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Windswept is a game that proudly embraces its retro DNA, offering a challenging and personality-filled adventure. Although it draws heavily from Donkey Kong Country 2, the title delivers engaging moments, creative levels, and a charismatic duo of protagonists, guaranteeing fun for those who appreciate demanding platform games.
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I can easily recommend giving this game a try, especially if you enjoy narrative-driven titles like Life is Strange. Even though there are a few aspects that might hinder the experience, they’re minimal compared to everything the game does right. 1000xRESIST deserves to be experienced by as many people as possible, even more so thanks to its excellent Portuguese localization. It’s a beautiful, moving game that became a very special experience for me, so go ahead and give it a chance without hesitation.
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Shroomtopia does some small flaws, but its good set of challenges has everything to please both those in a hurry and those who like to take their time, enjoying each moment of the puzzle. The aspect of creating your own level is also very well done, increasing the game's replay value while creating audience engagement, who will dedicate themselves not only to completing everything, but also to showing off their own puzzles.
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Lone Fungus: Melody of Spores is a Metroidvania that packs a lot of content and secrets into a very well-planned adventure. The art direction and the brevity of the ten-hour campaign aren't impressive, but they don't detract from the elegance of this greatly designed world and the wealth of quality-of-life options it offers.
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Atelier Ryza: Secret Trilogy Deluxe Pack is a solid collection offering graphic improvements, new content, and quality-of-life features. It nearly delivers the definitive version of the trilogy, lacking only Portuguese subtitles and an option to speed up combat.
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Tales of Xillia Remastered is an acceptable way to reexperience a classic work in Bandai Namco's franchise. Its quality as a remaster isn't absurd, but it's a basic, fair work to keep it accessible to a new generation after over a decade stuck on the PS3.
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At first glance, Gigasword might seem like just another retro-style Metroidvania, but the way it integrates the greatsword with exploration and puzzle mechanics makes the experience stand out on its own. The combat isn't thrilling, but the well-done audiovisuals and world-building efforts help make the adventure worthwhile.
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ARC Raiders is an ambitious, visually distinct extraction shooter that successfully captures the genre's unpredictability. However, the game is undermined by an unengaging base/inventory management and a lack of purpose that contrasts sharply with the excellent tension of the surface expeditions.
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Painkiller is an honest production about its intentions: it wants you to shoot, explode, and customize your arsenal until you find the perfect combination for destruction. In this goal, it succeeds. The combat is satisfying, the weapon customization is robust, and the cooperative sessions deliver the expected chaos. The problem is that, surrounding this solid core, there is little content to sustain the structure. Nine stages across three biomes, repetitive enemies, and predictable level design cause the experience to quickly exhaust its freshness. For those looking for a few hours of unpretentious fun with friends, Painkiller delivers. However, for those expecting a shooter with the legs to last, the game remains trapped in its own purgatory of repetition.
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The selection of titles and the documentary aspect of Mortal Kombat Legacy Kollection do an excellent job of showing why ripping off heads and throwing opponents into pools of acid has been so much fun for 30 years, even with some absences from the list. However, there are still many issues to be addressed, especially in online performance, which should be the main attraction of the collection.
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Lumines Arise is a triumphant return to one of the most unique puzzle series in gaming. While it doesn't reinvent the formula, it refines what was already brilliant by adding the Burst system and expanding content with various modes and flawless audiovisual direction. The game offers a rare balance between mental challenge and sensory calm in a synergistic experience. There are small flaws, like visually confusing levels and irregular matchmaking, but they barely detract from the overall strength. Ultimately, Lumines Arise is more than just a puzzle game—it's an immersive, rhythmic, and sensory experience, proving that when sound, image, and interaction come together with purpose, the result can be truly hypnotic.
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Possessor(s) is a visually striking journey supported by agile combat, yet it lacks the boldness that could have made it truly memorable. The relationship between Luca and Rhem adds emotional weight to the story, and the battle system provides exciting moments, but the metroidvania structure feels too basic. In the end, the game manages to engage and hold our interest, but it settles for playing it safe, delivering a competent experience, though far from the potential its premise promised.
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Rue Valley ends up being a very interesting adventure due to its premise, and it does a good job of subverting and combining its various sources of reference. While the general outlines of the multiple plots are engaging and the possibilities offered by the protagonist's attribute structure contribute to the narrative's diversity, the title sometimes takes on a tiring and unstimulating tone. Even so, although derivative, it's a quite solid product and seems tailor-made for those who constantly think about their own mistakes and imagine having a new opportunity to correct them. It's like a small experiment on the perception of time and regret, whose inconsistent rhythm is responsible for both prolonging and shortening the overall perception of the journey.
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Silly Polly Beast is a visually striking and emotionally heavy indie experience that blends punk aesthetics, brutal storytelling, and bold experimentation. Despite its clunky combat and uneven mechanics, its unique identity and strong atmosphere make it a project worth remembering.
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Anima: Gate of Memories I & II Remaster delivered an improved version with superior lighting, textures, and new difficulty settings. However, it still falls short due to the lack of Portuguese subtitles and the limiting Ki bar, which hinders the overall combat flow.
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Slime Rancher 2 is no great revolution — and it’s also not really trying to be one. The game fulfills its big ideas quite well in terms of gameplay, but it wouldn’t be a bad thing if it dared to dream a little bigger. It’s good entertainment that could’ve made more of an effort to become great.
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Vampire: The Masquerade – Bloodlines 2 is a game with great narrative and atmosphere, but it fails as an RPG. It succeeds in dialogue, setting, and themes, but stumbles in game design, variety, and meaningful choices. For those looking for a dark and well-written story, it's worth the experience. However, those who expected a true spiritual successor to Bloodlines (2004) will be left thirsty for blood—and depth.
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Thrasher is undoubtedly a more classic arcade experience than it actually seems. The eel's control is impeccable (despite some bugs and other contextual influences, such as the backgrounds) but both the level and power-up design doesn't capitalize on this great triumph. It seems the title is so desperate to immerse the player in its sensorial pool of lights, colors, and sounds that it seems to have forgotten that one way to do this is through practical challenges designed in a more logical and less conceptual way.
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Jurassic World Evolution 3 offers a robust and engaging campaign, featuring a worldwide tour full of challenges and pleasant surprises, while the Sandbox mode reaches the series' creative peak with more powerful tools and near-total freedom. The addition of juvenile dinosaurs is more than a visual flourish; it strengthens the emotional bond with the creatures and elevates the sense of life throughout the experience. Frontier did not reinvent the park; they simply made it better than ever before.
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A Pizza Delivery has an interesting message that suffers from annoying problems. Some updates could fix the gameplay and translation issues, but even so, the narrative could have been richer with the many possibilities that could have been explored using its background elements.
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