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Each level does take a bit of thinking, and they do increase in the amount of time that you'll have to use your brain for. What sounds like a good idea, might not be, but that's the beauty with a game like this--plenty of trial and error. There's enough variety in the puzzles and different types of levels that if you're anything like me--you'll find yourself glued to the monitor for hours. The music is the right amount of soothing, the graphics the right amount of simple and the physics...the right amount of hilarity.
While I am quite disappointed that you can't share any challenges online, the content that is there is super enjoyable. The more than 30 levels are easily replayable multiple times, and it is fun to play around with the Sandbox Mode. What helps is that the controls feel built with a controller mind, instead of just trying to add in a less inferior scheme. Overall, Hugecalf Studios created a game I will gladly tinker with once in a while, which is an accomplishment in my book.
When Ski Lifts Go Wrong is a brightly colored exercise in balancing creativity and gleeful devastation. You get to choose how your patrons get from one end of a course to another by choosing the most elaborate or elaborately janky means to achieve your goal. For the adventurous parents who want to build with their kids, When Ski Lifts Go Wrong does have a gore filter to keep the bloody mayhem at a minimum.
Despite the logo giving the impression of a garish knock-off or mobile port, When Ski Lifts Go Wrong delivers some captivating simulation puzzling, with a light dusting of Excitebike helping to set it apart from the crowd. The UI and controls work very well on Switch and, although not being able to share or sample others' creations online is disappointing, the base game works beautifully to provide a very enjoyable package if you're after some rock solid, physics-based fun.
When Ski Lifts Go Wrong is a fun and intuitive take on the construction genre, with both creation and Trials-like gameplay. In terms of the core mechanics, it’s not revolutionary by any stretch of the imagination. There are multiple types of construction type games out there to choose from. However, the thing to remember is that the game keeps it simple and gives the player the freedom to solve the puzzles as they see fit. This is great as it means that everyone of all ages and skill levels can jump in and enjoy the game without any issues or difficulty spikes.
GOOD - When Ski Lifts Go Wrong is an entertaining game with funny predicaments that are often caused by the way you build your structures. This engineering puzzle game will appeal to a wide range of gamers and is an excellent fit for the Switch.
While When Ski Lifts Go Wrong can be laugh-out-loud funny, it also provides a huge number of challenging puzzles as you try (and often fail) to build reliable structures on unforgiving mountainsides.
An excellent construction game. You not only build ski lifts, but ski jumps over chasms. There are a great UI and some twists on the construction genre, definitely one to take note of.
When Ski Lifts Go Wrong by its original proposal seemed to have this little fun and crazy thing that makes the difference for this kind of games, it turns out to be boring in its complex handling, redundant in its execution and finally very little entertaining, except if you are passionate about engineering.
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