Jordan Rudek
If you have friends or family for local co-op or competitive play, there are a lot of options, stages, and features to explore. While I will continue to bang the drum for thoughtful compilation releases, of which this is definitely one, more online connectivity would have been a great addition to the package. Perhaps best enjoyed in short bursts, Super Bomberman Collection is the best Bomberman release since the Bomberman 64: The Second Attack!.
Dragon Quest 7 Reimagined is a beautifully designed turn-based RPG that is much more approachable to new players than the 3DS remake in 2016, but it may leave fans of earlier versions feeling slighted. Small changes like enemy weaknesses or immunities being highlighted in battle can make combat less challenging, so RPG veterans may want to consider a higher difficulty and avoid auto-battling entirely. I can't recall the last time I defeated a Dragon Quest final boss on the first try, but such was the case with Reimagined despite doing little grinding, and the result left me feeling deflated, rather than triumphant. Even though there aren't any glaring problems with this remake, it never felt as satisfying to play as the HD-2D games or Dragon Quest 11, so be prepared for a noticeably different experience compared to those RPGs.
I had no trouble ripping through the eight episodes and eagerly await the potential announcement of a second season. I found myself genuinely buying into the redemption arcs of your motley crew of villains-turned-heroes; it's rare for a story to hit with basically every character, but Dispatch doesn't miss in this regard. Even if it doesn't go for an immediate follow-up, AdHoc Studio is now firmly on my radar for a genre I had fallen out of love with years ago.
I'm happy to give any roguelike or lite a try to see if it hooks me, and after successfully completing my first run, I knew that my stomach was already full of Morsels. If you enjoy its gross, purposefully ugly style and love everything run-based, you'll probably get a kick out of Morsels. In such an oversaturated genre, there are plenty more appetizing offers to satiate your hunger.
However, the way in which your create-a-character's mental profile gates off certain interactions and dialogue trees is frustrating and made me feel often like I had just rolled a bad character; I can't see myself returning to a narrative experience like this one after seeing the story through, so I'm not sure why all the gatekeeping and roadblocks exist. If you're a sucker for Groundhog Day, time loop tales, or point-and-click mysteries, your enjoyment of Rue Valley may reach a higher peak. I was already tempted to check out of this motel before my suitcase was unpacked.
While I enjoyed another romp through the small burrows of Tokyo and Osaka that feel now like a second digital home, returning to Kiwami 2 felt more in service of Kiwami 3, which will be here before we know it. The Switch 2 port is a serviceable one for sure, especially when considered against the PlayStation 4 version, and there isn't a major sacrifice made to run around these punk-filled streets on-the-go. If you're becoming a Yakuza collector or have never experienced the second game in the series, there may not be a better time.
undefined.There's more to do after rolling credits the first time, but my main take away is just how good the combat feels and how gorgeous everything looks while you're doing it. Absolum is made by a team that understands how to make a great brawler, like Shredder's Revenge and Streets of Rage 4, so you can expect a similar level of polish and chops. I ended up clearing the game with every character because I was having such a good time, and with all the awesome games I still haven't played from September, that's proof positive that any beat-'em-up fan should absolutely be checking out Absolum.
The job class system remains a standout, and the plot–as heavy as it is–stands as one for the ages. There is no better time to hop on a Chocobo, and delve into an RPG of and for history. One of the most replayable Square Enix games has never been more worthy of the title.
Without a doubt, Hades II lives up to its predecessor, and surpasses it in a number of ways. While it can at times be overwhelming in terms of collectibles and crafting materials, there are also so many ways to enjoy the experience, through options like God Mode and Aim Assist, or just grinding out in-game achievements and other unlockables. Ultimately, my first complete run through the first Hades signalled the end of my time with that game, but for the sequel, it felt more like I was just getting started.
At the end of an episode, you can spend Honor, effectively experience points, to permanently raise certain stats or limits, like the number of attack words you can bring into battle. A star ranking system encourages return trips to each episode, but I found that once was enough for me. Some stuttering, some janky animations, and even a softlock put a damper on my time with it, but Wander Stars is a relatively fun romp while it lasts, particularly if you're in it more for the RPG mechanics over the plot.
