Bruno Henrique Vinhadel
Fun and invigorating, [REDACTED] is a good bet on the roguelite formula and delivers a recommended game for anyone looking for something like this. It may not be as refined or with excess content to last for a long time, but it's a good bet on style.
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Speedollama delivers rhythmic fun in a way that was never thought of and without much concern in the end. It uses the nonsense proposal to generate comedy and easy action, although it lacks small adjustments even for a completely solo universe.
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In a dated way and with flaws in several aspects, Unknown 9: Awakening is a proposal delivered halfway and without much quality. There are positives to praise, such as the universe presenting and an interesting combat system, but the overall package is mediocre and below what it could be.
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The Looney Tunes universe is still sensational and with classic characters who do not lose their charisma. However, the various poorly executed mechanics for sports, refinement of the game in general and a look that does not live up to the universe presented deliver a mediocre experience.
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There are several problems that end up leaving the Test Drive Unlimited Solar Crown experience far below expectations. However, none is worse than all the technical aspect present, delivering a game in a depressing way at its launch. Fans of racing games and the most patient waiting for improvements can still enjoy the positives if they decide to face the game in its current state.
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Outlaws is a fantastic adventure worthy of the Star Wars universe. Competent in several areas and shaking up the Ubisoft open world formula for its games, Kay Vess' adventure is fun and interesting from start to finish, filled with unique details of an incredible universe.
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A spectacle in technical terms and with a superb setting, Hunt: Showdown 1896 is the perfect version of a game that already had great prominence. Tencing-filled matches deliver a fascinating experience for players who are interested in Crytek's unique universe.
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Although not perfect in all its gameplay execution but excelling superbly in turn-based combat, SteamWorld Heist II is captivating and charismatic in visuals, soundtrack and world creation.
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Deadlink hits the proposal well and has as its main highlight its explosive combat in a well-presented theme, but suffers a little from the fast fatigue common in many roguelites that deliver little variety of scenarios and enemies.
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Even if it is not so comprehensive in terms of gameplay, Nobody Wants to Die delivers a rich plot in a fantastic universe full of potential. The investigative adventure in retrofuturistic New York stands out for its excellent story and interesting characters.
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Good combat is what stands out the most in Flintlock: The Siege of Dawn by A44 Games. Although the universe is interesting to discover and has a decent exploration system, there are occasional problems that prevent the game from standing out even more.
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V Rising is easily one of the best survival and creation titles on the market, largely due to the great use of its world and setting, with a simplified design and quality to spare.
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With a number of general design issues, questionable changes, a lack of technical polish, and a lack of creativity, Mobid: The Lords of Ire is a weak experience that's hard to recommend.
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Sea of Thieves is a nice addition to the PlayStation multiplayer game catalogue around the world. The game itself will benefit from an increase in the user base and more interested in Rare's multiplayer proposition. Although it never delves into any aspect of what it proposes and is not an unpleasant experience for the solo player, the magic of cooperative and the freedom to enjoy the game without too much commitment are the great attractions in a new world of piracy.
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Team Ninja once again shows its quality by further improving an excellent combat system and adapting this to an open-world game. Masterfully representing Japan in one of its most troubled periods, in addition to delivering a complete package of quality, Rise of the Ronin only fails in technical aspects and in some design decisions that can compromise in the end.
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Inkulinati stands out with a wacky setting and tone for a game that executes the turn-based strategy style very well, even stumbling over confusing controls and an uninspired interface.
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Smalland stands out for presenting a setting in a rich and diverse universe, being excellent for creation and survival games. Greater touches and refinements can further improve the experience over time, but it's perhaps a game that's better suited for those who aren't looking for a very robust combat system.
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Skull and Bones adopts the theme of piracy in a naval battle game that delivers good combat in a well-crafted fantasy. There is still a lack of precise adjustments to improve the experience as a whole, improvements to poorly developed mechanics, and the endgame in its current state is deplorable. Despite this, there is an opportunity here for fans of the style and setting to have fun, as long as they understand what the game proposes.
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When trying to deliver a looter shooter in an already consolidated universe but showing another side and another approach, Rocksteady Studios only proved that the fans were right from the first glimpse of the game. There are notable positive points despite everything, as well as taking advantage of this cooperatively is fun for some time, but the decisions made did not prove to be the most appropriate and Suicide Squad: Kill the Justice League cannot stand out as a whole, being a product by the halves and without much creativity.
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Dead Island 2: Haus stands out for maintaining the game's basic structure and presenting a new uncompromising story without much logic. With a short duration and little beyond the basics, it lacks enough content to warrant a return to the game.
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