John Rairdin
- Star Fox
- The Legend of Zelda: Majora's Mask
- Xenoblade Chronicles X
John Rairdin's Reviews
Fans of the series will also find plenty to enjoy from familiar characters. While combat can get a little repetitive, the puzzles are genuinely inventive. Ultimately whether a trekkie or not, Supernova provides a reasonably solid experience with fun multiplayer that is approachable for everyone.
One player may find themselves having a vastly different experience from another, or even being entirely unaware of mechanics they've never chosen to engage with. While the Switch version isn't without its flaws, the core experience is excellently translated. And if I've learned anything from Hello Games over the last six years, I'm hopeful this version will only get better with time.
The difficulty may be off putting to some, though, and an argument can be made that it would be better off with some adjustments made in that department. That being said, it is hard to deny the underlying quality and charm that this game exudes with every swing of the club. Cursed to Golf is a big deal for relative newcomer developer Chuhai Labs. While the studio has developed and published several titles and their lineage can be traced back through multiple companies well represented on Nintendo platforms, Cursed to Golf may very well be the game that puts them on the map.
Tower Princess's underlying concept of rescuing princesses with unique abilities and teaming up with them to escape a castle is very charming; unfortunately, the rest of the game doesn't quite live up to it. Add in poor Switch performance and a lack of room variety, and most players will likely get bored before they near the end of the castle. There are some good ideas here, but they just don't quite come to fruition like they should.
It says a lot about the quality of the underlying game design that I kept coming back despite regularly running into issues. I'd love to speak more positively about Hell Pie, and I may very well wind up picking it up on another platform, but the compromises on Switch are going to be too much for most players. I sincerely hope this port can be salvaged through updates because I firmly believe Hell Pie is a very good game, and this version just doesn't do it justice.
The choice to make resolution mode the default display option on Switch is baffling when the game runs so much better in performance mode with a minimal hit to resolution, but this can be quickly fixed with a visit to the options menu. Pac-Man World has never been one of the best 3D platformers of all time, but it is a classic well worth playing today. Let's hope that Pac-Man World Re-Pac is a sign of more Pac-Man World to come.
It is a combination of having limited real estate to display a lot of information, and then picking all the wrong information to show in that space. When you're not wrestling with it, the actual moment-to-moment gameplay is very satisfying. It looks sharp and sounds fantastic. There are some hurdles to make it over, but it is hard to deny the underlying charm of Before We Leave.
Regardless of how you came to Xenoblade, either through one of many incarnations of the original, or through its sequel, Xenoblade Chronicles 3 strives to satiate all audiences and it is largely successful in this endeavor while also presenting something entirely new. This is not just Xenoblade meets Xenoblade 2. In many ways it is greater than the sum of its parts and those parts already added up to quite a bit.
But once again, underneath that is a solid 3D platformer that deserves to be played. I very earnestly hope that the technical issues can be resolved as I think Kao the Kangaroo is worth playing, especially if you have a fondness for the forgotten 3D platformers of the early 2000s. For now, go in with some caution and be ready to battle some bugs along the way.
Experimentation with how best to use each element is fun and satisfying when something clicks. And when it doesn't, you simply pick that piece back up and try something else. It has been quite a while since a puzzle game so immediately conveyed its appeal to me and while there are certainly some small things I'd improve, it won't stop me from continuing to play this for a very long time.
As for this particular version, Krome Studios and Aspyr deserve immense praise for their efforts to preserve this oft-forgotten version. Outside of the missing bonus levels from the PSP version, this is the definitive version of this release. This is by no means a masterpiece, but it is an excellent version of a fairly good game.
This is a game that understands on a seemingly effortless level what makes the genre work. It is able to build on those concepts while still staying entirely true to that core experience. Simultaneously, it offers an incredible package in terms of visuals and sound. I have some minor complaints about the camera in conjunction with the movement system, and some very select boss design issues, but overall it's hard not to absolutely love Astrodogs. Even with a couple blemishes this is easily one of the best games of this type currently available on Switch.
Perhaps start with the prequels so that if you encounter this issue, you'll only lose a little progress as opposed to half the game. Though it should be noted that I did have the desire to push on. There are plenty of games where a bug like this would have simply stopped me from playing, and while I won't lie and say it didn't hurt my opinion, I still ultimately made the decision to start again and push past it.
Even just catching a glimpse of an enemy can be hard from far away given the resolution, and effectively navigating the halls of the shrine to escape is much more difficult at twenty frames per second. So while I could forgive some of the more repetitive encounters and lackluster voice acting, everything compounds into a very unimpressive showing. This isn't necessarily a bad game, but I'd strongly suggest playing it elsewhere if possible.
Even then, I struggled to put Aztech Forgotten Gods down once I started playing it. As I said at the outset, Aztech Forgotten Gods is perfect imperfection. While I can't ignore its faults, I found myself significantly more enamored with its successes.
This Switch release certainly has some drawbacks, and it's arguable that a straight port of the original games at a higher resolution might have yielded better results than this down-port of the remasters, but the net result remains positive. Performance is overall a significant improvement over the original releases and still a superior way to play. It's unfortunate that Ubisoft has decided to work their way backwards through the original Assassin's Creed story arc with their Switch releases, but even if you haven't played the original, this trilogy holds up incredibly on its own.
Even wandering your territory to build your relationships can be done entirely in menus, removing the need to engage with the openworld. Unfortunately you'll still need to take part in battles, which should not be a downside in a Warriors game. If you can laser focus on the strategy elements, and maybe favor diplomacy over direct conflict, there is a playable though still rough experience here. But if you're looking for satisfying Warriors combat, there are plenty of better options already on Switch.
It isn't downright bad by any means, just like going back and playing the original God of War on PS2 isn't bad either. But that design is really only excusable in the context of its time. Blackwind will have some appeal to hardcore fans of early 2000's action games, but without those rose tinted glasses, there isn't much here to help it rise above mediocrity.
This Switch version, however, is just not very fun to play. It is poorly optimized to a damaging degree and turns what could be a meandering but enjoyable experience into one of the more rough experiences I've had on the platform. There is some fun to be had here surfing along the great wibbly-wobbly, but it's probably better done on a different system.
Performance concerns are certainly worth being aware of on Switch, but they rarely hamper the actual gameplay. If you need a break from Animal Crossing or want something even calmer than Story of Seasons, Grow: Song of the Evertree isn't likely to steer you wrong. This is without a doubt one of the most pleasantly cozy experiences I've had playing a game.