Jordan Rudek
Survival Kids has the potential to be a gateway for both of my kids, who are still early in their gaming journeys, to more advanced and challenging puzzle, action, and co-op video games. In-game achievements, various fruits, veggies, and fish, and more than two dozen hidden glyphs provide reason to revisit stages over and above earning more stars (which you'll need to unlock some of the end-game content). While veteran players will almost certainly derive more multiplayer enjoyment from Switch 2 launch titles like Split Fiction or Fast Fusion, Survival Kids provides fun for the whole family, and it plays that role to a T.
The inability to set the encounter rate to 0 from the outset is a bit disappointing, and the added mouse-focused mini-games don't offer much in the way of entertainment. Nonetheless, any turn-based RPG fan worth their salt needs to be able to say that they've played Bravely Default, and Flying Fairy HD Remaster represents a fantastic way to christen your Switch 2. If you've already played it through once or twice on 3DS, my recommendation is a little less resounding.
However, it does feel like it may have served as a very effective pack-in title, perhaps just outside the pantheon of those I mentioned earlier. I get it, though: in a world where many don't have the patience for or interest in multi-page manuals, Nintendo Switch 2 Welcome Tour fills a role. Ultimately, I come away with a better sense of the capabilities of my new Nintendo console, and that at the very least helps ease the pain of my poor wallet.
The farming and construction mechanics are designed for expedience and ease of use, exchanging realism for simplicity, a real bargain given the satisfying main story and likeable characters. Even the helper/partner Woolby ended up growing on me by the time I had rolled credits. Guardians of Azuma may do as much to spoil farming games as invite players to earlier Rune Factory entries, but it's a worthwhile dance that marches to the beat of its own, confident drum, and I'm hopeful we'll see more like it.
As a pleasant distraction, Yasha: Legends of the Demon Blade fits the bill with challenging boss fights and three characters that feel different enough to play as. While the slow progression and plain dialogue mean that you really need to enjoy the combat to see this roguelite through to the end, fans of quick-paced, action-focused games where you'll need to start over again and again may find a more satisfying experience here. There wasn't quite enough nuance or uniqueness to keep me coming back for more Legends of the Demon Blade, but I had a good time with what I played.
ONE BTN BOSSES is a charming game that executes on its straightforward premise. The music and sound effects contribute well to the experience, and the new obstacles that enter the fray make for a varied enough experience. I did encounter a softlock that forced me to reboot the game, but no other performance issues popped up. If you enjoyed Just Shapes and Beats or other titles like it, you will almost certainly have a great time with ONE BTN BOSSES.
There's a bit of repetition built into seeing every single thing under the hood, but repetition is no real issue when it's so darn groovy. While I may have completely forgotten that this sequel was announced in 2023, I'll make no such mistake if developer Foreign Gnomes deigns to go for a three-peat. It's undoubtedly a beautiful day in this neighborhood.
From the characters' squawking voices to their amusing dialogue, Tiny Terry's Turbo Trip is a joyful vacation to a nonsensical playground where its small world is your oyster. The Switch performance isn't perfect, but for a game with a fair bit of jank built in, it didn't detract from the experience. At a time when the desire for escapism is at its highest, I'll gladly recommend a trip to Sprankelwater for the best medicine that money can buy.
Gone are the cross-country tours of Cold Steel 1, and in their place are an overuse of familiar surroundings and lackluster bonding events. Van is a memorable protagonist, but he doesn't have the poignant character moments he did in the first game. It may be that these Trails have simply run out of road, which is sad to say given the RPG heights the series has achieved.
Symphonia represents a welcome starting point for players who want to cut their teeth on a more approachable precision platformer. Its difficulty curve is a gentle one, so those looking for something a bit more fiendish may want to skip this concert. The softlocking was frustrating but I enjoyed my time with the fairly brisk campaign.
The Rangers themselves are a bit hard to distinguish in terms of how they play, which makes subsequent playthroughs a bit less enticing, but there are stage objectives to complete for those so inclined. While the different stage types keep the action from getting stale, the Megazord segments are a bit of a letdown in terms of both gameplay and presentation. All in all, seeing another decades-old property brought back for another ride that plays well and hits those nostalgic notes is a welcome fourth quarter addition to the Switch's stable of brawlers.
