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DRAGON QUEST VII Reimagined is still pretty long—even the early hours take more than one sitting to finish—but streamlining makes it less boring than the PS1 and 3DS versions. For a $60 game that gets a lot of attention, Reimagined proves worth the money by offering a lengthy, satisfying, and well-crafted JRPG experience.
Arknights: Endfield feels more like a modern JRPG than a usual mobile-first gacha game, especially on PC, where the resolutions are higher. and the frame pacing is smoother. Sound design is another important part.
Road to Empress I is a well-made FMV game that knows exactly what it wants to be. It’s a palace drama with betrayal, ambition, and perpetual danger that comes to life through great acting and high production qualities. The option structure can sometimes feel limiting and unjust, but the story is still interesting enough to keep you going, even when you die a lot.
Cairn is one of the best independent games of our time. It makes the basic act of getting up tense, sexy, and emotionally powerful. There is a reason for every handhold, slip, and rest point, and the way that environmental hazards, survival rules, and small animations are all put together makes sure that every climb feels like it has a purpose.
I Hate This Place is still one of the most interesting independent horror movies I’ve seen in a while. It could be up there with the best games in its genre if it got some balance fixes and a bigger focus on challenge. As it stands, it’s a stylish, creepy, and often memorable trip that you should take, even if you don’t hate the place by the end.
There is potential here with Code Violet, and with more experience and refinement, a sequel from Team Kill Media could be something worth getting excited about. As it stands, though, Code Violet is a code red. It wants to be Dino Crisis so badly, and sometimes it gets close, but it never quite delivers the experience the trailers promise.
CODE VEIN II is a big improvement over the first game. It gives you a deep, open-world anime Souls-like experience with big battle systems, characters that make you feel a lot, and a world that rewards exploration. Early-game explanations and jargon can be too much, but the story and exchanges between characters quickly become interesting.
BrokenLore: UNFOLLOW works in the end because it is what it says it is: a unique, intense, and personal scary experience. It doesn’t try to be everything to everyone or add extraneous stuff. The fear is psychological, the story has meaning, and the gameplay adds to it rather than taking away. If you like old-school survival horror games like Silent Hill 2 or newer indie psychological horror games, this game will give you a short but unique ride.
MIO: Memories in Orbit is a game that stands out for its contrasts. It has some of the best movement and discovery in the genre, and the audiovisual package is so beautiful that it makes you want to get lost. But its restricted combat depth and sometimes punishing way of moving around keep it from being the best Metroidvania game ever.
INTERGRADE’s PS5 release may still be the greatest in terms of technical performance, but the Switch 2 port is a superb choice that balances story depth, combat depth, and graphic excellence. It’s a great way for new fans of the series to get into it and for old fans to relive their favorites. Once again, Square Enix has brought Midgar to life, but this time it’s in the palm of your hand.
The Legend of Heroes: Trails beyond the Horizon doesn’t try to hide what it is. Fans should be the ones to play this game. They know Zemuria’s story from generation to generation and across countries. Its best features are the world it creates, the way characters grow, and the depth of its combat. Its flaws are oversized systems, sluggish progress, and a hostile attitude toward newbies.
There are a lot of different things in Kotama and Academy Citadel. It has a great combat system, a smart way to heal, and a strong visual personality through the way the characters are designed. Plus, it has rough platforming, a story that isn’t focused, technical problems, and systems that aren’t fully developed and never quite reach their full promise.
Cloudheim isn’t a copy of Breath of the Wild; it’s its own weird, physics-based world. But it has the same sense of freedom, exploration, and finding. There is already a strong base in the early access version, and the promise of more islands, quests, weapons, and base upgrades in the full release makes it look like it will be even better.
Moonlighter 2: The Endless Vault has a good start for an early access release, despite certain problems, such as targeting quirks, long boss fights, and limited storage space compared to the variety of relic types. Confidence in Digital Sun’s long-term potential is bolstered by its rapid problem-solving and great responsiveness to criticism.
SpongeBob SquarePants: Titans of the Tide is the best SpongeBob game since Battle for Bikini Bottom, and in some respects, it’s even better. Purple Lamp finally has the mix of realness, smart mechanics, and expressive appeal that the series has been looking for for years.
NBA 2K26 has enough changes to make it worth it for players who value immersion and realism in single-player games. Meta builds, and the current skill gap may frustrate competitive online players, but learning how to time your shots, do dribble routines, and dunk can pay off big time. In the end, NBA 2K26 is a good addition to the series, but it’s not a new change.
Demonschool is a bold, quirky tactical RPG blending strategy, humor, and retro charm. Its engaging combat, colorful cast, and replayability shine, though story pacing and character development sometimes falter. A must-play for fans of unique, thoughtful RPGs.
Of Ash and Steel is a big, old-school RPG that pays you for being patient, paying attention, and planning. It’s hard and fun to play because of the survival rules, the way the skill trees are connected, and the amount of exploration. There are some technical problems with the game, like stiff animations, strange sounds, and sometimes annoying AI, but the depth of the gameplay and sense of earned growth make it worth playing.
Constance, a Metroidvania, manages to blend charm, difficulty, and emotional impact – a combination that’s hard to find in smaller games. The game’s narrative, mechanics, and graphics are expertly crafted together.
Fatal Fury: City of the Wolves is a bold return to the series. It looks great, plays even better, and has enough content for both old and new players to keep them interested. If backed properly, it could become one of the best in its genre.