Whether playing docked or portably, Rise certainly makes a name for itself in this regard. Rise: Race the Future is a fantastic racing game at its core that is held back only by the limits of its own ambition. While it would benefit greatly from a further exploration of its own mechanics and multiplayer functionality, it remains a very fun and technically-solid racer that can more than hold its own against the system's best.
Lost Orbit takes a simple premise and builds it into something that is more than the sum of its parts. Load times aside, it is a fantastic portable experience on Switch. Solid, ever-evolving gameplay and great presentation make this an easy pick up for anyone who likes high score games.
For mech fans, there is certainly something to be said for the customization that War Tech Fighters brings to the table. Beyond that, there is a solid space game that unfortunately doesn't make the best use of the mechs themselves. If you're a fan of one or the other, you may lose interest, but as an avid fan of both, I found plenty to enjoy.
Add to that the performance issues on Switch and the console release becomes an even harder sell. Were it not for a truly delightful core gameplay loop, Golem Gates would be an easy pass. As it is, there is a compelling experience to be found, but it's buried deep.
Its performance levels make it a bit of a rough ride as well. All that said, its grasp on the genre is solid enough that I still found myself having a very good time playing it. If you're hankering for a classic 3D space shooter you can take on the go, give Strike Suit Zero a shot.
Some of the best content is in fact free, meaning that even if you're done spending money on Starlink, it is worth taking the time to revisit it for this update. If you're hankering for more Star Fox adventures (no pun intended), then take that extra step and call in the team. Ultimately, it serves as an unexpected but welcome send off to a game that sadly ended too soon. For the faithful, attach that giant plastic Arwing to your Joy-Con one last time, and head back into Atlas.
This can cause it to be intimidating and more than a little confusing at times. The quality of its many systems range from addictive to annoying. However, taken as a whole My Time at Portia is a rich world full of activity that, when played at an appropriately chill pace, will yield many hours of charming fun.
Each boss is uniquely designed, and realized with an outstanding degree of care and attention. From the moment you boot Mechstermination Force, it is immediately fun, and that fun never stops. This is a gameplay loop distilled to its purest form, and it is an absolute joy.
Even playing it my third time through, I still found it absolutely delightful. While its original weak points remain present in this remaster, so to do its strengths shine through. The customizable performance options, coupled with the Switch's portability make this my favorite way to play an excellent game. Bring on Darksiders II and Darksiders III.
Windscape is an incredibly ambitious game and developer Dennis Witte deserves a lot of praise for pulling it off as well as he has. While there are certainly areas, such as combat, where things have been kept simple, the vast majority of Windscape represents a thrilling adventure that is simply oozing with charm.