Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
The odd and pretty creepy game show implementation is a nice touch, but since your success is heavily at the whims of the RNG gods it’s tough to get invested in
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A terrific return to the early days of first-person shooting that honestly feels terrific and plays really well… though perhaps mostly made for old-heads
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While getting started and dialed in to how the game’s various weapons work can take a moment, this is a roguelike that doesn’t feel quite like any other and that’s exciting
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While it has a humble low-poly look, and in general it’s pretty low-intensity most of the time, this actually plays reasonably well for a budget outing
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While it looks pretty good, performs well enough, and should have appeal for city-building fans, as a newcomer it wasn’t as good at onboarding as I’d expect
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While people seeking out intensity will absolutely find it here, unless you have friends to tackle the trials with this may not be a great match overall
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A competitive mini game collection that’s geared more to families with younger gamers and Sanrio fans that has some good ideas to boot
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An unusual but inspired mix of Match 3, strategy, roguelike concepts, and… biting commentary?!?!
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While the individual games tend to move a little slowly and take a while, this is one of the best video game implementations of a strategic board game I’ve seen
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An RPG experience that’s heavily story-driven, and seems to have plenty to say, but may be a bit of an acquired taste
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With deliciously detailed and often horrifying pixel art driving the experience, this is an indie horror game that demands some attention
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Somehow a mix of Halloween theming, cozy vibes, strategy, and puzzle elements that works reasonably well
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Closing out the reboot trilogy, Shadow runs with a darker tone and story, but plenty of satisfying action beats as well
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Offers a terrific mix of action, adventure, strategy, and Marvel-ous fun, but it’s also unfortunately a bit crash-prone at the moment
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If you’re going to come for one of Nintendo’s classics, you really need to step things up
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While I appreciate the creepy setting, and the fact that it isn’t technically a walking simulator, this is still a pretty plodding affair that struggles to be compelling
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While for the most part there aren’t many original ideas here, combining different classes and their synergies can also keep you well occupied
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While a relatively simple grind in the end, there’s something oddly engaging about it, destroying so much in the name of simply saving a cat
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While the concept is odd enough to help prop up the experience to a degree, at some point its middling mechanics and play struggle to justify its price tag
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A delightfully odd, creepy, twisted, and yet clever adventure full of laughs and unexpected surprises
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