ChromaGun 2: Dye Hard

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77

Top Critic Average

75%

Critics Recommend

PSX Brasil
75 / 100
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8.1 / 10
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3.5 / 5
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3.4 / 5
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67 / 100
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3.5 / 5
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8.2 / 10
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Release Date: Feb 12, 2026 - PlayStation 5, Xbox Series X/S, PC, Nintendo Switch
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Critic Reviews for ChromaGun 2: Dye Hard

ChromaGun 2: Dye Hard uses simple magnetic color mechanics to create puzzles that, while not impressive, at least maintain interest. The same goes for its satirical story about labor relations, in which we play as a tester trapped in a leonine contract of dangerous experiments and are guided by the very well-voiced sadistic bosses. For those who have trouble visualizing the colors, there is an accessibility option that uses symbols on the puzzle objects.

Review in Portuguese | Read full review

ChromaGun 2: Dye Hard is a first-person puzzle game that combines so many enjoyable mechanics in such clever ways that it presents a constantly rewarding campaign where you'll always look forward to what's to come. 🎨

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ChromaGun 2: Dye Hard is a first person colour puzzle game built around a tri-colour ChromaGun, Magnetoid Chromatism, and multiverse test labs where you pull WorkerDroids onto switches, pick apart long chambers, and hunt hidden golden guns through crumbling corridors. Frequent loading screens, spaced-out auto saves, chatty supervisors, and a few timing-heavy rooms drag the whole thing down, but if you like Portal style puzzles and want something smaller that plays with colour rules in its own way, this is still worth a look.

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Chromagun 2: Dye Hard is a clever puzzle game with a unique colour twist, but the difficulty never quite feels testing enough.

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One great thing about ChromaGun 2: Dye Hard is that it was carefully made to be accessible. Colorblind modes use symbols on top of colored objects and surfaces to make sure that players who have trouble seeing can fully enjoy the core gameplay. Sound cues help players understand how to solve puzzles, and flexible movements let players make the game their own.

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The thing that makes ChromaGun 2: Dye Hard stand out is that it really gets its idea across. The multiverse angle gives writers more freedom with chamber themes. It adds strange elements that fit well with the show's origins in a lab. The game doesn't try to hide the fact that it takes place in just one business testing center; it knows it could be a story and goes beyond that.

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SmashPad

Unknown Author
SmashPad

It's hard not to recommend ChromaGun 2: Dye Hard, so of course I will. The puzzles are satisfying, I felt immense satisfaction working within (and out of) its boundaries, and now I feel like I could apply to be in Mensa. The places it goes, literally and figuratively, are things I haven't seen done in a game like this before.

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