This can cause it to be intimidating and more than a little confusing at times. The quality of its many systems range from addictive to annoying. However, taken as a whole My Time at Portia is a rich world full of activity that, when played at an appropriately chill pace, will yield many hours of charming fun.
Each boss is uniquely designed, and realized with an outstanding degree of care and attention. From the moment you boot Mechstermination Force, it is immediately fun, and that fun never stops. This is a gameplay loop distilled to its purest form, and it is an absolute joy.
Even playing it my third time through, I still found it absolutely delightful. While its original weak points remain present in this remaster, so to do its strengths shine through. The customizable performance options, coupled with the Switch's portability make this my favorite way to play an excellent game. Bring on Darksiders II and Darksiders III.
Windscape is an incredibly ambitious game and developer Dennis Witte deserves a lot of praise for pulling it off as well as he has. While there are certainly areas, such as combat, where things have been kept simple, the vast majority of Windscape represents a thrilling adventure that is simply oozing with charm.
Space War Arena is a game that may look casual but in truth is fully equipped for a much deeper level of play. It gets off to a pretty slow start, and I do wish I could have more direct control over my units in the field or alternatively that their AI was a little more robust. Regardless, Space War Arena is a fantastic game to play on the go, even without the joycons attached to your Switch.
Warplanes: WW2 Dogfights is a perfect example of how not to port something to Switch and is somewhat damning to the mobile game environment in general. You cannot simply throw a freemium cell phone game on the eShop, break the progression system, and expect it to meet the expectations of that market. What passes for a game on a cell phone often comes in well below the bar of an dedicated game system.
Enemies exhibit nothing in the way of complex behavior, but that doesn't make pushing through a group of them, silently killing as you go, any less satisfying. Aragami is a stealth game out of time that could have been quite beloved in 2006. Today, however, it will have to settle for pretty all right.
The concept of JCB Pioneer: Mars, in isolation, is potentially interesting. The Switch version, however, presents so many obstacles to gameplay that I feel comfortable calling it unplayable. The release of games like this and ARK: Survival Evolved draw into question the existence of Nintendo's quality control. Products like this are an embarrassment to Nintendo's digital offerings.
Only in one song did I have trouble separating obstacles from the background, and after a couple attempts things clicked. As I've said you're mileage with the music will vary but it fits the visual design very well, and the whole thing feels very polished. Whether you never left the rhythm genre or are looking for a way back in, Aaero is a thrilling title that's likely even better if you enjoy the music.
Is a Switch game that can realistically only be played in docked mode actually playable? The entire point of this system is to be able to take your games with you, but ARK can't really offer that. It draws into question the sanctity of the Nintendo seal of quality. The fact that it is not only available to the public, but costs money is an insult. Don't buy ARK on Switch.
The segmented, sector-by-sector gameplay is perfect for on-the-go play. It employs its genre better than most and manages not to feel too repetitive even as you die over and over again. This is a game that will be at the top of my Switch home screen for a long time to come.
Trailblazers is has well defined visuals and plays great, with an interesting mechanic that unfortunately doesn't support the weight of a full game. Had the paint mechanic been merely one element in a grander design, things may have turned out differently. As it is, Trailblazers stands as a great proof of concept for what may hopefully evolve into a deeper title in later releases down the road.
This is an experience built for VR and while it would certainly be possible to adapt simple elements like the HUD to a standard display, the work simply hasn't been done. If you can get used to the weird VR workaround in place, Battlezone is still a fun game, especially with friends online. However, the fact remains that this is a merely okay version of a really fun game. Enough of its core fun shines through to make it enjoyable, but a better experience awaits if you happen to own a Playstation VR.
Starlink is a fascinating experiment that feels unlike anything Ubisoft or anyone else is currently making. As a new IP, this premiere entry certainly has room for improvement. However I sincerely hope Ubisoft continues the franchise. Of course I'd love to see Fox make the long trip back to Atlas again for a sequel, but I'd be just as happy playing as any other member of Starlink.
The story and gameplay all hold their own well against the Xenoblade series reputation for excellence, and will likely leave you wanting more.
Stealth segments do drag down the experience somewhat but are the exception not the rule in otherwise compelling gameplay. From a technical standpoint, the Switch may not be the best way to play, but the core experience shines through. Planet Alpha was the refreshing breath of air that I never realized the genre needed.
It attempts to develop its gameplay into something more, and while honorable, this effort is mostly fruitless. The unlockable upgrade system does add some mild drive to push the player forward, but odds are it won't be enough to keep you playing throughout the entire story. If you are looking for a retro, arcade shooter, there is a reasonably solid experience here, but don't expect anything more.
Battle Supremacy is a usually functional, though consistently clunky, third-person shooter. The occasional forays into non-tank vehicles offer momentary reprieve, but that feeling is quickly overshadowed by their own unique shortcomings. While it may half-heartedly scratch an itch for the most hardcore of tank fans, most others will just be left frustrated.
Burnstar takes the underlying concepts behind the Bomberman franchise and develops them into something much more interesting than the source material. Some balancing issues aside, Burnstar is an engaging puzzle experience whether playing alone or with a friend. For those, like me, who were disappointed by the official Bomberman game on Switch, Burnstar might be just what you're looking for.
Mushroom Wars is a fun take on the real-time strategy genre that would be perfect for portable play if it weren't for some technical issues. Pacing can be a real annoyance, especially early on, but gradually fades as you progress further into the game. On the bright side, it is simple to learn, and its bite-sized levels are very addicting once you get going.