It grabs and keeps your attention the entire time, making this game a joy to finish. It may lack a depth in its mechanics but makes up for its seamless animation and catchy musical score. It's a fantastic freshman offering from indie dev Happy Juice Games and promises a bright future of things to come.
The OlliOlli World VOID Riders DLC is a welcome addition to a fantastic game. If you have already exhausted OlliOlli World, this will give you more reason to return for new score challenges, cosmetics and mechanics. The music adds new catchy lo-fi beats and the writing remains wholesome throughout. One of the most positive things to be said about VOID Riders is that it reminds you of how great OlliOlli World is and continues to be.
The characters are fun and inviting with just a hint of devilish mischief up their sleeves, including the speechless protagonist. There's a richness to the storytelling in both form and execution and that's definitely a highlight in a more uncommon narrative mechanic. Cards on the table: This game is great.
Despite the repetitive nature of Nobody Saves the World, the lows never outweigh the highs of completing quests, upgrading abilities, and mixing and matching new class combinations. The map size and story length aren't overly large, so even if it wears out its welcome a bit, it isn't as egregious as it could have been. Leveling up and crushing waves of enemies never stopped feeling good, even after this Nobody had rolled credits.
Matt: Meanwhile as a fan of both Persona and fighting games, I can say pretty surely I am the target audience, and Ultimax is just as good now as it was a decade ago. This is the game that solidified my faith in Arc System Works as a developer, and they've only proven themselves more and more in the years since. Admittedly part of me would've preferred a sequel that also included the cast of Persona 5, but I'm not complaining about getting a chance to revisit one of the finest fighting games I've ever played.
Atelier Sophie 2 does not reinvent the wheel nor blow me away as far as RPGs go, but it did lull me into a peaceful, coma-like state of gratification. This game severely lacks intensity or high stakes and I think that's kind of the point. It's a warm bowl of soup when the weather outside is frightful.
The animation is impressively overhauled, the level design is intricate while evolving, and the gameplay is as smooth as butter with even more ways to flow. There's something to be said about iterative evolution but this is on another level of progression that makes the older games harder to go back to. Trust me, I tried and it was a grind.
There's so much to dig into and explore that it's easy to lose hours upon hours without batting an eye. Despite the learning curve, I found myself putting on my headphones and zoning out to the sweet soundtrack and some mindless digging. I wish that the systems were explained a little bit better but some light reading and personal discovery help this underrated indie shine.
Combat wasn't bad, but I always generally wanted more of the better parts of the game, like the slick soundtrack. By the end of my time with Dungeon Munchies, I certainly wasn't full. I felt like it deserved more and could be more, maybe a little more time in the oven.
The game moves at a good pace and when finding the perfect combo of skulls and items, the gameplay is very satisfying. When in the midst of high-intensity action, there are some framerate dips but it rarely hindered my fun; in fact, it kind of felt good to know that I had caused so much chaos that the game couldn't handle it all. In the vein of run-based, combat-styled platformer games, Skul the Hero Slayer proves that there's still life in these old bones yet.
There are new twists on the drawing and quiz formula, but I doubt their staying power overall. These devs have a history of making high quality fun games so if you are a completionist or are new to the series, I would recommend it, just not over many of the older ones. Jackbox is like pizza, even when bad it's still pretty good.
The fully realized world has its charm, but it hardly breaks the mold anywhere else. While it doesn't do anything necessarily offensive, it does demand more when the rest of the game is so well done. It's clear Pixpil have got the writing chops down, now let's tighten up some of the stuff around it.
Even with the DLC content the staff and patrons of the Terminal are so lovable that I still wanted more after the credits had rolled. The studio mode has complicated unfettered access to the game's engine which is both fascinating but almost impenetrable. I understand that visual novels are a high barrier for entry but the charm and style in Necrobarista are worth the effort.
Eldest Souls straddles the line between frustratingly difficult and overwhelmingly satisfying. I had to stop playing before bed because I'd have trouble sleeping from the nervous tension it caused. Whether that's appealing or not is up to you, but for me I eventually found my way around to really digging Eldest Souls. I was slow to warm up to it, but now welcome it amongst the others in the genre like Furi or Titan Souls. It builds up gradually but the fun is found in the depth of combat customization, and there's plenty if you're up for the challenge.
The mechanics have not aged well, the story rarely gets passed 'eye rolling,' and combat is frustratingly repetitive. From my understanding, there are many quality of life improvements that have occurred in later entries into the series but this remastered version keeps it faithful to the original, warts and all. Strip away the Akihabara charm, and there's not much left to enjoy.
Overall, I enjoyed my time with the game. It has a consistent quality that has remained interesting over the years. It may not be the best tactical RPG, but the Disgaea name still holds weight within the genre, and this entry is no different.