João Pedro Boaventura
Though it has its own charm, Shadows of the Damned has always been a flawed product, damaged by the neglect of all the people involved in the original project back in the day. Shadows of the Damned: Hella Remastered is a way to apologize for some of the responsible people, who came to care about what they had in their hands, but not enough to rethink all its historical issues in order to improve the whole experience. It's a very interesting title, as a whole, but it'll continue to be limited by a clear room for improvement that it has always had and has never been really explored. On the good side, even if clearly old, we can say time has done it good, as it can properly stand out in a market that's populated by other game styles, be it on a gameplay sense or a thematic one, as it works even better as a horror and gore exponent.
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It's great to feel that Dragon Ball: Sparking! ZERO has managed to rescue this very clear, yet abstract concept of what makes Dragon Ball what it is, something that the Budokai Tenkaichi of the past managed to achieve without even thinking too much. Even with its flaws, saying that this is a game "more for the fans" is to diminish the very concise product that it is. Thank goodness, in this case, that Dragon Ball has a ton of fans around the world, right?
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Dead Rising Deluxe Remaster is an almost untouched experience, despite the graphical revitalization. It is still the same game we knew in 2006, which is certainly a quality, but the fact that it has not implemented the notable improvements of its predecessors and still wants to sell itself as a product that has undergone special treatment ends up greatly harming its role in reviving the series within the current gaming market.
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With a reformulated gameplay that is adequate for the modern market but doesn't bastardize its identity, Juliet Starling's troubled musical epic continues to be an impeccable experience within [the limits of] its qualities and issues.
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With My Lovely Empress, GameChanger Studio even tries to subvert the formula of My Lovely Wife and My Lovely Daughter by bringing greater complexity to the product, but even the technical advances are not enough to remedy the lack of consistency in the execution of the proposals of the title delivered, which does have an interesting story, but the stress of depending too much on a tiring gameplay cycle and other random factors will only be valid for very specific niches of strategy game fans. The predecessors may be simpler and easier, but even as repetitive as this one, they certainly offer much more entertainment.
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Just like Gori and his friends join a resistance force against the evil toys of the Adorable Army, Gori: Cuddly Carnage is one of the resilient bastions of hack and slash with its traditional gameplay that values the stylish execution of combos and the carnage instead of rolling around and stamina bar limitations so usual in the modern industry limited action games. It's a true breath [of fresh air] in a genre [on the break of] being extinct in a very captivating product that knows what it wants to do.
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Workers & Resources: Soviet Republic has everything it takes to spark its own revolution in the city-building and management simulation genre. With the humility of a proletarian who has spent years perfecting their craft, the title achieves the feat of elevating the style to a new level of management complexity, capable of intimidating even the most seasoned players, which unfortunately makes it considerably inaccessible to a broader audience. After all, building a Soviet paradise has never been easy, but it is possible.
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Vampire Therapist is very well-intentioned and the writing is engaging. You can see that the solo developer who makes up Little Bat Games had his idea (which works very well, it should be noted) and invested in it with care. This is quite evident in the positive finish of the character art, in the protagonist's diary, in the theoretical background presented by the story and even in the voice acting of the characters. Unfortunately, this is a product that fails to deliver solid performance, which was hampered by a bad business decision — not opting for early access. Still, it's worth keeping an eye on the progress of the updates until the visual novel reaches its maturity.
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If you strip Bō: Path of the Teal Lotus of all its oriental makeup, what you're left with is a metroidvania on the edge of competence. It's a product that came to market with quite obvious flaws in its main mechanic (the pogo-jump) and in the design of the levels, which primarily depend on the full functioning of such a system. Of course, it's far from being truly bad, but it's a game that's a victim of its own pretensions, which makes the mistake of relying too much on its pretty shell to compensate for the lack of soul at its core.
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SPY x ANYA: Operarion Memories is cute and very well-intentioned. It's a direct and coherent translation of the original material from which it draws, which makes it a good choice for those who were already fans, but difficult to consider it essential, even for that same group. However, the impression it leaves is that SPY x FAMILY, with its premise, may not be an IP that makes its own video game, as everything about it seems in place, but still lacks some shine.
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Just like the cartoon gargoyles were forgotten after being cursed to a thousand years of sleep, so should the game based on its IP.
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Sand Land manages to do one of the most difficult things in this heated and boring cultural industry of our time: it is able to justify its own existence (alongside an anime that tells the same story, but not quite like that), which sometimes it may seem meaningless if we only look at the surface of the proposal. Despite some relatively silly technical mishaps that are more annoying due to the supposed ease of identifying them, Beelzebub's adventure has a craftsmanship that exudes a lot of grace and charisma.
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Children of the Sun is a unique experience. It may be a little derivative of other games, but it doesn't change the fact that the game has its own identity, full of personality by simplifying its gameplay and focusing on the variety of situations in which it can be used, masterfully sustaining the interest of the player. It's a shame that the short duration ends up somewhat undermining the impact of this stylish paranormal thriller full of occultism and paranoia.
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In the end, Piczle Cross: Story of Seasons is a tough product to analyze. It's practically the same thing as taking a crosswords or sudoku magazine and discuss how the volume 95 is easier or harder to complete than volume 96. The ideal way to analyze a title like this — which is competent in what it offers — would be to write a purely informative review without giving it a score.
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Like a Dragon: Infinite Wealth is the extension of its own protagonist. It's a unique game that manages to swim against all the odds of a rigged industry and still deliver a brilliant experience. It's one of those occasions when it's necessary to drop that tired cliché and say that it's a product that reminds us why we love video games.
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After an apparently troubled development, Granblue Fantasy: Relink reveals itself to be a pleasant surprise. Though it may play too safe for certain aspects, it manages to sneak into success amidst the genre colossi. This feat comes by imprinting a unique quality, mixing solo campaign with a usual style for multiplayer RPGs. Thus, the game makes a fluid transition like a humble invitation for the more traditionalist player, showcasing how this mode can be very fun.
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Thus, Avatar: Frontiers of Pandora is what one would expect of a soulless licensed game on the PlayStation 2/early-PlayStation 3 era. The main different is the monetary correction of inflation, updated to what one would expect to pay for an open world title in the current industry.
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Like a Dragon Gaiden: The Man Who Erased His Name is not a perfect product and cannot remotely be recommended as a gateway, especially since the other games in the main series do a more competent job of offering a robust experience. However, it does a good job of encapsulating the characteristics of the franchise and offering old school fans a last dose of the Dragon of Dojima, now in his twilight as a protagonist.
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The Lord of the Rings: Return to Moria is interesting, but niche. Anyone who is a fan of both the survival genre and Lord of the Rings will find a gameplay title that will require dozens of hours to be properly explored, especially with other players in multiplayer. However, it is worth highlighting that, for the uninitiated, there are other more innovative and/or inviting options.
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Despite being flawed, World of Horror is still interesting. Although it seems different, it only flirts with experimentalism, since its main proposals have not only been previously used in the industry but also executed with better propriety, such as killer7 and The Silver Case, both from Grasshopper Manufacture and which focus on construction of a complicated plot conveyed through unconventional gameplay and a deliberately disorienting interface. Still, it's impossible to say that the product worked on for years in early access by developer panstasz is incompetent. It's a valid and very pleasant option for a quick game on a rainy night.
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