Nindie Spotlight
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A somewhat odd cozier take on the Vampire Survivors formula to a degree, but it doesn’t quite work
An impeccably written, and brutally honest, adventure that explores the anxieties of trying to transition to adulthood
Runs with the ball from Call of the Sea, including smart and satisfying puzzles, and throws in a fair amount of creepiness and surreal visions to boot
Takes the over-used bones of a roguelike deckbuilder and gives it more excitement and unpredictability with loads of classes, and satisfying dice-slinging technique
Another anomaly-hunting walk through the same area over and over, punctuated by periodic jump scares, but dragged down by its ultimate shallowness
While it does do some work to scratch a combat racing itch, whether it will go to the distance or just be a grind is a fair question
Very much like its predecessor, there’s something somewhat relaxing about clicking away and developing your garden, but it’s still a very limited experience
Packs a pretty flashy side-scrolling shooting punch for a very reasonable asking price
While its shrunk down world invites exploration and can inspire some wonder, it’s also a bit clunky and hard not to get stuck comparing to some contemporaries
Seems to be working to try to bridge turn-based RPG storytelling with deckbuilding, but doesn’t do either terribly well in the end
A successor to the legacy of Geometry Wars has arrived, and it’s here to kick your ass while looking and sounding great doing it
If you’re seeking a pretty minimalist retro platformer that delivers a reasonable challenge, it works, but you’ll need to play it with your D-Pad for best results
There’s a cool idea at work here, turning the traditional fighting game into a card-based battler, but outside of the novelty it wears a bit thin overall
Throws a lot of elements and ideas together, and it can work, but it also kind of gets in its own way with its controls and ironically lacks ultimate depth
While on the gameplay side the dungeon-crawling meets deckbuilding works nicely, the game’s creative direction (or lack thereof) makes it tougher to whole-heartedly appreciate
Combining elements of strategy, action, and roguelike randomness, there’s plenty of chaos to enjoy here
There’s just something about being able to punch Nazis and solve elaborate puzzles on the go that is uniquely satisfying
Perhaps unsurprisingly, this game is utter s#!t unless you’re entertained by the same 5 basic levels (with the same basic gameplay) on repeat forever
Taking the side-scrolling precision platformer and adding a variety of traversal skills to the mix amps up the difficulty and variety, so be ready for some frustrations
While in general I’m not a fan of clicker titles, there’s just enough meat on this game’s bones to make a case for itself