undefined.Subdivision Infinity DX is a functional 3D Space Shooter that handles great but does absolutely nothing to define itself. It serves as yet another example of a game that in the mobile space exhibits above average effort, yet falls firmly into the realm of mediocrity when ported to a full console. There is certainly some fun to be had here, but it is all fun that has been done better by other 3D space shooters on Switch.
Regrettably, the game that surrounds this mechanic is a shallow and repetitive misunderstanding of open-world design. Add to this the less than impressive performance levels of the Switch version and you're left with a great idea that just doesn't have the design to support it. Much like the result of its primary game mechanic, Red Faction Guerrilla crumbles without the support of more engaging gameplay to surround that mechanic.
Whether playing docked or portably, Rise certainly makes a name for itself in this regard. Rise: Race the Future is a fantastic racing game at its core that is held back only by the limits of its own ambition. While it would benefit greatly from a further exploration of its own mechanics and multiplayer functionality, it remains a very fun and technically-solid racer that can more than hold its own against the system's best.
Lost Orbit takes a simple premise and builds it into something that is more than the sum of its parts. Load times aside, it is a fantastic portable experience on Switch. Solid, ever-evolving gameplay and great presentation make this an easy pick up for anyone who likes high score games.
For mech fans, there is certainly something to be said for the customization that War Tech Fighters brings to the table. Beyond that, there is a solid space game that unfortunately doesn't make the best use of the mechs themselves. If you're a fan of one or the other, you may lose interest, but as an avid fan of both, I found plenty to enjoy.
Add to that the performance issues on Switch and the console release becomes an even harder sell. Were it not for a truly delightful core gameplay loop, Golem Gates would be an easy pass. As it is, there is a compelling experience to be found, but it's buried deep.
Its performance levels make it a bit of a rough ride as well. All that said, its grasp on the genre is solid enough that I still found myself having a very good time playing it. If you're hankering for a classic 3D space shooter you can take on the go, give Strike Suit Zero a shot.
Some of the best content is in fact free, meaning that even if you're done spending money on Starlink, it is worth taking the time to revisit it for this update. If you're hankering for more Star Fox adventures (no pun intended), then take that extra step and call in the team. Ultimately, it serves as an unexpected but welcome send off to a game that sadly ended too soon. For the faithful, attach that giant plastic Arwing to your Joy-Con one last time, and head back into Atlas.
This can cause it to be intimidating and more than a little confusing at times. The quality of its many systems range from addictive to annoying. However, taken as a whole My Time at Portia is a rich world full of activity that, when played at an appropriately chill pace, will yield many hours of charming fun.
Each boss is uniquely designed, and realized with an outstanding degree of care and attention. From the moment you boot Mechstermination Force, it is immediately fun, and that fun never stops. This is a gameplay loop distilled to its purest form, and it is an absolute joy.
Even playing it my third time through, I still found it absolutely delightful. While its original weak points remain present in this remaster, so to do its strengths shine through. The customizable performance options, coupled with the Switch's portability make this my favorite way to play an excellent game. Bring on Darksiders II and Darksiders III.
Windscape is an incredibly ambitious game and developer Dennis Witte deserves a lot of praise for pulling it off as well as he has. While there are certainly areas, such as combat, where things have been kept simple, the vast majority of Windscape represents a thrilling adventure that is simply oozing with charm.
Space War Arena is a game that may look casual but in truth is fully equipped for a much deeper level of play. It gets off to a pretty slow start, and I do wish I could have more direct control over my units in the field or alternatively that their AI was a little more robust. Regardless, Space War Arena is a fantastic game to play on the go, even without the joycons attached to your Switch.
Warplanes: WW2 Dogfights is a perfect example of how not to port something to Switch and is somewhat damning to the mobile game environment in general. You cannot simply throw a freemium cell phone game on the eShop, break the progression system, and expect it to meet the expectations of that market. What passes for a game on a cell phone often comes in well below the bar of an dedicated game system.
Enemies exhibit nothing in the way of complex behavior, but that doesn't make pushing through a group of them, silently killing as you go, any less satisfying. Aragami is a stealth game out of time that could have been quite beloved in 2006. Today, however, it will have to settle for pretty all right.
The concept of JCB Pioneer: Mars, in isolation, is potentially interesting. The Switch version, however, presents so many obstacles to gameplay that I feel comfortable calling it unplayable. The release of games like this and ARK: Survival Evolved draw into question the existence of Nintendo's quality control. Products like this are an embarrassment to Nintendo's digital offerings.
Only in one song did I have trouble separating obstacles from the background, and after a couple attempts things clicked. As I've said you're mileage with the music will vary but it fits the visual design very well, and the whole thing feels very polished. Whether you never left the rhythm genre or are looking for a way back in, Aaero is a thrilling title that's likely even better if you enjoy the music.
Is a Switch game that can realistically only be played in docked mode actually playable? The entire point of this system is to be able to take your games with you, but ARK can't really offer that. It draws into question the sanctity of the Nintendo seal of quality. The fact that it is not only available to the public, but costs money is an insult. Don't buy ARK on Switch.
The segmented, sector-by-sector gameplay is perfect for on-the-go play. It employs its genre better than most and manages not to feel too repetitive even as you die over and over again. This is a game that will be at the top of my Switch home screen for a long time to come.
Trailblazers is has well defined visuals and plays great, with an interesting mechanic that unfortunately doesn't support the weight of a full game. Had the paint mechanic been merely one element in a grander design, things may have turned out differently. As it is, Trailblazers stands as a great proof of concept for what may hopefully evolve into a deeper title in later releases down the road.