Farley Santos
- Hollow Knight
- Hades
- Slay the Spire
Control Resonant has a solid grasp of the elements that made the first game stand out and finds interesting ways to expand upon them. The distorted Manhattan, gravity shifts, and agile combat create an engaging adventure, though enemy repetition, customization limitations, and some uninspired content hold the game back from reaching its full potential.Ultimately, Control Resonant is a great experience and an excellent expansion of the universe created by Remedy. It may not be the reinvention its premise might have led us to expect, but it is a sequel that finds new ways to play with the strange and demonstrates that there is still plenty of room to explore within this universe.
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Another Eden succeeds by revisiting the classic JRPG formula. The turn-based combat is enjoyable, time travel creates varied narrative scenarios, and the soundtrack effectively elevates the adventure's atmosphere. However, the game never quite shakes off its mobile identity, suffering from limited exploration, underdeveloped characters, and visuals that aren't always fluid. Ultimately, it is a pleasant but forgettable experience, hampered by the feeling that it is an adaptation unable to fully break free from its origins.
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Moonlighter 2: The Endless Vault preserves the core idea that made the first game special while carving out its own identity through deeper combat, greater equipment variety, and a more focused roguelite structure. Exploration, relic management, and shopkeeping remain tightly connected, creating a rewarding gameplay loop that tests both combat skills and resource management. While repeated expeditions and grinding can become tiresome over time, the overall experience remains strong, offering plenty of room to experiment with weapons, temporary upgrades, inventory organization, and profit-maximizing strategies. Despite making significant changes from the original, the sequel turns its new direction into a cohesive and enjoyable experience.
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Combolands has a solid foundation, turning an unusual idea into an engaging experience at its best, with an intuitive mix of building, positioning, strategy, and combos that still rewards players who take the time to master its deeper interactions. The variety of guilds, items, builds, progression, and difficulty levels provides plenty of reasons to keep playing, while the satisfying evolution from an almost empty island into a small machine of chained effects is particularly compelling. However, slow structure unlocks, limited map variety, and some unclear mechanics keep the game from reaching the full potential of its premise. Even so, I enjoyed Combolands considerably, and with more polish and variety, it could turn a very good idea into something truly impressive.
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Splatoon Raiders delivers the fast-paced, satisfying combat the series is known for, with a solid selection of weapons, gadgets, and customization options that make battles against Salmonid hordes enjoyable. However, its campaign becomes repetitive, underuses its most interesting mechanics, and relies heavily on grinding, which hurts the overall pacing. While it lacks the creativity of previous entries, the game remains an entertaining and content-rich experience, particularly for players interested in tougher challenges or multiplayer, making it a competent, if somewhat uninspired, addition to the Splatoon universe.
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Dark Scrolls presents an intriguing concept by blending platforming, shoot ’em up, and roguelite elements within a charming retro-inspired aesthetic. Its diverse cast of characters, enjoyable co-op gameplay, excellent pixel art, and fast-paced action stand out as key strengths. However, the execution falls short of its potential, with imprecise controls, frustratingly unfair moments, uninspired level design, and repetition setting in too early. While there is some fun to be found, these shortcomings ultimately prevent the game from maintaining its appeal from start to finish.
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Kabuto Park captivates with its charm, welcoming atmosphere, and the way it transforms the simple activity of catching insects into an adventure full of personality. The beautiful illustrations, charismatic creatures, and nostalgic setting help make the experience memorable, even with fairly simple mechanics. Its short duration and lack of additional content prevent it from going beyond a more modest offering, but this doesn't diminish its merits. In the end, it's an unpretentious, enjoyable adventure, perfect for those who want to relax for a few hours.
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Moonsigil Atlas stands out in a crowded genre by introducing a creative, shape-fitting board mechanic that adds a compelling layer of strategy, further enhanced by high build variety and distinct character playstyles that significantly alter each run. While the game faces some hurdles with structural repetition and a somewhat generic setting, the core experience remains highly engaging. If future updates successfully expand content variety and refine its existing systems, Moonsigil Atlas has all the potential to evolve into an even more memorable experience.
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Mina the Hollower delivers expansive exploration, a world full of personality, and a constant sense of discovery through its varied situations and inventive systems. While the journey occasionally stumbles with cumbersome backtracking, some combat limitations, and minor frustrating moments, these issues never overshadow the overall experience. Few games manage to turn seemingly simple mechanics into something this creative and engaging, and with memorable encounters, secrets hidden everywhere, and an island that always feels ready to reveal something new, the game proves there is far more beneath its retro-inspired surface than first appears.
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ZERO PARADES: For Dead Spies delivers a dense and engaging narrative experience, standing out through its strong writing, memorable characters, rich world-building, and the freedom it gives players to approach challenges in different ways. Its unconventional take on espionage stories, combined with a melancholic atmosphere, striking visuals, and Hershel’s distinctive personality, creates a captivating adventure from beginning to end. However, the experience is held back by an overreliance on luck, occasionally vague progression, underexplained mechanics, and a sense of familiarity in some of its ideas and structures. Even so, despite living in the shadow of its predecessor, the game proves it has enough identity and quality of its own to deserve recognition and appreciation.
