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A.I.L.A confirms Pulsatrix Studios as one of the most promising studios in the horror genre. With its approach of paying tribute to classic games while setting the story in a modern context, the title maintains constant suspense and offers an experience sure to please fans of this style.
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Despite its unique setting, excellent soundtrack, and original ideas, Morsels loses much of its fun by explaining almost nothing about its mechanics and excessively punishing players who insist on trying to understand them.
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Although it faces some issues with the sheer number of group management sections and story cutscenes, the entertaining way Dispatch narrates the rise and overcoming of differences by a team of unlikely heroes makes it one of the best products of the genre in recent years.
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ARC Raiders may not be extremely innovative, but it's almost perfectly executed for the multiplayer environment. It has an interesting and fun premise, full of action and tension, and it serves as a benchmark, shaping part of what games of this style should be like in the future.
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Wreckreation attempts to become the successor to Burnout Paradise; however, it lacks the polish to do so. Even worse, some basic aspects of any racing game are so lacking in care that it's impossible to recommend it in its current state. It feels like a game that launched in Early Access and, had they given it adequate development time, could have been something truly special.
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In a clearly more refined version compared to its original release, S.T.A.L.K.E.R. 2: Heart of Chornobyl is still heavy, cold, and brutal, knowing exactly what it intends to convey to its audience. The result of a complicated development process due to the context of its developers, it ends up reflecting an uninviting, almost old-fashioned pessimism, resulting in a deep, challenging, and complex game, but one that is also too raw and faithful to concepts that may not appeal to everyone.
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Despite its simple and shallow storyline, SpongeBob SquarePants: Titans of the Tide manages to charm with its fun and nostalgia.
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Mortal Kombat: Legacy Kollection is a great collection of classic games. There are some notable absences, and the online experience is currently lacking. Input lag on the PS5 is also problematic. The fact that the price is very high on the Brazilian PS Store is undoubtedly a critical issue. However, these are all points that can be remedied through updates, which we hope will happen. If not, it's worth grabbing on sale to satisfy your nostalgia.
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Possessor(s) has attractive visuals and a well-presented story, but is hampered by its Metroidvania structure, which doesn't offer enough rewarding exploration to justify itself. The uninteresting exploration and the fast-paced but unvaried combat prevent the game from standing out in the crowded action-platformer genre, making it recommendable only to those who appreciate the aesthetics and theme of a race of demons.
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Without major innovations when compared to its predecessor, Anno 117: Pax Romana proves to be one of the best and most fun building and management experiences currently available. Even with a sometimes clunky interface, especially with the DualSense controller, it offers a very organic management and progression system with great visuals.
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Atelier Ryza Secret Trilogy Deluxe Pack is a great package with three JRPGs that are worth the time of any fan of the genre. It's a little less worthwhile for those who have already played them, but if you're still interested, you'll find here the definitive version of the journey of a very captivating protagonist.
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Windswept goes literal in its inspiration from Donkey Kong Country, offering a platforming adventure very similar to those in the classic trilogy. The difficulty is high, and repeating certain sections over and over is frustrating, but the accessibility options ensure that no one is prevented from progressing in the game. Even if it doesn't do anything to stand out, it's good fun for those who enjoy retro mascot platformers.
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Looking like a shadow of the good games in the genre and the film franchise that gives it its name, Fast & Furious: Arcade Edition might be worth a couple of tokens on the dusty arcade machines in a shopping mall, but its shallow concepts and meager content are utterly insufficient for anything even remotely meaningful beyond that.
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Tales of Xillia is a good game in the saga and, although it didn't have the best return with this remaster, it stands out for its excellent gameplay, good performance, deep story, and great graphics. If you're not in a hurry to explore the world of Rieze Maxia, wait for a sale or look for other games in the series like Tales of Vesperia or Tales of Arise.
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Hidden Cats in Rio de Janeiro consistently maintains both the quality of the series and the unpretentious tendency of the hidden cats game genre. It's a lovely well-made and fun pastime, quite engaging in its detailed scenes and references that, for the most part, serve not only to represent the city of the title, but also various aspects of our Brazil.
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Bounty Star sounds more like a pile of ideas that don't mesh well, resulting in an uneven execution. The game doesn't stand out much, even though it has some interesting qualities.
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Double Dragon Revive lacks a more decisive personality, but there's no doubt that the game manages to overcome skepticism, delivering a solid enough gameplay system and a great beat'em up experience for modern times. The only downside is the rather limited content in terms of length and variety, but the merits in the sound design and the small details in the interaction with the environment stand out, ensuring that long-time fans will find something here with the potential to become great in the near future.
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Acre Crisis is a game that flirts with the intrinsic potential of its premise, but aspects such as the lack of graphical refinement and, especially, the terrible controls prevent it from standing out on its own merits and clear homages to games that are part of our memory. It is an incomplete and unfinished product, proving how nostalgia alone is not enough for a retro experience.
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Godbreakers doesn't try to redefine the roguelite genre, but it brings satisfactory combat mechanics in an otherwise linear and repetitive journey. It's a more enjoyable experience when played in co-op with one or more friends.
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Space Chef is a tangled mess of good intentions that end up being hampered by a flawed interface on several levels, as well as a progression system that is unfun, bureaucratic, and boring. While the exploration, the discovery of so many variables, and the handcrafted visuals work well with the game's nonsensical premise, and each mechanic has its own merits, the soup seems to lack salt, pepper, and balance. The final result is bland and, at times, hard to swallow.
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