Paulo Roberto Montanaro


24 games reviewed
72.1 average score
72 median score
29.2% of games recommended
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50 / 100 - Skater XL
Aug 6, 2020

Skater XL is undoubtedly a very robust experience in terms of gameplay and probably the most sophisticated of its kind. However, it suffers from the lack of content, objectives and certain elements, in addition to having serious level design problems in the few available scenarios, still having a very raw collision system and a below average audiovisual construction, even for an independent production.

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60 / 100 - Hellpoint
Aug 4, 2020

Hellpoint is a good, but not great, action RPG inspired by the soulslike sub-genre with competent but poor sci-fi ambience. If it looks dated and uninspired visually, it has in its combat system – even with some downsides – its appeal. It brings innovative aspects, but it should please only fans of the genre who have their expectations in check.

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80 / 100 - Neversong
Jul 20, 2020

Neversong is a beautiful and sensitive journey of a boy on a quest that goes far beyond the hero's journey. With a very peculiar artistic style and an atmosphere that flirts with psychological horror in a very creative way, it has in the combat and in the almost nonexistent challenge its weakest points, and in the delicate construction of the narrative, its best quality.

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Jul 17, 2020

SUPERHOT: MIND CONTROL DELETE brings what worked best in the original game, adding some elements that make it a more complete and sophisticated experience. With a subjective narrative, this game is visually unique and has a solid and fun gameplay base, that is involving and leave us wanting more.

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Jun 12, 2020

The Last of Us Part II is a visceral and impacting game in many ways. By maintaining a well-determined base of his predecessor and refining the gameplay aspects, he manages to define it as a very cohesive continuation with everything that has been established, at the same time as the adjustments in the display and in fighting this even better finished product.

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85 / 100 - My Friend Pedro
Apr 2, 2020

If there is one word that can describe My Friend Pedro, it is fluidity. All gameplay is based on the plasticity of movements, the cinematographic choreography and the remarkable moments - by quality or mediocrity - resulting from the player's action. With a disjointed narrative and few post-final incentives, the final result is still very positive, presenting a remarkable, addictive and extremely fun experience.

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65 / 100 - The Complex
Mar 31, 2020

In terms of script, photography and art, The Complex dares little, with a direction that is sometimes confusing and problems in the construction of some ramifications that it proposes. However, it entertains and places itself as a good example of the so-called full motion videos, offering a sci-fi suspense that is very suitable for fans of the genre, a certain diversity of significant choices and an audiovisual quality in the average of other similar productions.

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Mar 29, 2020

Townsmen: Kingdom Rebuilt is a good city building and management simulator and knows how to deal with the historical period in which it is located. There is a very diverse range for different buildings and a deep system of production chain and systematization of the economy, although it does not bring anything very original. It carries audiovisual and interface glitches, the vast majority due to the heritage of its mobile origins, but it can be a good option for fans of the genre.

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Mar 18, 2020

My Hero One's Justice 2 works well within the scope of its proposal with a respectable cast, solid game modes and visuals filled with the pyrotechnics that the franchise got us used to. It takes little risk though, both in terms of gameplay and narrative, relying on the charisma of its characters and elements that worked well in the previous game, creating a solid and fun experience.

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Katana Kami: A Way of the Samurai Story manages to balance, in a very competent way, a simple, dense and efficient gameplay with a differentiated system of resource and objective management. It brings a very direct story that has its greatest asset in the setting. Menus, canvas elements and even the artistic style bring good ideas, but they also present some problems, and the repetition of iterations can be more tiring than it should.

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