Those interested in online multiplayer will be glad to know that the whole campaign is playable cooperatively, but I did not have a chance to check out the cross-platform multiplayer for myself, and I am concerned that online play could further compromise how the game runs. If you're not afraid of a bit of jank and some performance hiccups, Titanic Scion offers a good time in short bursts. That said, the cracks begin to show through a little more during longer play sessions, and ultimately the sequel appears to have taken only baby steps ahead of its predecessor.
It's worth playing as a reminder of how far smaller, more unique RPGs have come in the last two decades, but its gameplay and story aren't captivating enough to warrant a full recommendation. While I respect how its niche-ness is part of its identity, you really need to value that aspect prior to diving in. My overall impression is that I'm happy to have experienced it and glad to have another piece of video game history on the Switch eShop. But once I've turned it OFF, I'm ready for something with more meat on the bone.
It's enjoyable for a little while to see the numbers go up and down as your profits soar and your inventory dwindles, but there's so little variety in the main loop that I didn't feel compelled to discover all of the areas and associated characters. As a background game for the cozy-inclined, it offers a fairly passable experience, but Tiny Bookshop is far from a page-turner.
You still retain your overall score from island to island to shoot for a position atop the online leaderboard, and that "one more run" feeling is as strong as ever given the simple gameplay and the constant dopamine drip of numbers going up and card packs unlocking. ISLANDERS: New Shores is almost certainly going to enjoy a lengthy stay on my Switch's home screen as a way to settle into bedtime vibes at the end of the night. It's a fun, approachable puzzle sim that should hook fans of the original back in while also bringing even more people to these chill island settings.
From what I've seen of the DS titles, there's more charm and incentive to revisit or play through those than this modern reincarnation. While I'd think that younger players might be able to get into Tamagotchi Plaza, the lack of mini-game tutorials/directions is certain to push them away instead. No amount of Tamagotchi nostalgia would be enough to make this plaza a place you want to visit.
It performs well on Switch 2, which is where I reviewed the game, and has a lot of content for completionists to sink their teeth into. Some of the puzzles can be frustrating or obtuse, but the unique swapping mechanic makes for a fun departure compared to other 3D action-adventure experiences. It may be a bit Ruffy around the edges, but this Riverside is one that I was happy to dip my toes into.
Survival Kids has the potential to be a gateway for both of my kids, who are still early in their gaming journeys, to more advanced and challenging puzzle, action, and co-op video games. In-game achievements, various fruits, veggies, and fish, and more than two dozen hidden glyphs provide reason to revisit stages over and above earning more stars (which you'll need to unlock some of the end-game content). While veteran players will almost certainly derive more multiplayer enjoyment from Switch 2 launch titles like Split Fiction or Fast Fusion, Survival Kids provides fun for the whole family, and it plays that role to a T.
The inability to set the encounter rate to 0 from the outset is a bit disappointing, and the added mouse-focused mini-games don't offer much in the way of entertainment. Nonetheless, any turn-based RPG fan worth their salt needs to be able to say that they've played Bravely Default, and Flying Fairy HD Remaster represents a fantastic way to christen your Switch 2. If you've already played it through once or twice on 3DS, my recommendation is a little less resounding.
However, it does feel like it may have served as a very effective pack-in title, perhaps just outside the pantheon of those I mentioned earlier. I get it, though: in a world where many don't have the patience for or interest in multi-page manuals, Nintendo Switch 2 Welcome Tour fills a role. Ultimately, I come away with a better sense of the capabilities of my new Nintendo console, and that at the very least helps ease the pain of my poor wallet.
The farming and construction mechanics are designed for expedience and ease of use, exchanging realism for simplicity, a real bargain given the satisfying main story and likeable characters. Even the helper/partner Woolby ended up growing on me by the time I had rolled credits. Guardians of Azuma may do as much to spoil farming games as invite players to earlier Rune Factory entries, but it's a worthwhile dance that marches to the beat of its own, confident drum, and I'm hopeful we'll see more like it.