Victor Vitório
- Hollow Knight, Bloodborne
- DKC 2, Chrono Trigger
- Outer Wilds
Victor Vitório's Reviews
With the nostalgia of childhood dreams, Little Nemo and the Guardians of Slumberland builds a visually excellent presentation with great attention to detail. Beyond its beautiful appearance, the nonlinear world and efficient map are great invitations to explore this Metroidvania adventure, which has heavier movements than I would like, but which, overall, offers a true delight both for those who are still in childhood and for those who remember it.
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Raider Kid and the Ruby Chest is a delightful Metroidvania that seeks to evoke the charm of the naive adventures of the Game Boy Color era. At four hours long, the level design is meticulously compact and efficient to make the most of its brevity. Aided by a well-made map and useful mechanics, this fun game maintains a good pace of progression and discovery of secrets.
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Even without being a direct sequel to the first title, Grime II continues the theme of creation, consumption and destruction, flavouring it with grotesque art direction and an obsession with hands. It may rely more on rocky caves than I'd like, but the most beautiful areas shine with their fascinating strangeness. The sheer amount of content can be a blessing, especially the excellent cast of mandatory and optional bosses, although it falls to excesses in both gameplay systems and the extension of complex anthills like areas, and with occasional technical problems.
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Tombwater is a well-crafted blend of top-down soulslike, horror, and western setting. Even though its limited map doesn't offer much help for planning backtracking, the diversity of locations and how they intertwine to form a greater whole, dotted with secrets to discover, makes exploration one of the highlights of this fun pixel art eldritch adventure.
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Six years after its initial release, New Super Lucky Tale remains a fun and dynamic 3D platformer. However, its current arrival on PS5 feels like a missed opportunity to smooth out its rough edges, failing to take advantage of the enhancement capabilities that would have justified this port. This version is certainly recommendable for those who have never played it, but for those who already own it on PS4, the paid upgrade offers no relevant novelty for a new foray into that world.
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As a huge pleasure to play, Minishoot' Adventures builds a very fun gameplay loop that is intuitive and very efficient in everything it sets out to do. With a well-designed world to explore, many secrets to discover, upgrades to strengthen yourself, and options to adjust the difficulty of the intense bullet hell combat, it's a delightful experience that focus on what it does best.
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There's something appealing about Hunt the Night's visuals and atmosphere, as well as fun in its fast-paced and dynamic combat. However, issues with bugs, text layout, different commands on the same button, lukewarm dungeons, and the lack of a map system hinder the experience and prevent it from standing out.
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Resident Evil Requiem brings a lot of familiarity, but also dynamism by embodying in the newcomer Grace and the veteran Leon two different approaches in one campaign, alternating between the fear of survival horror and the empowerment that invites us to engage in direct and confident action. These two distinct facets are already known, but together they form a whole worthy of both resuming the main story of the series and serving as a viable entry point.
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ChromaGun 2: Dye Hard uses simple magnetic color mechanics to create puzzles that, while not impressive, at least maintain interest. The same goes for its satirical story about labor relations, in which we play as a tester trapped in a leonine contract of dangerous experiments and are guided by the very well-voiced sadistic bosses. For those who have trouble visualizing the colors, there is an accessibility option that uses symbols on the puzzle objects.
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Super Bomberman Collection offers plenty of simple, straightforward fun, whether for a solo player, two players in the campaign, or even four in competitive battles. It features five classic games with useful quality-of-life tools, all beautifully packaged in an impeccable presentation that showcases their history with plenty of extra content, including two NES games as bonuses.
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With captivating pixel art and a world full of paths and secrets, Under the Island succeeds in building a great sense of exploration and manages to give the player the freedom to discover things on their own without leaving them lost, providing plenty of help for those who need it. It's a competent, charismatic, and fun Zelda-like, but it may disappoint those looking for exciting combat.
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Lil Gator Game: Gator of the Year Edition offers in one package the charismatic main campaign and the In the Dark DLC. Even though the expansion doesn't bring significant changes to the gameplay, it doubles the playtime while maintaining the same playfulness of an epic make-believe play, takes us to an entirely new region, and increases the repertoire of movements with great agility, further transforming that world into a huge and lively playground.
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Combining ingenious ideas with practical simplicity, Lovish has dozens of short stages that need to be played multiple times to uncover their various secrets. The vibrant music, the cynical comedy of playing as a petty knight, and the many references to the video games universe add extra charm to an adventure that is charismatic, silly, and will appeal to fans of retro action platformers.
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As the second Christmas title in the series, Hidden Cats in Christmas has different settings from its predecessor's and expands to all the scenes the mechanic of gradually coloring the completed sections. This has an ambivalent effect: it can be helpful in difficult moments, but it also ends up making the game too easy overall. In the end, Nukearts maintains the standard we already know and delivers another fun, relaxing, and well-made example in the unpretentious world of hidden cat games.
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Big Hops is a welcome addition to the 3D platforming genre, taking us on a long, cartoonish adventure with creative mechanics, tools for traversal and entertaining narrative. The overall experience offers a pleasant level of freedom and experimentation, making it accessible to the general public and appealing to speedrunners.
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Even though a high level of challenge is part of the essence of MIO: Memories in Orbit, there's much more to it than just that: some of the most beautiful visuals in games of this type, excellent world design, secret locations that demand keen attention, a well-built setting, and exciting boss fights to face. However, even if the ambition to create a punishing experience may be consistent with the narrative context, it ends up posing a potential obstacle to enjoying all the other great features this game has to offer.
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Without direct combat, Auridia focuses all its efforts on exploration, platforming, and Lovecraftian-inspired narrative. The result is a game that excels in cohesion, without any dead weight or loose end. Everything in it has its place and fits perfectly, a sense of unity and fluidity that is greatly enhanced by movement mechanics, such as the rope, obtained early on. A true unassuming surprise that reveals itself to be a hidden gem full of bright colors amidst the surrounding darkness.
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Zexion is an exemplary case of genre maturity. Made by a single person, this Metroidvania draws inspiration from the early 8-bit era in several aspects, such as aesthetics, level of challenge, and the confidence that letting the player find their way is an important part of exploration. Behind all this, however, lies a refined body of knowledge about how an adventure of this type should be put together, how to turn boss fights into spectacular action sequences, and how the modern experience is enriched by giving its audience options for adjustments to suit their different needs.
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Now it's the cats' turn to hide in Turkey. Hidden Cats in Istanbul travels to the border between Europe and Asia in another edition with hundreds of hidden cats to find in eight scenarios - an experience that, however simple and casual it may be, is well executed and relaxing.
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In Skate Story, the journey through the Underworld has contrasting highs and lows: the many segments of intense speed, psychedelic scenarios, contagious music, and surreal poetic narrative are interrupted by alternating moments of monotonous exploration, banal eccentric comedy, and the frequent disruption of the flow due to any little stumble by the fragile glass skater.
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