Paulo Roberto Montanaro
Although the game's AI remains lacking, MotoGP 25 shows significant improvements due to the updated graphics engine. In addition, it provides precise and adaptive gameplay for different skill levels, incredible visuals (if we don't count the strangeness of the human models) and game modes that are not very inventive, but very well optimized for what the game proposes.
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Even though it maintains some of the original's inconsistencies, Amerzone - The Explorer's Legacy proves to be a remake that knows how to appropriate updated aesthetic and gameplay concepts very well without losing the essence of an old-school point-and-click experience, valuing its great investigative narrative that certainly deserves a new chance to shine.
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The change of engine in Monster Energy Supercross 25 - The Official Video Game will bring, in the medium and long term, the necessary benefits to a franchise that was clearly stagnating. But the current version of the game still relies on its old qualities in gameplay, while suffering from the same limitations in both the visual presentation and the conservatism of the game modes.
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Few innovations and small inconsistencies in the level of difficulty and the narrative do not overshadow Pocket Bravery's excellent qualities. The game has a simple, but well-optimized combat system, and an artistic design that pays homage to the classics of an entire generation of fighting games without giving up its own, very well-constructed identity.
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Bleach: Rebirth of Souls establishes a straightforward and relatively simple gameplay model to understand, which costs it depth and diversity, especially for the most dedicated players. Visually unstable, its narrative modeunderplays the franchise's potential, making it a good fighting game, but an uninspired adaptation.
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Overall, Care Bears: Unlock the Magic doesn't even manage to captivate children who are less demanding with technical and audiovisual issues. Composed of mini-games blatantly copied from outmoded hits, its main mode is drowsy and poorly articulated, resulting in something bland and, worse, absolutely boring.
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Stainless, Age of Mythology: Retold arrives mature on PlayStation 5, bringing with it all the quality of its celebrated original version, along with all the technical and quality of life improvements of a good remaster very well adapted to the console's control system. With epic adventures worthy of the golden age of classic RTS games, it is an easy recommendation for both veterans and new enthusiasts of the genre.
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Behind all the bizarre premise, KinnikuNeko: SUPER MUSCLE CAT offers a solid platform game, with a narrative that is as common as it is captivating, mixed with intense doses of action and cuteness. And if that's not enough, remember that we'll hardly see a muscular kitten beating up invading aliens again.
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With some slip-ups in terms of pacing and shallow unit management, Sid Meier's Civilization VII brings innovations that benefit the agility of actions and the customization of the experience based on compositions between eras and leaders. And with solid mechanics and neat visuals, it continues to be the greatest reference of the 4X genre of this generation.
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With the commendable boldness of mixing the format of visual novels with the language of Latin telenovelas, Destino Indomable has a passionate idea limited by all the barriers of the genre and the lack of diegetic resources that could explore all that is best and most cheesy in this genre, so recognizable, especially for those of us who grew up watching these productions on TV every day.
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With few innovations and no Portuguese localization, RPG Maker WITH seems like an overly timid evolution of what we saw in the previous version. That said, it is undeniably solid and relatively accessible for an audience that is not an expert in game creation, even with an interface that demands patience from those who use it with a conventional console controller.
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Even though it's short, Tiny Terry's Turbo Trip manages to be remarkable with its non-sense humor, compact and well-used open world and, above all, for the construction of a universe endowed with lightness, interesting characters and a good dose of silliness so precious especially in these times when everything is taken too seriously.
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As a rescue and preservation of less popular games from a very important developer, Accolade Sports Collection is a beautiful piece of history. However, the set of productions gathered here is not very appealing in practice, even considering the notably niche sports genre. Balancing qualities and limitations, it's a package that simply fails to be fun.
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The practical lack of a good narrative construction and the divisive visuals can be scary, but there is no doubt that ROBOBEAT is an unexpected well-balanced mix of classic FPS, rhythm and roguelike, with the fluid and addictive gameplay cycles as its greatest and most competent asset.
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Star Wars Episode I: Jedi Power Battles is still as fun as it was when it was released 25 years ago, but this mediocre and bureaucratic remaster does little to address the aesthetic issues and even less for the original's limitations. While it largely ignores newcomers, it may have its appeal for a few moments for longtime fans, but it does little to reward them for their loyalty.
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Exciting, fun and energetic, Mighty Morphin Power Rangers: Rita's Rewind is a true celebration of the franchise and the beat 'em up format itself. The game combines a typical story of the morning super sentai shows of the 1990s, great gameplay and a killer aesthetic, even though it loses a little rhythm in the shooting passages and combat with the zords. It doesn't reinvent the genre, but it certainly exalts it like few productions in recent decades.
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As seen in other similar releases, Legacy of Kain: Soul Reaver 1 & 2 Remastered is a great way to kill the nostalgia or to get to know the franchise for the first time. However, the game makes it clear that it doesn't intend to go much further than a port with softer visuals and extra behind-the-scenes content from the production.
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Mediocre, Farmagia is much more of an interesting concept than a well-finished product. With a beautiful story in a well-designed background, the game suffers from efficient but uninspired mechanics, repetitive cycles and empty combat and farming models, which together never reach the potential that seemed promising.
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G.I. Joe: Wrath of Cobra is definitely a functional beat'em up and, for a while, quite fun, even though it's extremely generic. Appropriating all the main conventions of the genre, however, it is mediocre in working its laughable story poorly, it is tiring and repetitive especially playing in single-player and unfortunately it makes little use of the base of the franchise that lends it the title.
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With a very positive balance, Dragon Age: The Veilguard updates some of the franchise's best-known systems, simplifying several of them in favor of a lighter tone and a more direct narrative. While art style and combat can divide audiences, the narrative suffers from inconsistencies, and fluidity favors action over the strategy so characteristic of the franchise.
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