There’s one other feature that is fun and worth mentioning, which is that it’s also possible to play the black and white versions of these games thanks to the color filter options. If you’ve yet to read our history of NeoGeo Pocket Color feature, SNK originally launched a colorless version of NeoGeo Pocket—only to be aghast to learn that Game Boy Color would debut soon after. Not wanting to be instantly outstripped by Nintendo’s latest handheld, SNK swiftly updated to NGPC soon thereafter, and the rest was history. SNK has been doing wonders keeping its back catalogue of games alive through retro hardware and compilations like NGPC Selection Vol. 1, and we sincerely hope that fans take the time to pick this one up for themselves.
For those who still keep to the old ways, though, this is the real deal. There are plenty of retro games, including some widely lauded ones, that I feel missed the mark with ill-considered gimmickry, boring level design, and smug pandering. Cyber Shadow’s not that. It’s not a winking nod or cynical nostalgia bait. It’s a worthy successor.
Super Mario 3D World + Bowser’s Fury isn’t perfect, but it gets close. The gameplay is superb, the visuals are improved on Switch, and there is so much to do and see that players will be busy for hours. Switch has been a godsend for software that didn’t get the shot it deserved on Wii U, and 3D World is definitely a game that more people should play. Online multiplayer is a tad lacking, but if you’re out for an expertly crafted, stunning platformer, this is the premier Mario game on the console.
Still, after having aired my own personal opinions on the core gameplay of Dead Cells, there is nonetheless a lot of cool new stuff to see in Fatal Falls. If you love Dead Cells and want to expand your runs into three new zones, fight a new boss, and obtain new weapons, then you can’t go wrong with Fatal Falls.
Though the game has nice visuals and is the continuation of a creative series, Two Realms failed to maintain the magic Drawn to Life had on DS. Unfortunately, my disinterest in the story kept me unmotivated to wait through cut scenes to get to the next levels. Levels could be fun, but they could also be terribly too easy or frustratingly hard. The best moments in the game are dispersed too far apart and they don’t feel worth the hassle to get to.
Ultimately, Kolumno is an interesting concept and will likely be appealing to some players. There is gratification to be had when completing the levels and watching them play out perfectly feels like viewing a satisfaction compilation video on YouTube. However, the frustration in repeated failure on the same level or the controls that are awkward enough to break the relaxing feeling of the game overshadowed the positive moments.
Though it isn’t the perfect space game, it’s a pretty darn good one. It gives you so much to think about, but it never feels overwhelming thanks to the three difficulty settings. A casual player will have a great time with the Explorer setting, whereas fans of resource management games who love to strategize will enjoy the Veteran setting. The game is also educational and a great way to get newcomers interested in space.
Fans of strategy and deck building games are likely to enjoy DungeonTop. Its appealing visuals and huge customization potential gives it a lot of replay value. However, replay may happen sooner than you think due to the game’s base difficulty or bugs that force you to restart.