Joel DeWitte
I don’t have a reference point of the prior Cat Quest games due to having never played them, but Cat Quest III has been a delightful, if brief journey full of whimsy, exciting (if simple) combat, fun character interactions, and the joy of sailing the seas. Once it sunk its teeth in me, I couldn’t detach myself from the switch and beat it in only a few sittings. That’s the power of Cat Quest III, a game that knows when to move on from any combat scenario or story beat before getting old and a universe where a kitten can spend hours combing every grain of litter to find new surprises or rewards each time. Cat Quest III belongs in your Switch library, and you will have a fantastic time.
It has a pleasant and engaging set of systems fueled by deck building that feels complementary, not shoehorned in. Difficulty is reasonable, and provided meaningful experience that informed each future run. Some fiddly controls couldn't deter my enjoyment, and this'll stay in my rotation for some time.
Little Kitty, Big City may not be a high profile hit with huge accolades like Stray, and it doesn't aspire to that kind of photorealism, but what you do get is a breezy, cute, colorful, and fun sandbox to explore. The animal friends are diverse and expressive without having a lot of physical facial expression, which is a testament to the writers' skill. This cartoonish game is uncomplicated in the best ways, and while there's a little stumbly-ness in some of the movement, it doesn't detract from this brisk, entertaining experience.
The world feels lived-in thanks to a narrowly focused daily life sim that pairs well with combat that is the most robust work they've done to date. Minor user interface issues aside, I find myself thinking about the next time I can boot it up, batter some bad guys (or baseballs), and see whether I can make good enough use of my time to progress the story further. I've appreciated witnessing the growth and refinement of Yeo's development prowess, and this is their best work to date.
Paper Trail is a series of gratifying problem solving that challenges the player to think differently by bending their brain with every page turn. It isn't often I run across a game that's so thematically cohesive, but between the puzzle structure, storytelling, and crisp and colorful world, this is an experience that feels like every detail was considered in its development, especially for those who get regularly stymied by thought exercises. Paper Trail is a present that's just as much fun to unwrap as it is to play with, and ranks in some of the better gaming experiences I've had this year.
The story of Surmount on Switch is a sad one, a pleasant, cute, challenging, uncomplicated, and fun bite-sized adventure that gets completely cratered by insurmountable show-stopping bugs that completely throttled my momentum and made me ask several times "what am I wasting my time for?" I have to balance giving the developer a chance to produce a minimally disruptive experience and a guidepost of whether to spend hard earned money on a game. Regretfully I have to recommend you find your sense of adventure elsewhere, whether giving the PC version a flyer or turning to a much more serious title like Jusant.
Panic Barn wears their beliefs on their sleeve, and that perspective informs the story in a way that makes it impossible to divorce their worldview from how they've envisioned our lives. With that caveat, if you give it a chance, Not Tonight 2 is an expansion of the original into a much more multilayered game with depth that makes for a more fulfilling experience. Coupling that with a tried-and-true queue management core and a cross country road trip makes for a game that is a big step above its predecessor.
While it wears the inspiration on their sleeve, Freedom Planet 2 struck out to build something grander in scale with a panache I have respect for. Even if the ambitions to make a play-your-way experience ends up flattening the experience a bit, it's a minor quibble to my overall positive impression of the experience. Freedom Planet 2 accomplishes the most important test – it is FUN, and the extensive character and environmental diversity makes this adventure a worthy one.
Terror of Hemasaurus is a great "remember when?" kind of game. The way most good indies do, it takes that foundational experience of an underserved genre and tries to flesh out the experience to make it more substantive while retaining the good feelings from playing its inspiration. But with limited gameplay options and a game which can't handle more than one person on screen, this'll be relegated to the "fun if you like this kind of game" category.
The slower paced gameplay won me over as I learned to use that limited toolset to outright embarrass the other teams. The rogue like campaign, as threadbare as it is, does give the game a sense of longevity that's sorely needed. You'll be in for a fun time, if not for a long time.
Fae Farm is a game where the developers have successfully streamlined the more tedious pieces of farming, chores, dungeon crawling, quest completion, and exploration so the player can quickly dive into the features and figure out their sim life rhythm. The sheer number of things to do keeps the experience fresh and for the most part limits the tedium that this genre can be guilty of. Beyond the glaring technical issues, Fae Farm has a lot to offer for both new and experienced players of the farm sim if you can forgive it.
Teslagrad Remastered is an accomplished 2D platformer with a unique magnetic-based ability that shines while traversing the tower and being a puzzle-solving tool. Though the boss battles sometimes feel a little less tight an experience, that's a small blemish on an otherwise fantastic gameplay experience. With a fresh coat of paint and sharing the same price point as the original, this is an easy recommendation for those who enjoy older feeling indie platforms or as a primer to Teslagrad 2.
Its simplicity is its strength, focusing on the action first and foremost and using those limited toolsets to approach each flame. An impressive approach to difficulty and an appropriate amount of mystery puts this game into a neat package that is approachable and as challenging as you'd prefer. Nuclear Blaze is short, sweet, and definitely worth a look.
There are a few games that are tough to go back to, but when they're good, they're really good. The worst I can say is that it doesn't reach the heights of fan service some of the aforementioned collections do, but comparing Wonder Boy to those standard bearers might be a bit unfair. If you enjoy 2D platformers, liked a game in the series and want to explore more, or just have a curiosity for lesser known classic games, then The Wonder Boy Anniversary Collection is something worth looking up.
The crisp anime art style works for the backdrops and character designs, but loses something in translation when the characters are in motion. Despite what grievances I have, The Rumble Fish 2 is a foundationally strong fighter which makes it easy for me to overlook the blemishes to enjoy what lies underneath. This won't grab the casual fighter fan, but the devotees should give it a look.
The Easy mode is a welcome reprieve, giving several more lifeboats before letting your drown, but even that has the ethos of "you will be testing your limits". But if ready to climb that mountain, players will be rewarded with some of the most refreshing hand-to-hand combat out there with inspired stylistic flair. If you enjoy the struggle, SIFU is in the upper echelon of video game fighting.
It's that coagulation that makes the experience so unique, if a little shallow. That said, the Switch version is so tainted by the oppressively bad technical performance that it tanks the entire experience. Don't play it here unless it's your only option or Massive Monster resurrects it with a patch.
Tinykin is a "stop and smell the roses'' kind of game that is brief in a way that gives a meaningful experience without overstaying its welcome. Its charming world and endearing characters are a pleasant window dressing to this safe, mellow bit of fun, and that's all it needs to be. Splashteam's singular focus on exploration and charm runs deep, and the end result is laudable for their Sophomore outing.
Rayne as a character is a cardboard cut-out of female action stars of the time, and the story would be laughably bad if it weren't there already. As well, the action has aged poorly with its unrefined hack and slash nature, even if you can wring a few drops of fun out of it. It's hard to recommend Bloodrayne to anyone other than people who've played it and have a fond nostalgia for it.
The developer knew to keep the focus on the fundamentals - multiple game modes to keep things fresh, a way to play with friends, leaderboards, and a clean look. If you're not a fan of brick breakers, then this won't convert you. But if the last one you played was Arkanoid, then you're in for a fun revisit.