D&DK is a fun time if you're of the right age and in the right mindset. It can be frustrating, but those frustrations are bizarrely part of the charm. And hey, it's kind of fun to play a "lost" NES game that actually feels like it could've come out in 1989.
All of the usual Nightdive options are available to tweak to your heart's content, and they have done a wonderful job porting this oft-forgotten N64 game to modern systems. Shadow of Oblivion is, however, barely a Turok game, and the levels are much shorter and more directed than they were in Dinosaur Hunter or Seeds of Evil. You can probably breeze through the entire campaign–for one of the siblings, anyway–in a couple sessions. An interesting curio, but not a particularly memorable one.
The underlying switching mechanic is strong and most of the platforming is solid in theory. It feels like this one needed more time in the oven, but a more refined version–or a sequel left to gestate–would probably provide a great time. As it stands, Chronicles of 2 Heroes is a mildly frustrating experience that I had to convince myself to keep playing for this review.
I just found it difficult to find the motivation to grind out an hour here and there. My wife watched me play Atone for awhile and at one point remarked that all I was doing was talking to people and solving puzzles, and she's not wrong. For some of you dear readers out there, that may be all you need, but I was unsatisfied.
It's mostly the same thing, just way more of it. The new characters are fun, the city is much larger, there are way more quests, and the story has higher stakes. The minigames are a great new addition, boss fights are tough but fun, and oh man, that soundtrack.
I actually would recommend it if you’re a fan of Waifu Hack ‘n’ Slashers, but the Switch’s framerate issues keep me from issuing a full-throated endorsement. If you have access to other modern consoles, maybe check out some gameplay videos. If it’s way smoother during combat situations, maybe go for that version. I’m enjoying the game on Switch, and will be buying some of the DLC, but it suffers a lot on the performance side. That and the terrible platforming segments that, thankfully, are pretty rare.
Overall, there were too many irritations in Soulstorm to win any of my enthusiasm. Every play session left me somewhat frustrated, and I often had to talk myself into booting it up. If you're dying to revisit Abe's Exoddus, this is certainly the best way to accomplish that. I just wish it was a little more fun and a little less janky.
There have been frustrating boss fights, sure, but that was my experience with Hollow Knight too, and it's a similar feeling here. Finally beating these tough-as-nails bosses gives you a great feeling of accomplishment (and relief), although they're probably not for everybody. It's definitely worth a shot if you enjoy Metroid, Hollow Knight, or the Souls series.
If the difficulty didn't go up every time I died or I could activate checkpoints without having to fight a clone afterwards, it might be a different story, but I don't appreciate being punished for doing inevitable things (dying, saving). Did you find Hollow Knight and Blasphemous too easy? If so, Moonscars may give you the challenge you crave. For the rest of us? It has limited utility.
I can't recommend Blade Runner: Enhanced Edition, at least not in its present form. There are too many annoyances, too many unexplained systems, and not nearly enough lighting. If you really must check this out, I suggest leaving a FAQ open on your phone.
*I re-read my review of WTD, and was surprised to see that I compared it to CAH. That's dumb and wrong; it's more like Quiplash. You vote on answers that people make up, you don't have a pre-set list of responses that you try to match up with a given prompt. I'm a moron.
But that's a relatively minor complaint since each stage is so short. I'm also willing to forgive because 13AM Games has built a charming kaiju brawler that, while paying homage to the giants (ha!) of the genre, feels wholly unique. There's a lot of game here, and there are a lot of places they can take this franchise. DOTM is a fun time, and one I've greatly enjoyed.
I desperately want Undying Moon to be a linear, level-based adventure where I can see all the levels and fight all the bosses without enduring the tedious rigmarole that roguelites require. Keep the randomized level layouts! Keep the randomized paths and boss encounters if you have to, but just let me play your beautiful game without all these roadblocks. Eventually, I just got sick of Undying Moon. It was more frustrating than compelling, in part because it does so much right, but its wings are clipped right out the gate by its grind-heavy, roguelite trappings. There are better roguelites out there (Binding of Isaac and Dead Cells, for example), but I'm sorry to say none of them look nearly as amazing as Undying Moon.
And then, and this is truly the best part of RCGZ, you unlock the ability to play the Intro, Outro, and End Credit sequences from the main menu. You can also flip through scanned pages of the original game's Japanese instruction booklet if that's your bag. I haven't played too many games where the bread is the best part of the sandwich, but here we are.