Maisie Scott


80 games reviewed
73.5 average score
73 median score
93.8% of games recommended
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78 / 100 - People of Note
Apr 8, 2026

People of Note is a sweet love letter to both rhythm games and JRPGs. It finds a good balance between two types of game mechanics, creating a world where music, strategy, and story work well together.

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4.2 / 5.0 - Darwin's Paradox!
Apr 3, 2026

Darwin’s Paradox! shows that independent companies can bring new ideas to well-known genres. It looks great, works well, and is fun to play, so it's a good addition to the Nintendo Switch 2 library. Don't miss Darwin's Journey if you want a platformer that focuses on characters, telling stories about the surroundings, and creative movement.

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Mar 31, 2026

The Legacy of Kain: Ascendance shows that the franchise can still challenge and please fans after all these years. It is both a trip down memory lane and a modern action experience, thanks to the vision of FreakZone Games and the help of Crystal Dynamics.

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Mar 29, 2026

The MARVEL MaXimum Collection is a great way to relive good times, whether you're playing old favorites or trying these games for the first time. It's not the best Marvel collection ever, but it's a good step toward saving an important part of video game history.

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Mar 17, 2026

Thomas & Friends: Wonders of Sodor definitely has heart, skill, and a real sense of purpose, which is what makes it one of the most interesting licensed releases in recent memory.

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Mar 14, 2026

Never Grave: The Witch and The Curse is a roguelike that does well with strange notions. The sentient hat mechanism alone makes Never Grave: The Witch and The Curse stand apart from other games in the same genre. The ability to possess enemies also adds a new level of creativity to both battle and exploration.

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29 / 100 - 1348 Ex Voto
Mar 12, 2026

1348 Ex Voto seems less like a final work and more like a proof of concept. It has beautiful scenery but is hampered by systems that don't always support the journey they're supposed to help with.

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Mar 9, 2026

World of Warcraft: Midnight really gets what modern MMO players want. It offers ambition, comfort, nostalgia and growth all at the same time, without letting any of them completely destroy the others. That's smart product design that looks like a mythical tale, and that's why this update feels more solid than many louder ones.

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Mar 7, 2026

Poker Night at the Inventory might not change how you feel about poker games, but it does remind you that simple ideas can make something fun and lasting when they are combined with smart writing and memorable characters. The AI could use some work, the buy-in rules could be better, and a percentage gauge would be a nice touch, but these are all minor problems with an otherwise fun and easy game.

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Feb 28, 2026

Laysara: Summit Kingdom is successful because it sticks to its rigid philosophy. You are not building just to grow your city. You are going up. Every plateau is a choice. Elevation affects every supply chain. Every avalanche makes you think about the risks and rewards. That is the perfect mix of comfort and chaos that makes a city builder fun to play.

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Feb 25, 2026

Tales of Berseria Remastered honors players who are both aggressive and aware. Overextending leaves characters open to damage, while carefully chaining increases the chance of stun and elemental advantage. Combat rarely seems unfair, but on harder levels, where enemies are stronger and do more damage, you have to pay more attention.

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Feb 23, 2026

The good things about Styx: Blades of Greed are that its settings are big, visually interesting, and full of verticality. The world and stealth features are strengthened by sound and music, and the XP and skill progression system lets you get useful upgrades that keep exploring fun.

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75 / 100 - Under the Island
Feb 21, 2026

Under The Island probably won't have amazed you with anything new. It won't completely change the genre or make you think about what you expect. But it's likely to make you smile. It doesn't waste your time, keeps giving you new things to learn, and stays on topic the whole time. It's friendly without being shallow, and it makes you miss the past without being stuck there.

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4 / 5.0 - High on Life 2
Feb 17, 2026

High on Life 2 is a rare type of sequel because it improves on the first game instead of just adding to it. It gets rid of unnecessary cynicism, makes the story stronger, and adds important gameplay changes while keeping the series’ signature silly humor. It’s not perfect because of some technical problems and sometimes weak combat, but the creative missions, characters, and world design make it stand out in the world of shooters today. More than anything else, High on Life 2 feels like a company finding its voice again and proving who it is.

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86 / 100 - Mewgenics
Feb 14, 2026

Mewgenics is a deep, weird, and endlessly rewarding tactics roguelike. If you enjoy complex systems, emotional progression, and dark humor, it is worth every hour. Skip it only if you cannot tolerate its tone.

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Feb 12, 2026

ROMEO IS A DEAD MAN works because it is daring, not because it is perfect. This action game is still quite intriguing, even though it has several problems. It’s driven by style, heart, and a clear mission that makes chaos seem weirdly significant.

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Feb 8, 2026

Utawarerumono: ZAN is a strange mix of a visual novel and a Warriors-style hack-and-slash game that will mostly appeal to people who have already played the other games in the series. Its best features are the wide range of characters, the way battles work with groups, and the way players can change how they move, which makes trying out different strategies more rewarding.

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4.5 / 5.0 - CASSETTE BOY
Feb 6, 2026

When Cassette Boy does well, he sticks to one original idea and builds an entire story around it. The mechanics of changing perspectives feel really new. It turns simple environments into clever puzzle areas that reward trying new things and paying attention.

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70 / 100 - Highguard
Jan 31, 2026

Highguard is successful because it knows its limits and designs around them. It doesn't try to be too big or flashy to be understood. Besides, it gives you a tightly constructed tactical experience that is based on purpose and clarity. A single design theory is supported by all systems.

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Jan 29, 2026

BrokenLore: UNFOLLOW is a game that is full of conflicts. In spite of its flaws, it is thoughtful but frustrating, scary but uneven, and sincerely sincere. It shows empathy while talking about bullying, being too focused on social media, and self-worth. Anne is a compelling main character whose problems feel painfully real.

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