Alex Orona
Nine Sols as a whole was such a delightful experience that it is quickly moving up my Game of the Year list as I take further reflection on my time with it. I, of course, would have preferred a waypoint system or some stronger writing with the handling of some character NPCs, but I'm finding myself largely still thinking about how much I enjoyed Nine Sols. Its overall score is firmly planted in my brain, but where it stands in the larger Metroidvania hall of fame is yet to be seen. I think I need to take some time to meditate on it.
A tight package of intriguing puzzle design and nail biting ambiance that is perfectly tuned in difficulty. There's even a hint system in place to ensure you don't get stuck too long on any single puzzle. I loved my time with Crow Country and it will definitely be making an appearance on my Game of the Year list.
Developer All Possible Futures has done enough to prove they can really create something visually stunning while also weaving together a whimsical fairy tale story. On the other hand, it also feels like they had something to prove, with too many ideas, and instead of honing in on any one or two, decided to shove them all in at once. Even with all my complaints, it never took away from the fun that’s inherent within the simplistic gameplay and story. With all the mini games and mechanics being so slight, any grievances were short lived as I progressed further into the games 8 hour run time. The game really moves at a pretty brisk pace, with a slight drag at the finish line. Outside of that, I would definitely recommend The Plucky Squire, if anything for that visual 2D hand drawn art transition to 3D. It’s a neat trick and one I’ll remember for some time to come. This is a case for games as an artform, even if it’s technically shallow.
Also this game takes a pretty steep hit in the graphics department due to the Switch's lower power to handle Gori's fur. I stand by my hype for this game and love the fact that these games can still exist in this space. I pine for the days of the B game, and will support devs who continue to hold that torch, but I also am realistic in that there's nostalgia definitely clouding my lenses here.
Looking deeper into the mechanics, I was in awe at the clever nature each solution took. At the end of the day, Arranger is a complete package of puzzle, story, heart, art and music. If only it stood out more from a mainstream aspect, but the least I could do is yell it from the rooftops here: Play Arranger!.
That's not a good feeling. In a space where there's games like Hades or even classics like Enter the Gungeon, I can only recommend Metal Mind as a budget intro for people who want to poke at the genre and not dive in head first. Metal Mind might be better for players new to the genre, but the roguelike enthusiasts will likely need to find their fun elsewhere.
When reflecting on my time with Hauntii, I think about the music and the art, and less so on how it played. Hauntii is a breathtaking experience, but it just doesn't do enough with it. This game makes a compelling case for videogames as art, but it stops short when it comes to the actual mechanics.
It really hits the classic Hotline Miami tropes. Kickass techno music that enhances the action? Check! Fast paced shooting and response action? Check! Limited but expressive pixel art? Check! Unfortunately, after that, it all comes to varying degrees of skill, to the point that progression can be entirely halted if you get on tilt. I personally had to step away from the game because the more frustrated I got the more time I wasted making stupid mistakes, and with OTXO, those are the ones you just can't make.
I discovered a whole world of stories I will now be reading to my young child. So long Frog and Toad! In a world where the Bluey game was a disappointment, I think this may be my child's first video game that we play together, if only for more of the Moominkin world to explore. I came for the cozy game, but left with new parental gaming goals.
Now, please, let me play my Balatro in peace. I got an idea for a sick flush strat that I want to try out. So I'll y'all later.
yet. I'll be keeping an eye on LCB Game Studios and Chorus Worldwide Games because Pixel Pulps is something I would be interested in, if fleshed out more. This just ain't it.
There's something special here, buried amongst a lot of redundancy. Dial back some of the mechanics and forced humor–trim the fat (or crusts)–and this would be a definite recommendation. As it stands now, though, maybe wait for a Thousand-Year Door-inspired sequel.
It's more of a dream machine for those kids in empty parking lots, but it's not really a video game. Would I recommend Skater XL to most folks? Probably not, just like I wouldn't recommend my own mother to step on a skateboard. As a sandbox for skaters to hone their skills, however, it's second to none, with some Switch concessions, of course.
As well, the game is certainly visually impressive but lacks depth to its mechanics and character growth. I'm incredibly happy to see more cultural representation in games, but I wanted more from the story than what Thirsty Suitors was giving me. It's an outlandish take on the Scott Pilgrim story but lacks the same kind of fun.
The environmental details were beautifully hypnotic. Crafting such a fantastically curious world of psychedelic shapes and inorganic life is a feat of its own but with this combination as a full package, I can't recommend this game to enough people. It's greater than the sum of its parts and at the end of my time with Cocoon, my journey had felt meaningful.
The customization is substantial and the story brings even more rich lore to this world. I thoroughly enjoyed my visit to Cvstodia and plan on going back to 100% it, after I've had a bit of a break. Thank the miracle, this game rules.
These kinds of instances do more to point out the games' limitations instead of highlight them. Still, those fiending for a new throwback challenge have got your work cut out for you. I really enjoyed my time with the 30 some odd levels of Tiny Thor, but more so in spite of itself than because of it.
Despite its bloat, the game boasts a short 20 or so hours to complete and in a world of 100-hour games, and there's something to be said about a short but sweet experience. When the game is going, it feels great to play and has a compelling story, if not overwhelming to get started. Regardless of its dark and gritty war torn world, Fuga Melodies of Steel 2 provides a little bit of hope in the tactical RPG space.
Controlling one character per Joy-Con is an annoying experience I wouldn't suggest. The real stand out here is the soundtrack. I would put this soundtrack in the same tier as games like Hollow Knight and Ori and the Blind Forest. My biggest takeaway is that the Blanc soundtrack should be on everyone's playlists, even if the game itself shouldn't.
Physics adjustments on the fly, animation adjustments, and massive maps. In an attempt to include this fully featured PC game on the Switch there had to be concessions and we see that in both visuals and how it plays. It's a miracle that the game runs at all, but just because you can port it, doesn't mean you should.