The vibrant use of color and variety of settings help make adventure maintain momentum once it gets going, but it's hard not to see the finished product as needing a good trim. If you need to explain what a save point does in a game tailormade for RPG fans, then you aren't really respecting the time of your target audience. There's a really enjoyable 20-30 hours here if you cut out a portion of the early game and the over-tutorializing, but in a year of incredible additions to the RPG genre, 8-Bit Adventures 2 is a tougher sell.
From the moment I played the demo at PAX West to when I rolled credits and immediately dove back in, I've been completely enamored with its nonlinear trappings and charming world-building. It's my sincere hope that the team that brought this remake to life will be given the reins to a Romancing SaGa 3 remake and then new SaGa titles moving forward, because they hit a grand slam with this one. There's no doubt on my end – cold or otherwise: Revenge is a dish best served with romance.
Seeing Edgeworth, Dick Gumshoe, and newcomer Kay Faraday have their time in the spotlight makes for a pleasant detour from the affable Apollo and charismatic Phoenix. Ace Attorney Investigations Collection also contains built-in achievements, a music collection, a handful of design documents, 20 save files, and the ability to switch between the original pixel art or the updated HD visuals. If you're a fan of the Ace Attorney series, you owe it to yourself to give the Investigations Collection a shot, just don't use a loaded gun or you'll have Mr. Edgeworth giving you the business.
Castaway offers a pleasant way to pass a few hours for those wanting a light Zelda experience or maybe for those who’ve never had one. Its roguelike mode is definitely a highlight if you’re looking for something a bit different, but it’s a good idea not to go into the game as a whole expecting more than a fun diversion. I’d love to see either a new setting for a sequel or new game modes added in the future as there’s a lot to like about the simple charm of this deserted island and its plucky hero.
Even though I haven't experienced all that Natsu-Mon: 20th Century Summer Kid has to offer, I've seen enough to know that it should well serve a niche looking for a laid-back, Animal Crossing-like experience. The game follows a one-month summer countdown, so it's unlikely that you'll see everything on offer during a single playthrough. Almost every single in-game day brings something new, though, and if you have patience enough to buy into the premise, you'll be rewarded with your own chill summer break. It has some rough edges, but it's hard not to jive with the small town vibes of Satoru’s summer home.
There was basically never a moment where I didn't find the game fun to play, and choosing to make my way through its story over the course of a week rather than all in one sitting alleviated the potential repetition of its gameplay. The aesthetic of SCHiM is fully complementary to the experience, and I find myself being unable to stop thinking about the game after rolling credits. In SCHiM we have another example of how less can definitely be more, a fitting title for the summer season and all of the shadows and shade we're sure to be seeking out.
It's a serving of lite fare if you're in the mood for something that won't overly tax your brain (but still might make you feel a wee bit clever); ultimately, though, it's a lot of putting round pegs in round holes. While the pixel art is nice to look at, the text font is decidedly not. As a palette cleanser, it did the job for me, but I can't say it will linger on my mind for more than a night.
Van is a charming and vocal protagonist who gives as good as he gets, and rest assured, he isn't shy about giving a loving head patting when the opportunity arises. Those who have played earlier Trails games will enjoy the returning characters, mentions, and nods to earlier events and people, but even if you're an RPG player unfamiliar with the Trails games, you'll find plenty of reasons to sink your teeth into this latest one. It's no surprise that the hero of Daybreak has a proclivity towards indulging in cakes and pastries; he happens to star in one hell of a sweet adventure.
undefined.Overall, Master Key finds solid ground to share with other notable indie Zelda-like games, feeling very much like a minimalist version of Tunic. The countless secrets of its world and the way in which it encourages you to search and reflect on every screen give it a remarkable sense of vitality. I know I haven't seen all that its dense map has to offer, but I've still thoroughly enjoyed my time with Master Key and look forward to eventually diving back in to find what I missed.