Nindie Spotlight
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While there’s a nice throwback feel to the exploration and action to a degree, fundamentals like awful aim really take away from the potential for more fun
For people who loved the original, or who love a very specific challenge, this looks great and plays well… but it offers a very specific flavor of pain
Distinctly different from its predecessor Dark Descent, it has some narrative pull and tense moments, but if you’re hoping for horror, you’ll need to look elsewhere
While there’s a fair amount of potential for fun in this asymmetric heist simulator of sorts, inconsistent server availability and reliance on online player availability could make it a risk
Another roguelike variation on gambling, in this case using a slot machine, that offers up interesting play but ultimately feels ruled by both simplicity and RNG too often to be more consistent fun
When you’re trying to compete in a crowded genre space, forgettable play and iffy controls don’t help make a great impression
As we seemingly move into a space where all forms of gambling are mixed up with roguelike concepts, this shows unique promise but doesn’t hit the same playability highs as its competition
A fun and refreshingly different take on the classic action-adventure formula, with a few unique touches to call its own
A solid mix of strong characters, great story beats, and surprisingly-engaging action-based combat help this shine
A somewhat odd cozier take on the Vampire Survivors formula to a degree, but it doesn’t quite work
An impeccably written, and brutally honest, adventure that explores the anxieties of trying to transition to adulthood
Runs with the ball from Call of the Sea, including smart and satisfying puzzles, and throws in a fair amount of creepiness and surreal visions to boot
Takes the over-used bones of a roguelike deckbuilder and gives it more excitement and unpredictability with loads of classes, and satisfying dice-slinging technique
Another anomaly-hunting walk through the same area over and over, punctuated by periodic jump scares, but dragged down by its ultimate shallowness
While it does do some work to scratch a combat racing itch, whether it will go to the distance or just be a grind is a fair question
Very much like its predecessor, there’s something somewhat relaxing about clicking away and developing your garden, but it’s still a very limited experience
Packs a pretty flashy side-scrolling shooting punch for a very reasonable asking price
While its shrunk down world invites exploration and can inspire some wonder, it’s also a bit clunky and hard not to get stuck comparing to some contemporaries
Seems to be working to try to bridge turn-based RPG storytelling with deckbuilding, but doesn’t do either terribly well in the end
A successor to the legacy of Geometry Wars has arrived, and it’s here to kick your ass while looking and sounding great doing it