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Those who only saw the initial announcement of Dune: Awakening for PC and dismissed the idea due to a lack of interest in the MMO format have good reason to reconsider. While the shared open-world survival aspect remains, the narrative, mechanical, and progression improvements offer new ways to enjoy the charms - and eventually succumb to the dangers - of Arrakis, regardless of whether you're a fan of the franchise's books and movies.
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After two major successes in the franchise, Silent Hill: Townfall commits to a solid horror atmosphere, impeccable sound design, and a richly detailed city, but delivers a shallow story and uncompelling characters, leaving the impression of a competent yet forgettable horror game that lacks identity next to the series' recent highs.
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Crimson Moon is limited in virtually everything, such as gameplay and diversity, and makes little use of the genres it's based on. With a low cost and functional co-op, it can still be a cheap option for a few hours of fun without being taken too seriously.
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CONTROL Resonant is an excellent sequel that expands the universe of the first game, changing and adding things in a unique way without losing the essence we knew and loved. You can spend hours delving into the text and audio files scattered across the map to better understand the story. The musical elements are very appealing, making the gameplay even more immersive, as are every visual detail in the environments, some perhaps irrelevant, but still satisfying. On the other hand, the difficulty can make the experience frustrating, causing the player to feel stuck and have to leave some things behind until later. In any case, it's a must-have title for fans of the first CONTROL.
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S.T.A.L.K.E.R. 2 - Cost of Hope is a DLC full of great new content and adds dozens of hours to the base game. However, the high difficulty level may deter some players who are not so used to it.
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Building upon the already excellent work done in the remake of the first game, Trails in the Sky 2nd Chapter is a masterclass in how to make a JRPG. Its story holds up as one of the best the genre has ever seen, even 20 years after its original release, and its completely updated gameplay further enhances the already great structure of 1st Chapter. Fans of the genre must play it.
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While not a particularly innovative project in any of its aspects, iRacing Arcade is one of the most fun games in the genre in a long time, mainly because it focuses on the balance between strategic gameplay and a very user-friendly system that is easy to learn and master, even for less experienced players. Despite some missteps, it brings excitement and competitiveness to the heart of the action.
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Marvel's Wolverine is a good game featuring the beloved mutant. The story is enjoyable and deviates somewhat from expectations. The gameplay offers combat without many surprises, with a cool fighting system (despite some issues) and is slightly deep thanks to the upgrades. The biggest problem is that the game doesn't offer much variety and has a short duration.
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While it improves upon the best qualities of previous games set in the famous toy car franchise, Hot Wheels Infinite Rush features an open world that is both its greatest charm and its greatest weakness. It created diversity by offering missions and tasks beyond conventional races, but it also diluted its potential and sense of novelty with repetitive activities.
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Captain Tsubasa 2: World Fighters is a game with huge wasted potential. The title falters by focusing too heavily on the narrative, sidelining what should be its main draw: playing soccer. While the gameplay improvements have made matches more dynamic and heightened the importance of individual players on the pitch, the excessive loading screens, lack of Brazilian Portuguese support, and scarcity of game modes end up stifling the moments where the title truly shines.
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Halloween: The Game takes full advantage of the best features of the top titles in the asymmetric multiplayer horror genre, but manages to create its own identity, something that other similar games have failed to achieve. The option for a single-player gameplay in a short but very rewarding campaign is a great advantage. The overall package isn't perfect in what it sets out to do because it suffers in some general aspects, including chaotic AI, technical instability, and graphical limitations.
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It's undeniable that Aliens: Fireteam Elite 2 maintains - and expands upon - the achievements of its predecessor, establishing itself as one of the best action experiences in the franchise. This doesn't mean, however, that it ceases to be a generic game: a title that leverages a well-established brand to deliver a common product, lacking great virtues and of little relevance to the universe it intends to belong to.
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Onimusha: Way of the Sword is a fantastic return for one of the most promising franchises in the entire industry. With an excellent story and exceptional combat, Capcom hits the mark once again, delivering a title that is a true spectacle. Capturing the best of its blend of samurai and horror, it transforms into an exciting and action-packed experience that should be remembered as one of the best of the year.
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Although it has some flaws in combat, The Blood of Dawnwalker delivers a solid and characterful experience. Its time management system, the freedom to explore, and the choices that shape Coen's journey are its greatest strengths and make Rebel Wolves' RPG stand out from other games in the genre.
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By comfortably but robustly reinforcing everything it had already established in its previous installments - including game modes, graphics, gameplay, and business model - Madden NFL 27 takes few risks and embraces the maxim that you don't mess (at least, not much) with a winning team.
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The experience of Whisper of the House evokes a funny feeling of contradiction in me. As much as I want to highlight its ability to engage with a literally unexpected narrative, simple tasks, and comfortable routines, it's impossible not to notice that there are setbacks that hinder the whole and prevent the game from being everything I (very much) want it to be.
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NBA The Run is an incredibly mediocre game that can be fun under certain specific conditions, but doesn't do anything particularly well. Unless you're a street basketball fanatic who can overlook a lot, there's not much to get out of it.
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Zero Company is another great success in the Star Wars universe, largely due to its compelling story, captivating characters with a highly functional relationship system, and very comprehensive gameplay for the turn-based strategy genre. While some issues arise, such as technical aspects and a lack of balance in some combat options, XCOM fans will find an excellent opportunity here for both challenge and enjoyment.
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Although Resonance: A Plague Tale Legacy doesn't tell the story of Amicia and Hugo, it manages to offer a different perspective to the player. Not only are the graphics impressive, but also the combat, setting, and puzzles which, while becoming tiresome at times, prove to be intelligent and well-developed. This is, without a doubt, one of the best titles of the year.
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In short, MGS Master Collection Vol. 2 is a must-have package for anyone who bought and enjoyed Vol. 1. Konami did a phenomenal job porting the titles, even though the games individually have their positive and negative quirks. When to buy it, however, depends much more on your attachment to or curiosity about these titles than on a recommendation to play them immediately. Otherwise, it's best to wait for a sale.
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