Fair warning, some of the lighting effects can put a strain on the eyes, especially during a longer play session. Another proofreading of the script would have helped, too, but the ways in which Everhood builds on and calls back to past titles like Undertale and Earthbound help it rise above its niggling flaws. It's a game of few answers and many questions, chief among them being "What did I just play?" and "What is even happening right now?" Of course, I mean these as compliments, not strictly statements of bafflement but more of wonder and amazement. The meaning of its title didn't strike me until some time after reaching the end of the story; what struck with regularity, however, is the relentless delight of Everhood.
That said, I still find it hard to recommend Ghosts 'n Goblins Resurrection to anyone but the most devoted Ghosts 'n Goblins fans; for most Switch players, I suspect the design and gameplay will be too much to overcome. This feels a little like one of those "could" versus "should" scenarios. Maybe just let sleeping ghouls and ghosts lie.
Even though there are visual options for changing your cat and altering the color scheme, it would have been nice to see some ways of adjusting the difficulty, perhaps with extra checkpoints or unlimited lives. PUSS! is an absolute trip and manages to take a bizarre concept and turn it into a solid experience. If this is what the cat dragged in, it's welcome here anytime.
The secrets and characters you encounter truly give every attempt a unique feeling, and once you make it through the Undermine's five areas and bosses, you unlock the Othermine, which is a true roguelike without the base game's progression mechanics. There are dozens of hours to be spent with UnderMine, and many more if you want to complete the 96 in-game achievements and find every partner familiar, item, and potion. Without question, Thorium Entertainment has struck gold with UnderMine, and it's a worthy addition to the Switch's stable of rogue-ish titles.
Because there's no signposting or hints of any kind, you also can't tell if a particular dungeon is harder or easier without going into it, and then you're basically stuck unless you die (meaning that character is at best temporarily unusable) or make it all the way through. Ultimately, Gods Will Fall just isn't very fun, and even if you can stand the sub-standard gameplay, you might see the game crash and one of your characters killed as a result. Unfortunately, it's just much more likely that you will fall than any of the actual gods.
I myself originally bounced off the tutorial sections of the first Hitman when it was free to PlayStation Plus members, but I've seen the error of my ways. Even though there may be a time when more people have better online access and cloud gaming becomes viable for Switch owners, such is not the case today. It doesn't take a Sherlock Holmes, a Poirot, or a Phoenix Wright to see through the disgraceful disguise that is Hitman 3 - Cloud Version. Seek out the genuine Agent 47 article elsewhere.
My initial impressions were much stronger than my later ones, and as I made my way through the different stages, conquered the bosses, and replayed stages to seek out more coins and collectables, the weaknesses became more prominent and the strengths less so. My understanding is that the developers are aware of some of these issues, so this could turn into a somewhat decent title in the future. At present, though, if there's an alchemy to turn lead into gold, it's sorely needed here.
The slow beginning of the first Ryza game is remedied somewhat here, and the ability to fast-travel from anywhere to almost anywhere else is pure bliss. The story's lighter fare, doubly so for the side quests, won't appeal to everyone, but the solid battle system, intuitive but deep crafting system, and decent overall gameplay loop were all enough to hold my attention and then some. Even though the concoction might not have come out perfect, it absolutely Ryza's to the occasion.
I can't imagine that many fans of the original Super Meat Boy won't love this new take on the formula. The levels have been masterfully crafted to accentuate the auto-run mechanic, and frankly it's refreshing to not have just another tough-as-nails platformer given their abundance on Switch eShop.
Grinding aimlessly will lead to frustration, and the fairly high encounter rate can be taken advantage of when you know how and why your characters actually grow. The bottom line with Collection of SaGa is that RPG aficionados, with or without prior experience, should add these classic titles to their Switch library. It's great to see the saga of SaGa find a home on Switch, even if a little mental assembly is required to enjoy them.