I don't want to seem too down on Ruin Raiders, because the core strategy gameplay works well. If you're willing to put in the time, it does start to have more variety and more customization after you build up blueprints and base facilities, but the road to that point can be pretty monotonous. It would have been much better served to have more variety in the early stages, which would have been a much better and easier to recommend game.
By combining two classic ideas, twin-stick shooting and action-adventure, Trigger Witch concocts a video game potion that tastes distinct and stays flavorful throughout. While it does carry over a few of the flaws of those games, the combat is solid enough that it's easy to look past them.
World Splitter brings an interesting concept to puzzle platforming, and for the most part executes it well. While it can be frustrating at times, I'd recommend it to fans of the genre looking for something new who want a thoughtful and challenging experience.
MO: Astray has a clear, creative premise, and its ability to stay fresh by introducing new ideas every time you think you've mastered it keeps it compelling the whole way through. On an eShop full of platformers, this is one of the better examples to come along in quite a while.
While the learning curve in Deep Sky Derelicts is very steep, as I began to really understand how the systems work I enjoyed it more and more. There's a lot of replay value here with the different classes and the ships being procedurally generated, and a greater understanding of the mechanics helped me appreciate how well they all work together. If you enjoy deep RPGs in sci-fi settings, Deep Sky Derelicts is worth the effort.
Cryogear brings some interesting new ideas to the genre, but unfortunately it doesn't execute them well enough to really stand out. There's a lot of depth to the gameplay, but most of it feels unnecessary and doesn't influence the gameplay substantially. I'd love to see some of these ideas implemented more effectively, but as is it's hard to widely recommend.
Never Give Up is clearly inspired by games like Super Meat Boy, right down to details like blood from previous failed attempts splattered across the levels. That's a bar that many indie developers aspire to, but this is a game that's mostly worthy of that lofty comparison. Switch owners are spoiled for choice when it comes to platformers, but this is one that stands out as worth playing.
These small flaws keep Battle Worlds: Kronos from being as good as it could have been. While the interface quirks take some getting used to and the campaign difficulty may turn some off, there's definitely enjoyment to be had here for fans of the turn-based strategy genre.
RBI Baseball 18 adds significant new content to what was a fairly shallow game in the form of that franchise mode as well as a home run derby, but it still remains a simple game, which isn't necessarily a bad thing. If it were a more polished experience it would be easy to recommend to Switch-owning baseball fans, but as it is it doesn't really feel finished. If you can get past the mostly minor issues, though, it's an enjoyable arcade baseball game.