João Pedro Boaventura
Basim's story, while disappointing in some aspects, has a nostalgic bittersweet taste to the true veterans of the Hidden Ones order, as Assassin’s Creed Mirage represents a sort of homecoming by picking the Middle East as the stage for an adventure in which a clean and silent execution will always be the best way. Full of issues? Absolutely. Objectively limited, a product that is always shadowed by the expansiveness of its direct predecessors, [which are] more robust and concise? Safely. Pleasantly fun? There's no doubt about it.
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The Fabulous Fear Machine is a rather unique title. The idea of a machine capable of offering control over the world through propaganda, fear and conspiracy was very well executed and proves to be a solid example of speculative horror literature, although the plots of the main campaigns left a little to be desired. Additionally, the game system in its raw form is quite functional and manages to fulfill its purpose of using elements from a strategy game to tell its story. However, it remains very limited as a representative of the genre it tries to fit in. If the game had invested more in improving its systems, the superficiality and even the stereotyping of the stories could have gone unnoticed. Likewise, more elaborate and engaging stories could alleviate the linearity of the gameplay.
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Dave the Diver is a product of unrivaled brilliance for the whole package it offers. It is a passionate adventure capable of stimulating the player through a comfortable and inviting atmosphere, which gives us all the time we want to explore and experience it at our own pace. Charismatic, warm, welcoming and thought-provoking, Dave's adventure will certainly be canonized in the same pantheon as other indie classics, responsible for unique experiences that raise the bar for video games as multisensory forms of entertainment.
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Having experimented the demo version some months ago and the supposedly final product now, it's evident that Lakeburg Legacies unfortunately didn't manage to be molded into a consistent product, lacking polish to the point sometimes it doesn't even feel finalized. This is a curious simulator with a really interesting concept but it doesn't live up to its position as a full game. It'd have been a better decision to make it an early access title instead of the full release as it is right now.
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The seventh generation of consoles was marked by a creative peak for the industry, which began to take advantage of the new ways of playing that became popular there, as is the case with both the motion sensors on the Wii and the touch screen on the Nintendo DS. Ghost Trick: Phantom Detective is yet another inventive, consequential title from that era that has finally managed to break free of its shackles to reach a wider audience. Furthermore, with charismatic characters, striking visuals and unique gameplay, the game is one of those fascinating experiences that every now and then arise to remind us why we like video games in the first place.
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Story of Seasons: A Wonderful Life proved to be a Marvelous hit on both a technical and conceptual level. The progression by chapters of the original, which was already way ahead of its time when it was released in the early 2000s, even today follows a nice differential that sets the product apart from other more robust farm simulators. Despite one or another questionable decision that causes the concept of the original to lose some of its strength, the remake is still a solid enough revitalization and finally worthy of the name it bears.
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In the end, the System Shock remake is exactly what you'd expect from a title of this caliber. The original is a true milestone in the gaming industry, and here it's been recreated just right. This means that the player immediately realizes that they are holding something important and unique, but at the same time they don't feel trapped by a simplistic historical record approach. There's a real freshness that makes this recreation live up to its many contemporary spiritual successors like BioShock or Dead Space.
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The Lord of the Rings: Gollum is unfortunately a product that is not only poorly developed, but also poorly optimized, a terrible combination for any video game. Playing it is like being trapped in a title from the early 2000s, a fertile time for a series of licensed games whose production ambition is proportional to their questionable technical capacity.
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Volcano Princess is a fascinating example of a single parent simulator. Once started, it's hard not to lose track of time with long gameplays that go on for hours on end as we try to prove our daughter as the best little girl in the kingdom. Despite the stumbles in the translation and with some bugs, the vast sea of possibilities makes the title worthwhile for anyone who wants a captivating and immersive experience.
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Despite its specific issues, it's possible to consider GrimGrimoire OnceMore a very capable representative of its genre, but, even so, it's hardly inviting for the general public. Even so, this is a respectable entry in Vanillaware's catalogue.
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I really wanted to have a positive experience with Troublemaker. You can see that the developers had their hearts in place. There was also ambition, which is good for creativity. However, none of this is enough if you lack the technical capacity to execute your ideas properly.
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Mato Anomalies is not a bad game, but the impression is that everything in it could be significantly improved. Combat works, but lacks variety and some system that differentiates it from other examples of the genre. The story is interesting and manages to entertain, but it lacks some singular idea that makes it unique. The presentation manages to carry the title, but could have received a more thoughtful finish to make everything even more captivating.
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Taking an objective look at what the franchise has already achieved with its most recent titles, selling Like a Dragon: Ishin! as a remake may have been a wrong strategic decision, since several of its systems were not revitalized to the point of living up to the nomenclature, remaining archaic under a modern look. In addition, the slower and more bucolic tone of both the atmosphere and the narrative makes us understand why the original Ishin was ignored for a Western release. With that in mind, it becomes a little difficult to recommend it for newcomers to the franchise, but for those who are already familiar with all of the series' recurring flaws, it's a solid enough experience.
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For a game in its niche, Gungrave G.O.R.E is all it really promises. The problem is not getting out of that comfort zone. The fact that I'm part of the niche (and I particularly liked the result), doesn't mean that everyone should do it.
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Voice of Cards: The Beasts of Burden follows an interesting product and is even worth playing — especially for the boldness of making the narrative official within the Nier/Drakengard mythology — but, by comparison, the direct predecessor ends up being superior as a gaming experience. However, this does not make a new Voice of Cards, in the near future, repeating its usual structures and within this comfortable periodicity, not welcome.
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Overall, Dusk Diver 2 improves on several aspects of the first, with a greater focus on improving the fluidity and diversity of the combat system. However, other peripheral aspects, such as sidequests, variety of enemies and side activities, remain without significant improvements. Those who enjoyed the first Dusk Diver will probably have a positive impression of the second one, but it hasn't quite reached the right point yet to break the bubble and reach a wider audience.
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MultiVersus is good and it's worth investing some time in it even if it's just to get to know it. However, what is observed is its potential, which sees a promising future on the horizon by fixing some balance and launch problems. Over time, they will usually be fixed and will certainly make MultiVersus become a protagonist within its genre by being able to unite the strength of Warner characters with a minimally competent production, something that other platform fighting games haven't even come close to.
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Stray is a hack, as it takes things the internet endlessly reproduces as memes — cats, cyberpunk aesthetics, lo-fi, vaporwave — and condenses it into a single product that has gotten enough exposure to be intensively commented on by its audience. It is not necessary to do more than the minimum, as it takes advantage of loopholes in the system to succeed in its objective. In this respect, Stray is, without a doubt, an unquestionable success.
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AI: The Somnium Files: NirvanA Initiative is a respectable sequel, capable of being enjoyed by those who haven't played the first title and highly recommended for science fiction or detective story enthusiasts, fans of Japanese animation or for those who appreciate all these themes at the same time.
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Lost Judgment - The Kaito Files stands out as an extremely welcome revisitation that introduces us to a very interesting character who, unfortunately, ends up being sidelined to the detriment of the titular main character, with an agile plot worthy of the franchise.
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