Luan Gabriel de Paula
MechWarrior 5: Clans may disappoint the avid fans of Mercenaries due to the loss of the vast sandbox space and less gameplay freedom, which impacts the gameplay a little. However, the game compensates that with one of the strongest narratives ever within the BattleTech lore. The campaign is immersive, with excellent presentation, sharp writing and cutscenes that keep the player glued. For those who already know a little about the BattleTech universe, Clans is a great entry point. Even though the game doesn't make an effort to help the player fit in immediately, the story development is so captivating that, at the end of the campaign, you'll (likely) be familiar with the dialect and conflicts of the Clans, feeling like you're part of that universe.
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Silent Hill 2 puts Bloober Team in the spotlight for treating one of the video game industry's greatest horror classics with respect and reverence. With combat that keeps the player engaged and in constant tension, an environment that makes many versions of the city envious, and sublime sound work, the project can easily rank among the greatest remakes ever made.
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Sumerian Six has some specific problems, but it is far from being a flawed project. The choice of locations and themes is very engaging and there is nothing better than having Nazis to be destroyed during the adventure. The lack of enemy diversity could be a problem, but for me, the more Nazis killed, the better. The combination of tactical combat with stealth elements reminiscent of the beloved Shadow Tactics is a great gameplay choice, and the direction that Artificer chose to make the player's life more difficult as their powers increase is the icing on the cake for a challenging and fun experience.
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Black Myth: Wukong is one of the most impressive debuts in recent years. I don't remember a small company being able to deliver a project as solid, polished and with its own identity as this one. The Game Science team chose a source material full of meaning and importance, applied their passion and experience and transformed a literary classic into an addictive, well-constructed game with a unique identity. Despite problems in the world design, in the writing of some characters and in underutilized systems, the game will certainly please those who waited so many years to finally make their journey to the West and face the dazzling wonders of the mythical world of Chinese folklore.
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The Crush House is a great choice for those who want different experiences outside the mainstream. I recommend it especially for those who like unconventional horror like Doki Doki Literature Club! The project works in its premise as well as its gameplay loop, even if it becomes limited with each season won. Devolver Digital once again hits the mark by choosing a game that brings something new to a market that is saturated with shooters and RPGs every year, mixing pop culture, a humorous critique of modernity and a hint of mystery that makes everything more interesting.
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With great additions such as the Prismatic subclass, new ways of telling your narrative, a refined system that dilutes excessive grinding and a new level of difficulty, The Final Shape delivers an experience that will captivate any player who has had his mark on the guardians' journey. I confess that I entered this era feeling hopeless, wanting to end my story with Destiny exactly at the end of this saga, but I left excited and hopeful for the future of the Vanguard and the Traveler.
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In addition to the refined base game and the aforementioned technologies, Ghost of Tsushima Director's Cut includes unlocked frames, the Iki Island DLC, and Legends mode. This makes the package everything PC gamers expected from one of Sony's most unique exclusives. Despite my issues with the open world design, this aspect had little impact on my overall experience.
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Despite some occasional bugs, problems with the plot's rhythm and lack of more engaging gameplay, Harold Halibut does not lose its shine as a work that uses its form well to bring visual charm, without forgetting to work on its content a story with strong text, interesting characters and issues so prominent in human nature.
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Dragon’s Dogma 2 feels more like a remake or reimagining that improves on the original ideas than an actual sequel. Its plot does not continue the original plot, it makes the same narrative errors and its design bears little resemblance to something actually conceived in 2024. However, the experience remains interesting and fun at all times. The epic combat, exquisite art direction that delivers a true fantasy world, improved vocation and pawn system and the feeling of freedom and exploration, with dangers lurking around every corner, make this RPG a delight for fans of the genre.
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Despite not reaching the level of the original, Alone in the Dark honors the franchise's legacy by being the best title since 1992, with a decent, albeit modest, use of Lovecraft's madness, as well as a great setting and an enigmatic story that captivates from beginning to end, tying several knots in your head. A great experience for long-time fans, and for the most aficionados of survival horror, old or current.
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Helldivers 2 is one of the best multiplayer games in recent years: it's funny, entertaining, brutal and challenging in just the right way.
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With a charismatic voice cast, vast upgrade system and a fascinating mysterious world, Pacific Drive is an experience that is unique in every aspect. I personally have never played anything like it. Similar yes, but like this experience, never. The idea of creating a game based on roadtrip films with a mystery and horror aspect, combining elements of survival and crafting was an assertive choice. The debut of Ironwood Studios is a great success and made me extremely curious about the developer's future works.
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With drawn-out battles, scary internal menu designs, and a terrible online system, Jujutsu Kaisen: Cursed Clash is probably one of the worst experiences I've had this year, and in fighting games in my entire life. A shame indeed, as I'm a big fan of the source material and would love to see it receive the quality and success that other Bandai Namco releases have had in recent times. Unfortunately, it wasn't this time.
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El Paso, Elsewhere is a melancholic journey about modern relationships, when they go wrong, and how we cling to a life that no longer exists. It's about facing the demons (literally) and finding a way to make the scars go away. It's also a video game, and you don't forget that at any point, with monsters, lots of shooting and an arsenal of weapons to destroy any threat in your path, with lots of style and slow motion.
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Warhammer 40k: Rogue Trader does not fail to be a great CRPG with the best features of its genre, even more so being a great gateway for those who want to know more about this rich, chaotic and fascinating universe. Perhaps my biggest problem with it was its dry presentation with few cutscenes, lack of animations and lack of a cinematic feeling that enriches all the good writing of a good RPG.
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Alan Wake 2 is by far the most original experience I've played this year. The way Remedy built its world, characters and story, without caring about industry standards or narrative conventions of the genre, is indeed commendable. The project finds strength in being a double story of horror and investigation, asking the player to think together with its protagonists on a way to use art and rewrite a future that seems immutable.
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The Talos Principle 2 is a unique experience in the way it presents dilemmas, builds the world and instigates the player with solid and challenging gameplay. It's just not impeccable due to minimal problems that make the game a little less fluid, such as extremely annoying bugs.
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Dead Island 2: Haus fulfills the function of expanding the bizarre universe created by Dambuster well, however, its biggest sin is presenting so little, considering the size of the potential, both narratively and in mechanics. Almost nothing in Haus really stands out as a big new feature beyond the base game. Its story is interesting and maintains the acid tone of comedy and criticism, adding areas with more terrifying and dark visuals, but little aligns with the expectations created with the end of the campaign.
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The Crew Motorfest makes a smart choice by escaping the realism of the simulators in the market and betting on the almost oldschool experience of focusing on the fun with an arcade style that allows any public to dive into the open world and step on the gas. Despite the issues mentioned, it's a solid and honest experience most of the time and may challenge even the most competitive players or allow the casual ones to relax. The variety of races, styles, vehicles and playlists manages to keep the public entertained for dozens of hours in O'ahu without tiring out.
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Armored Core VI: Fires of Rubicon is a love letter to the entire history of the franchise and elevates the work FromSoftware has done over the past 25 years, delighting veterans and newcomers alike. It's a safe project, in a way, because it keeps much of the gameplay loop of its predecessors intact; however, it manages to improve every aspect of these components, bringing a unique experience like few action games can do today. A great comeback from an IP that should never have been forgotten.
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