive controls, and oddly enough, spell-checking. With a partner and expectations set properly, it could be a suitable rainy-day game, but I cannot recommend it to a solitary soldier.
I persevered and beat the level in five days of off and on play, and rather than it turning me away, the frustration compelled me to respond with "just another run" to do better. The VideoKid is a short visit, not an extended vacation, into a quirky nostalgia-packed arcade run. I enjoyed my brief stay, but for you it might depend on your fondness for The California Raisins or The Thundercats.
Even if you don't have a fondness for Amiga like I do, it is a wonderful contemporary take on a classic puzzle platformer with a visual flair, well-thought-out puzzles, and a cheeky personality. Attention to detail was paid in making Road to Ballhalla, and elevates it from good to great.
Titan Quest has a story, setting, and characters that end up being completely forgettable. That said, it fills a gap in the genre offerings on Switch, and if you're looking for something to scratch that itch until something more recent gets announced, it'll fit the bill.
undefined.I find myself having a hard time recommending Atomine to anyone but those looking for a repetitive game and feel like the different ways in which you shoot the enemies isn't enough to sate your interest in a twin-stick shooter. I understand there are those who appreciate the feedback loop of going through a run, seeing how far you can go, and then trying to do better in your next run, but that alone wasn't enough to keep me engaged in this one.
Don't Die, Mr. Robot! is soundly made with simple enough gameplay to draw you in and provide some brief entertainment in any given run. If attempting to improve your high score with each run interests you, it may be worth a look for you. For me, while the fundamentals were there and keeps Mr. Robot from an untimely death, a lack of variety and polish keeps him from making it out unscathed.
The highest praise and most damning criticism I can give Devious Dungeon is that it is functional and something I could burn time with at a doctor's office or in a plane. With the consistent stream of games coming to the Switch, you're better off waiting to see if one of its better contemporaries gets released.
Its unassuming look might make you skim over it in the eShop, but it's hard not to recommend you give Spy Chameleon a chance. This is a game greater than the sum of its parts, and the fun to be had here is absolutely worth the price of admission and overlooking its small blemishes.