Justin Nation's Reviews
Strangely enough this isn't my first rodeo, back in the day I wrote for the N64HQ as well as a few other outlets on freelance gigs but then when the HQ closed I decided to step it up and started The 64 Source. As the first word of a follow-up system to the N64 began to swirl I then decided to venture out into completely new territory and started OperatioN2000, where I had very little regular reputable news to share. With no other options I decided create my own content focused on profiling key developers and their current relationship with Nintendo or "dream games" where I saw opportunities for Nintendo to dust off classics or recently-made games and do something new with them on improved hardware.
This was all going pretty well until my wife and I decided to have our first child and I then decided that it was time to hang it up and focus on my family. As I closed down both sites I did decide to partner with Billy Berghammer, another former N64HQ writer, who had created his own site, PlanetN2000. We agreed to move over the relevant content from the older sites to his and on top of that I had taken a grad school class in programming in ColdFusion and decided to offer to code the front-end and back-end for a new version of his site. Through these efforts the newer and more complete Planet GameCube was born! While I would occasionally contribute to that site, helping do things like working out Louie the Cat doing rumors and other odd things, I eventually decided to stop as my family obligations grew.
While I had continued to follow Nintendo through both the Wii and Wii U eras my TV time was limited enough that I began playing more PC games again. It is in the PC space that I began to play a number of independent games and they started to be the games I enjoyed the most. Between their lower price, their often less traditional gameplay and approach, and their great variety I was hooked!
With the launch of the Nintendo Switch I was already excited by the possibilities. The portability factor alone meant that I would have far more options and places I could play away from the TV, and games like Breath of the Wild looked impressive. With my oldest daughter poised to start her senior year in high school and my youngest finishing out junior high I started to see an opportunity to get back into amateur games journalism once again with what is now Nintendo World Report as well but I'd initially just thought about writing some editorials periodically. Then, right before the launch of the system, Nintendo had their Nindie-focused presentation and I saw my two most beloved gaming worlds colliding. The games I had been playing on my PC could now be played in a portable way and on Nintendo hardware! Being the type who tends to work against the normal current the concept behind Nindie Spotlight was born!
Very much like its predecessor, there’s something somewhat relaxing about clicking away and developing your garden, but it’s still a very limited experience
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Packs a pretty flashy side-scrolling shooting punch for a very reasonable asking price
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While its shrunk down world invites exploration and can inspire some wonder, it’s also a bit clunky and hard not to get stuck comparing to some contemporaries
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Seems to be working to try to bridge turn-based RPG storytelling with deckbuilding, but doesn’t do either terribly well in the end
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A successor to the legacy of Geometry Wars has arrived, and it’s here to kick your ass while looking and sounding great doing it
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If you’re seeking a pretty minimalist retro platformer that delivers a reasonable challenge, it works, but you’ll need to play it with your D-Pad for best results
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There’s a cool idea at work here, turning the traditional fighting game into a card-based battler, but outside of the novelty it wears a bit thin overall
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Throws a lot of elements and ideas together, and it can work, but it also kind of gets in its own way with its controls and ironically lacks ultimate depth
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While on the gameplay side the dungeon-crawling meets deckbuilding works nicely, the game’s creative direction (or lack thereof) makes it tougher to whole-heartedly appreciate
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Combining elements of strategy, action, and roguelike randomness, there’s plenty of chaos to enjoy here
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There’s just something about being able to punch Nazis and solve elaborate puzzles on the go that is uniquely satisfying
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Perhaps unsurprisingly, this game is utter s#!t unless you’re entertained by the same 5 basic levels (with the same basic gameplay) on repeat forever
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Taking the side-scrolling precision platformer and adding a variety of traversal skills to the mix amps up the difficulty and variety, so be ready for some frustrations
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While in general I’m not a fan of clicker titles, there’s just enough meat on this game’s bones to make a case for itself
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While it tries to bring some attitude to the table to spice things up, there’s no question that its gameplay is bland and gets repetitive quickly
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More so than most old school games converted to be played on modern consoles, this one has me wondering “Why?”
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While it pretty cool and moody aesthetic, and its dimension-switching puzzling can be engaging, not everything works as well as it could
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If you’re up for a mix of making recommendations to customers and enjoying some colorful characters with their quirks and drama, this could be a good time
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While I can appreciate the desire to build on the original title and add new elements, stepping away from the original’s simplicity may not have worked as well as hoped
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Has some interesting ideas that add some challenges to the classic table-waiting sim, but that also makes its intended audience more of a question mark
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