Cathedral is a fine Metroid-like in terms of level design, but I just can't shake the feeling that it doesn't hit the balance between exploration and combat-the latter so often gets in the way of simply enjoying the former. If you're a big fan of the genre and are itching for a fresh take, Cathedral is a fine choice that, for the most part, gets it right. Just expect to get tired of fighting your way through every room.
On the other hand, Crosswave already features Neptune from the Neptunia franchise--and I have to assume that the other Goddesses will move in eventually. That's probably not enough to keep me coming back, though. If you like anime-based visual novels, you might get something out of Azur Lane: Crosswave. For me, though? I like a little more "game" in my video games.
Frankly, I'm not sure how anybody could look at this game and think it was ready for prime time. If the bugs weren't there, it might get by on its "so bad it's good" appeal, but in its current state, it's a disaster. Homie Rollerz, you finally have some competition.
There still isn't an on-screen moves list, although even a passing familiarity with the usual SNK fighter directional combos will serve you well here. Otherwise, there's a big beautiful scan of the game's manual for you to consult (just write everything down somewhere). While I remain tickled that these NGPC ports even exist, though, I am beginning to long for different things, especially since these fighters all look more or less like the same game.
This is definitely one of those "your mileage may vary" kind of reviews; your enjoyment of Super Meat Boy Forever will be determined entirely by your particular enjoyment of masochistic platformers. If you played Super Meat Boy 1.0 and thought "man, I wish this were way harder," Forever may be just what you're looking for.
Depending on what scenario you're playing in, you'll hear some famous legacy voices, most notably Jeff Goldblum introducing the game and chiming in every now and then to give a warning about whatever the project division heads are suggesting. I really enjoy Jurassic World Evolution, despite my historical distaste for city/park sims. I'm sure this is mostly due to the dinosaurs themselves, but it's also not overly complicated.
undefined.The usual bells and whistles are here, including a digitized manual, different NGPC skins, and a rewind feature. As in the previous games, there's a distinct lack of a moves list, so you'll have to resort to repeatedly opening the manual, writing things down, or going to GameFAQs. Being able to play with a friend on a single system is nice, though, although The Last Blade won't give you the multiplayer mileage than Smash Bros. does. The Last Blade is fun, and another good NGPC game to add to your list.