Asura Kagawa


100 games reviewed
75.8 average score
76 median score
94.0% of games recommended
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May 3, 2026

Moomintroll: Winter's Warmth is successful in the end, not because it is complicated, but because its mood and message are always the same. It is a quiet, introspective trip through a winter that you are not meant to avoid, but to

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88 / 100 - MULLET MADJACK
Apr 30, 2026

MULLET MADJACK stands out in a crowded genre thanks to its unique core mechanic, smooth action, and strong visual style. It has a few minor problems, like levels that are too similar to each other and a lack of variety in upgrades, but they don't detract much from the overall experience. The way everything works together is what makes the game truly unique.

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Kingdom's Return: Time-Eating Fruit and the Ancient Monster ultimately feels torn between wanting to do too much and not enough. It brings up some interesting ideas but doesn't fully explore them. As a result, it's an experience that might appeal to people who want a simple hybrid RPG but will let down those hoping for the depth or intensity usually found in Inti Creates' action games.

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Apr 21, 2026

There are many different things in Ys Memoire: Revelations in Celceta. It has fast combat, rewarding exploration, and important progression systems, so on the one hand, it's a lot of fun to play.

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Apr 17, 2026

Tomodachi Life: Living the Dream works best as a creative space rather than a standard game. It encourages you to try new things, laugh and enjoy the ridiculous. People who are ready to go with its strange rhythm can have an experience that proves both memorable and out of the ordinary.

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3.4 / 5.0 - Sigma Star Saga DX
Apr 9, 2026

Sigma Star Saga DX tries a lot of things. It's got its rough edges, sure, but also some truly great parts.

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Mega Man Star Force Legacy collection doesn't come as a surprise. It doesn't change anything or push the limits. It doesn't have to, though. It's a continuation of a system that worked, brought forward with just the right amount of care to be playable now. That might be enough for you, but it depends on what you want.

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The Liar Princess and the Blind Prince on PC is a story-first experience that leans heavily into emotion and atmosphere. Its gameplay is simple, sometimes too simple, but it serves the narrative very well to keep things moving. This is not a game for everyone, but for the right player, it makes an indelible mark.

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Mar 14, 2026

Resident Evil Requiem seems like the end of everything the series has learned in the last thirty years. It has puzzles, horror, action, and silly spectacle all in one tightly paced ten-hour game that never wastes your time. Every hallway, encounter, and puzzle seems important. It pays homage to the fear of older games while still embracing the explosive style of later ones.

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Never Grave: The Witch and the Curse is a good mix of things that are familiar and things that are new. It gets the basics of Metroidvania and roguelike design right, adds some really original ideas, and wraps it all up in a visually and mechanically appealing package.

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Fatal Frame II: Crimson Butterfly Remake doesn't try to make the original game into something completely different. Instead, it updates the graphics and gameplay while keeping the slow, moody style that made the series famous in the first place.

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Planet of Lana II: Children of the Leaf, most importantly, shows how focused design can lead to creative ideas. Because the creators put atmosphere, art, and story first, they make something truly memorable. The game isn't the biggest or hardest of the year. It could be one of the most beautiful, though.

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82 / 100 - City Hunter
Mar 4, 2026

City Hunter is neither a new game nor a perfect game. But it's a good attempt to keep it alive, letting new people enjoy a unique piece of PC Engine and anime history. Fans of the series will enjoy spending time with characters they know, and retro gamers will enjoy a good-looking action-adventure game with some light puzzles and fun fighting. The game is short, easy to understand, and a great example of how to create a PC Engine game in the late 1990s.

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4.2 / 5.0 - Death Howl
Feb 28, 2026

Death Howl is not holding your hand. It gives you a deck, drops you in a scary forest, and tells you to stay alive. And when you finally beat a tough fight by positioning yourself well and planning ahead, the feeling of joy is real.

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Feb 26, 2026

Maid Cafe on Electric Street is a calming and moving game that rewards players who want to learn more about the characters and interact with them. People who desire a nice, story-driven experience will love it, as it moves slowly and pays close attention to detail.

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76 / 100 - Tiny Garden
Feb 25, 2026

Tiny Garden works not because of its flashy effects but because it makes sense. Every system works together to support a single goal of calm growth and healing participation. It looks like a simple mechanical device, but it has been carefully balanced and paced. Tiny Garden seems hand-picked instead of made.

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Feb 24, 2026

WiZmans World Re; Try does a great job with the surroundings and character paintings, which have been upscaled or repainted. Menus and text are clear and easy to read on a PC. But character sprites can look rough, especially on bigger screens. You can see the difference between sharp backgrounds and pixelated sprites. There is no voice acting; you will have to read a lot of text.

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Feb 21, 2026

Death Match Love Comedy! is a study in opposites. It doesn’t bring in much cash. It’s easy to play. Its look is sometimes very simple. Still, its emotional goal is bigger than anyone thought it would be. A silly idea hides a deep thought about love in all its forms—romantic, friendship, and family—and the pain that changes them all.

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As you progress through Paranormasight: The Mermaid's Curse, you are pushed to fully immerse yourself in the mindset of an investigator. Studying becomes a ritual in this game. In the same way that the best aspects of the genre are satisfying, discovering its final truths is just as satisfying.

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Feb 13, 2026

One great thing about ChromaGun 2: Dye Hard is that it was carefully made to be accessible. Colorblind modes use symbols on top of colored objects and surfaces to make sure that players who have trouble seeing can fully enjoy the core gameplay. Sound cues help players understand how to solve puzzles, and flexible movements let players make the game their own.

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