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Saros delivers an excellent mix of 3D action and bullet hell combat, with fast, tense, and satisfying battles supported by a strong cosmic horror atmosphere and Arjun’s growing paranoia. Its permanent progression system reduces frustration without removing the challenge, but the experience becomes repetitive over time due to limited build variety, simplistic regions, and shallow progression. While still a great action game for fans of intense and difficult experiences, the lack of diversity keeps it from reaching its full potential.
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Sol Cesto presents a creative concept, with a probability-based system that generates tense decisions and interesting moments. Its dark atmosphere, striking visuals, and distinctive mechanics help build a unique identity, even if the execution doesn’t fully explore the potential of these ideas. In the end, the experience is more likely to appeal to those who enjoy taking risks and don’t mind repetition or the strong influence of chance. On the other hand, those looking for something more elaborate, with greater strategic control and consistent variety, may find reasons to be disappointed.
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Pragmata presents creative ideas, particularly in how it blends shooting and real-time hacking to create intense, attention-demanding moments. The relationship between Hugh and Diana adds charm and helps sustain interest, even when the story leans on familiar sci-fi elements. Combat, especially in chaotic encounters, is exciting thanks to a solid variety of enemies and tactical options. Despite some noticeable limitations, such as repetition and a more guided structure, the game remains engaging due to its consistent pacing, well-crafted world, and unique concept, ultimately standing out as a distinctive experience that may not fully reach its potential but still delivers a memorable adventure.
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Minos builds an interesting foundation by reversing the traditional role and turning the labyrinth into an active defensive tool. The combination of planning, traps, and direct intervention with the Minotaur creates tense and rewarding moments, especially when strategies begin to flow naturally, while the challenging campaign and steady progression help maintain engagement despite frequent defeats. However, repetition and limited content variety become more noticeable over time, with a lack of trap diversity, predictable level structure, and some visual clarity issues weakening the pacing and diminishing the impact of its strongest ideas. In the end, Minos presents strong and intriguing concepts, but still needs more diversity and refinement to sustain its long-term potential.
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Rivals of Aether II presents a very solid foundation, with fast-paced combat, a variety of characters, and mechanics that work well in both casual matches and more technical levels of play. At the same time, its almost total focus on competitive play and the lack of solo content leave important gaps, especially for those who don’t intend to commit to online play. Even so, in local matches, the experience changes completely—it’s easy to get drawn in and have fun with the chaos of the fights. In its current state, it’s a game that already delivers good moments, but still feels like it’s in the process of growing. For those who enjoy learning, testing their limits, and gradually improving, there’s a lot of value here. For others, it might be worth keeping a closer eye on its development before fully diving in.
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Shinobi: Art of Vengeance – SEGA Villains Stage DLC features memorable battles against well-designed and challenging bosses, which clearly stand out within the experience. On the other hand, the stages fall short, with linear progression, limited use of Musashi’s abilities, and a timid exploration of the thematic potential of the represented worlds. In the end, it’s an expansion that works better as a challenge-focused add-on rather than an essential addition. For those seeking intense confrontations, there are some strong moments here; however, players expecting variety and more creative exploration may come away feeling it was a missed opportunity.
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Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Let's Go to Belabel Park functions as a competent update, bringing improvements and content that expand upon what already existed, but without significantly changing the overall experience. The new activities and additional modes offer fun moments, especially in multiplayer, but often stumble on simplicity or the reuse of previously seen ideas. The technical improvements and accessibility features are welcome, albeit basic, and help to make the package more complete. In the end, it's a pleasant and functional version, but one that is hardly essential for those who have already explored the original adventure, serving more as a complement than as an evolution.
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Neva: Prologue returns to the original universe by portraying the beginning of the bond between Alba and the young wolf, preserving the agile combat, challenging platforming, and striking art direction—now with a darker tone. The new puzzle ideas and enemies add variety and increase the difficulty; however, they are underexplored due to the short length. Although it delivers intense and visually impactful moments, the sense of more of the same and its brevity lessen its overall impact. Even so, it is a recommended expansion for those who wish to revisit this story from a new perspective.
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Lovish is a pleasant retro-style experience built around simple controls, brisk levels, and light humor, delivering a competent 2D adventure with a fair number of secrets for players who enjoy exploring off the beaten path. However, it is also a limited and occasionally repetitive game, with many sections failing to leave a lasting impression and rarely pushing beyond the basics. Optional challenges and hidden content help soften these issues but don’t fundamentally elevate the experience. Ultimately, Lovish is a fun and well-executed journey that succeeds at what it sets out to do, even if it never truly stands out.
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Cairn builds an experience centered on climbing as the core of its journey, where direct movement control, survival elements, and constant planning make every step forward feel earned, reinforced by a solitary and contemplative atmosphere that explores themes of perseverance and achievement. However, its strong commitment to realism can sometimes hinder the experience, as structural repetition, slow pacing in certain sections, and high difficulty may become tiring. Even so, these issues do not undermine its overall impact: Cairn remains true to its vision of portraying a demanding and deeply personal conquest, offering a memorable journey for those willing to embrace its pace and challenges.
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