Please, Touch The Artwork is an excellent little experience that cleverly combines intuitive, pensive puzzle mechanics with art history and humour to create an interactive exhibit you really shouldn't miss. If you've got any interest in modern art whatsoever, you're sure to enjoy this gem, but even puzzle fans who don't know their Picassos from their Pollocks would do well to browse these galleries. There's really nothing else to say. Do what the title says.
For Trek-starved fans with Nintendo consoles, Star Trek Prodigy: Supernova does a good job - far better than you might expect - of channelling the show's spirit and appeal into a light, kid-friendly co-op adventure with plenty of puzzles. By tapping into those Trek tenets of friendship, cooperation, and problem-solving as a team, Tessera Studios has created something far closer in spirit to the series than any dry space sim, even if (much like the inexperienced crew running the Protostar) it can often feel a little rough around the edges. It's not set to stun, then, but it shows plenty of promise, especially if you have young cadets eager to enlist.
As a group, Abba sits alongside only a handful of the world's biggest acts - The Beatles, Queen, and perhaps only a couple of others - with the cross-generational, mainstream appeal to support a multiplayer music game like this. We'd wager even non-aficionados will be drawn in by the sheer strength of this most familiar and indestructible of pop music songbooks, and the variety of modes here, machine-tooled over many years of iteration and repetition for the long-running Let's Sing series, offer enough variety to engage just about anyone who's ever tapped their foot to any of these tracks, Developer Voxler took absolutely no chances here; Let's Sing Abba is exactly what you think it is. And for that, we were thankful.
Going in with diminished expectations no-doubt coloured our impressions, but our brief time with Toree 3D was undeniably delightful. For significantly less than the price of a decent cup of coffee, you get an enjoyably bite-sized, colourful 3D platformer with great music and a fun aesthetic that doesn't take itself seriously in the slightest — and it doesn't stick around long enough to get boring, or for its weak points (and inevitable lack of depth) to become an issue. Big studios who feel obliged to stretch games out for dozens of hours could learn a thing or two from its brevity.
But, what is Florence? It's an evocation of the beauty, sadness and hope that comes from any human connection we make in our lives, whether with art, nature or another person. It's a succinct and incredibly successful exploration of moments you'll recognise from your own life, and the way it mirrors thoughts and feelings through small gameplay mechanics makes it one of the most affecting experiences we've enjoyed on Switch, or any other platform.
Approached with the knowledge that this is a full-featured side-dish, you'll have a very good time hacking and slashing your way through Calamity Ganon's minions in Hyrule Warriors: Age of Calamity; just remember that despite its sparkling presentation, it is still not a Zelda game. What it is is a brilliant Zelda-infused Musou experience filled with varied and satisfying combat and Breath of the Wild additions that work beautifully within the boundaries of the Warriors template.
Veterans of the first game won't be expecting a technical tour-de-force, but Deadly Premonition 2 still manages to underwhelm in pure performance terms. However (and this is a big however), it's a game with real character and it's very tough to dislike, even as you stutter your way around Le Carré on your skateboard. If you've ever been intrigued by the original, we'd recommend giving this a go. It's janky and derivative, yes, but it's also irresistibly wonderful and strange, and there's no other video game quite like it.
On paper, searching a large database of phone-filmed video clips doesn't sound too exciting, but Telling Lies offers an exhilarating few hours of detective work thanks to clever construction, strong performances and exceptional polish. Given that the game takes place almost entirely in windows on a virtual desktop computer screen (and would therefore seem 'at home' on PC), it survives the transition to Switch entirely intact. While there's not much incentive to reopen the investigation once it reaches its climax, uncovering Telling Lies' web of relationships and intrigue is a case definitely worth taking on.
Farming Simulator 20 won't be for everyone, but if you're after high-octane, instant gratification, why are you sniffing around something called 'Farming Simulator 20'? It requires time and devotion – if you're not one to enjoy the long, languorous journey you'd be better off sticking to more abstract farming sims. Once you get into its low-key repetitive groove, though, there's a wealth of wholesome, calming work to get lost in and a satisfying flow to cultivating a field, sowing seeds, harvesting, repeating and watching those numbers go up.
Mechanically-speaking, there's little you haven’t seen elsewhere, but it’s a good-looking, fun third-person romp dripping in slimy nostalgia, and the chance to spend time in the company of these old friends – some of them dearly departed – is too good to pass up if you've ever strapped on your school backpack and gone out to catch ghosts in the garden.
It'd be easy to look at the bobcat's resumé, look at this and dismiss it out of hand. Unfortunately, although Bubsy: Paws On Fire has the foundation of a decent runner and developer Choice Provisions knows what it's doing in terms of creating levels with an engaging flow, less than stellar performance, bland and repetitive stages, superfluous gameplay additions and long loads combine to drag the experience down. It's not awful, it's just nowhere near as good as the Runner series and ultimately we'd recommend ditching the bobcat and spending time in the company of Commander Video instead.
Omega Labyrinth Life is a Whopper of a game – delicious and juicy on the poster, but it's really just salt and stodge. If you're after some decent dungeon-crawling filler, it certainly does the job and there's pleasure to be had, but there are far cheaper, more adventurous meals on Switch eShop that are ultimately more satisfying and won't leaving you feeling mildly guilty. If you're a curious onlooker whose interest is piqued, we'd wait for a sale; fanservice isn't enough to justify the asking price at launch for anybody but diehard Omega Labyrinth devotees.
We spent a long time mulling over why Senran Kagura: Peach Ball didn't push any of our buttons. If you find anime ladies with animal features highly appealing, you can probably add a couple of points to the score below. Ultimately, though, Peach Ball serves up a tedious, repetitive story with monotonous characters and pinball tables that can be characterised likewise. Despite a polished art style and a genuinely interesting idea of livening up the arcade game in a way only possible in a video game, we found the end result sorely lacking in the pinball department.
Various factors accumulate to take the shine off Resident Evil 0 in comparison to the original game, but the Switch version showcases it at its best, and even though it doesn't reach the heights of 1 or 2, it provides a shot of old-school Resident Evil for those who like that sort of thing. It looks great on Switch and the ability to play on-the-go helps alleviate some of the frustrations inherent to its old-fashioned systems. Overall, it's very much more of the same, but if that's what you're after, Resident Evil 0 ticks the requisite boxes nicely.
Resident Evil 4 is one of the best video games of all time, and if you’ve somehow managed to avoid it all these years, the Switch edition is a decent, convenient way to catch up – but the fact that the Wii Edition still has a legitimate claim as the 'definitive' version proves irksome. Handheld mode is the biggest draw here and that’s not only where the game’s ageing visuals work best, but also where its control scheme makes the most sense.