Paulo Roberto Montanaro
Mindful of its disdain for storytelling, Bloodhound is everything fans of a good boomer shooter might hope for, but it doesn't go much further than that. With some controversial strings and design choices, the game doesn't seem to have reached its maximum, which doesn't override the solidity of its extremely objective mechanics.
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Demon Slayer: Kimetsu no Yaiba – Sweep the Board! It may even seem like a product dedicated to fans of the celebrated Oni hunter franchise, but it ends up being a poorly balanced copy of other games in the genre, without much to offer other than lukewarm fun for lazy family afternoons.
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Gigantosaurus: Dino Sports brings the franchise to a new genre, taking advantage of the aesthetic solidity inherited from other productions and relying on mechanics that are simple to learn and easy to engage with. Light and fun, it is an interesting recommendation for families with large and small children.
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NeoSprint is honest and, at the same time, quite complete for what one expects from a reimagining of a classic Atari property. Without reinventing the wheel or proposing something really new, it's fun, light and totally wrapped in nostalgia for less complicated times.
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Tour de France 2024 continues to evolve everything that previous versions presented, and it knows well that investing in the race management system is what makes it different from other sports simulators. Too bad this is exactly what takes the fun out of the game for anyone who isn't an ardent fan of the sport in the real world.
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MEGATON MUSASHI W: WIRED is an ordinary game in most of its aspects, be it aesthetic, narrative, or gameplay mechanics, but the sum of all these with highly addictive loot and customization systems makes this set a surprisingly fun experience.
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Destiny 2: The Final Form is essentially the promised and deserved conclusion to a saga that began so many years ago. It mixes a very well-tied (even predictable) narrative, wonderful setting and the usual excellent gameplay with some important additions. It's the best thing about the franchise.
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Improving on what was already great, the PlayStation 5 version of Nuclear Blaze uses the 120 fps and adaptive triggers as nice additions to enhance the experience, amplify the sense of immersion, and highlight exemplary aesthetic and gameplay work.
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Phantom Fury satisfactorily fulfills what it promises to be. With fluidity in gameplay, constant action and a plot that serves as the basis for continuous progression, the game overcomes a dubious level design to deliver one of the best boomer shooters today.
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If punctual revisions and the exchange of some modes and features for others is insufficient to overcome the feeling of a mere protocol update, EA Sports F1 24 is definitely as good as its predecessor, refining visuals and mechanics to become even more current, accessible and precise.
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Rocket Rumble is based on a promising system that unites racing and combat, with great references and a different theme. However, it stumbles on the uninspired art style, an unbalanced interface, and especially the lack of content to renew interest.
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Fast and objective, Musashi vs Cthulhu doesn't bring any contextualization that justifies the meeting of these two worlds. But it compensates for its narrative disinterest with an addictive, sharp and very precise gameplay in search of that extra point in the world rankings or the personal satisfaction of having gone a little further.
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Pool Party makes its apparent innocence a crutch for the poverty of ideas and, mainly, for the lack of affection in its implementation. It's even possible to have fun for a few moments, but only when players allow themselves to suspend their critical sense in favor of an uncompromising family mess.
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PAC-MAN, the classic, is impeccable. Adding multiplayer concepts through the prism of Battle Royale is a great idea. However, PAC-MAN Mega Tunnel Battle: Chomp Champs proves that not even this mix has a guarantee of success if you don't take care of the content offered. Without a life of its own, the tribute is a nice memory, but it doesn't go much further than that.
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Culturally relevant and provocative in its gameplay, Mystic Pillars is one of those games that, drinking from great references, finds in simplicity its element of interest. It may not be thought-provoking enough for certain player profiles, but those interested in a good puzzle will certainly have a great time.
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A middle ground between a point-and-click adventure and a walk simulator, Gray Dawn is intriguing and uses the religious theme well to sustain a good supernatural suspense, but it lacks boldness in puzzles and mechanics, in addition to its usability being unresponsive.
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SAND LAND has its merits in respecting and expanding the original work of the legendary Akira Toriyama. But when it comes to narrative and design, it fails in combat and exploration systems: as generic and uninteresting as a desert full of sand and... more sand.
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TopSpin 2K25 is the long-awaited return from one of the most acclaimed brands in the sport and brings with it some of the best qualities that made it so beloved years ago. Still, it seems ungreedy in terms of visuals and, especially, in the amount of content offered, making simplicity its great asset and, at the same time, its greatest limiter.
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Lunar Lander Beyond is a great example of how to modernize a classic game from the early days of video games without, however, detracting from its essence. With great controls, an art style full of identity and originality of purpose, the game surprises, entertains and addicts... Very much.
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Harold Halibut may not be the most innovative game in terms of intervention mechanics in the world, apart from making some slips in the rhythm of the narrative, but it is undeniable that the sum of its powerful story and its spectacular art style make this one of the most irresistible games of recent times.
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