When Ski Lifts Go Wrong
Top Critic Average
While When Ski Lifts Go Wrong can be laugh-out-loud funny, it also provides a huge number of challenging puzzles as you try (and often fail) to build reliable structures on unforgiving mountainsides.
When Ski Lifts Go Wrong by its original proposal seemed to have this little fun and crazy thing that makes the difference for this kind of games, it turns out to be boring in its complex handling, redundant in its execution and finally very little entertaining, except if you are passionate about engineering.
Review in French | Read full review
Despite the logo giving the impression of a garish knock-off or mobile port, When Ski Lifts Go Wrong delivers some captivating simulation puzzling, with a light dusting of Excitebike helping to set it apart from the crowd. The UI and controls work very well on Switch and, although not being able to share or sample others' creations online is disappointing, the base game works beautifully to provide a very enjoyable package if you're after some rock solid, physics-based fun.
100 physics-based challenges offers a lot of fun with building varied facilities and extreme sports.
Review in Slovak | Read full review
Overall, there’s quite a lot to love about Ski Lifts. There are a ton of stages to take on, each offering some new entertaining twist on what’s come before.
While I am quite disappointed that you can't share any challenges online, the content that is there is super enjoyable. The more than 30 levels are easily replayable multiple times, and it is fun to play around with the Sandbox Mode. What helps is that the controls feel built with a controller mind, instead of just trying to add in a less inferior scheme. Overall, Hugecalf Studios created a game I will gladly tinker with once in a while, which is an accomplishment in my book.
When Ski Lifts Go Wrong is very much like Poly Bridge from Dry Cactus, and that’s no bad thing.
Construction-based puzzlers don't get much better than When Ski Lifts Go Wrong.
Each level does take a bit of thinking, and they do increase in the amount of time that you'll have to use your brain for. What sounds like a good idea, might not be, but that's the beauty with a game like this--plenty of trial and error. There's enough variety in the puzzles and different types of levels that if you're anything like me--you'll find yourself glued to the monitor for hours. The music is the right amount of soothing, the graphics the right amount of simple and the physics...the right amount of hilarity.
An excellent construction game. You not only build ski lifts, but ski jumps over chasms. There are a great UI and some twists on the construction genre, definitely one to take note of.