Paulo Roberto Montanaro
Technically, this Painkiller reboot is a great success, boasting beautiful visuals and mind-blowing, fluid, challenging, and energetic gameplay. Its biggest problem is that it resembles the current vision of DOOM more than its own origins, which has cost it its identity in favor of a more generic and shallow market vision.
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Remember when you first pitted plants and zombies against each other in the garden? Well, Plants vs. Zombies: Replanted is exactly that same game, with the expected and obvious graphical improvements of a remaster, and a few minor quality-of-life updates that do little to make the game anything more than a reheated version of something that was always amazing.
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No small flaw can detract from the invigorating brilliance of Bye Sweet Carole, a game that finds in its obvious inspirations the breath of creativity and identity that the horror genre so desperately needs. With mesmerizing art, sound, and animation, and a script full of subtleties and layers of insight, the point-and-click exploration and puzzle-solving mechanics serve a captivating protagonist well on her personal journey of self-discovery and growth.
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NBA Bounce easily fills a gap in the current market for sports games less committed to the realism that dominates the genre's major brands. Even with a clear lack of long-term content, it's charismatic, charming, and easily assimilated by players of all skill levels, favoring silly fun over immersion.
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By offering a bold approach to its chosen theme, Hotel Barcelona is unlike anything that came before, even if it doesn't reinvent the wheel in any of its most important aspects. It's violent, it's cruel, it's graphically stunning, and it reflects delightfully disturbed minds like few other games today. All of this would be incredible, were it not for the combat system and technical performance, both of which are less than ideal.
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Knowing exactly how to please its fans, Puzzle Quest: Immortal Edition is a grand compilation of a true pillar of the genre, blending classic gem-matching puzzles with a progression typical of RPGs. Without attempting to reinvent itself, however, it doesn't go much beyond that, and the sheer volume of content isn't necessarily a desirable quality in a repetitive system that can tire in longer play sessions.
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Formula Legends doesn't offer anything relatively new to the genre and may seem like just another indie game trying to mimic the world's premier motorsport category, but fortunately, the attention to detail in fundamental aspects such as the charmingly light visuals, as well as the simple yet deep gameplay, make it a great celebration of the passion of fans of all generations.
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Whether or not to recommend the interactive film Dead Reset is not a simple task, because enjoying it depends on whether you're willing to accept certain questionable tastes. If you're expecting a production with cinematic standards, this is definitely not the place to visit. But if you're looking for fun with typical 1980s B-movie performances, a delightfully cliché narrative, and increasingly absurd choices, there's a gem to be discovered here.
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The gameplay loop in Jotunnslayer: Hordes of Hel is as enjoyable and addictive as you'd expect from a good roguelike. But its uninventive level design and the inevitable repetitiveness of objectives can, in the medium term, diminish motivation and interest, as players must stick to the theme to stay engaged in a game that pays little attention to deepening any underlying narrative threads.
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Far from revolutionizing or innovating, Metal Eden is a first-person shooter that manages to combine the classics and the cutting-edge of the genre, immersed in an increasingly pervasive and disturbing theme. Dynamic, challenging, and exciting, it's not a perfect game, but it makes excellent use of its technical and aesthetic qualities to entertain from beginning to end.
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Surprisingly, Madden NFL 26 finally delivers (albeit partially) on its promises of truly delivering significant improvements over its predecessors, whether in terms of more dynamic gameplay; a visual presentation that better explores what's already established; and the dynamics within its main modes. Despite some technical issues and controversial concepts, it's the best the franchise has offered in a long time.
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While it may seem like just another rehashed product meant to cash in on nostalgia, Heretic + Hexen is the definitive way to fully appreciate two of the genre's most important games. Welcomed accessibility and quality-of-life updates, which add value to what was already incredible, make this package an indispensable library addition for both longtime fans and newcomers alike.
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Sengoku Dynasty is so diverse and bold that it will certainly offer dozens of dense hours of tasks and duties to be completed, but not necessarily with the fun and addictive way that the best games in the genre manage to do. There's no doubt about how grand and diverse the game manages to be even with a modest production scope, but it's the artistic and gameplay details that take away some of the shine it deserves.
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Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles 2 is a beautiful example of adaptation and a clear evolution compared to the first game in the series. The sequel greatly expands the cast, refines the exploration, narrative, and combat systems, and offers the best visuals the subgenre can currently achieve.
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Building on the saga's excellent conclusion in The Final Shape, Destiny 2: The Edge of Fate serves as both a mediocre epilogue and a promising but uncertain reboot. Ultimately, it's less interesting in its own right, both in terms of narrative and the sloppy use of the few new mechanics introduced.
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Hunter x Hunter: Nen x Impact doesn't really value the rich material it adapts, resulting in limited narrative structures and mediocre visuals, but the traditional 2D gameplay and accessible controls, even without any creative innovation, make the experience fun enough to give it a try.
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Tony Hawk's Pro Skater 3 + 4 faithfully follows in the footsteps of its predecessor, and even with some omissions and additions compared to the original material, it remains accurate, addictive, and extremely fun not only for longtime fans, but also for the next generation of virtual skaters.
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Choice of Life: Wild Islands isn't one of the most innovative games in terms of audiovisual aspects, nor does it revolutionize the gameplay principles of the interactive narrative genre, but it effectively manages to create countless branching possibilities within its diverse stories, valuing the player's power of choice and offering satisfying rewards to those most dedicated to exploring its possibilities.
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There's no doubt that Edens Zero manages to adapt a dense and complex story into an extremely accessible action RPG format. However, aspects such as gameplay, visuals and narrative structure show incredible unrealized potential, resulting in an adaptation that takes little advantage of what Hiro Mashima's incredible work has to offer.
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The Last Camp can be defined, in a nutshell, as a generic game in all its aspects. A poor narrative, rehashed visuals from much more interesting productions and a gameplay that is (at best) functional mark out a bureaucratic, sloppy and soulless project.
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