It's a big game, it's packed with content, and none of it is phoned in. Every aspect of this game is created to feed into the systems that are at play. I'm 160 hours in and I've still got a lot to do, none of it is filler, and all of it is stuff I want to do. From fun mini-games like Orlog (the dice game that's equal in complexity to Gwent from W3) to the drinking challenges, flyting (Viking rap battles) and more.
Watch_Dogs: Legion is big, it's ambitious, and it pulls off a lot of neat things with the city sandbox. The triumph is the play as anyone system, but also a weakness in that it can create a truly obnoxiously voiced character and personality. It encourages sandbox play and offers a lot to see, and to do. A strong post launch plan could see this really take off.
I always loved my time with Amalur, and I am still loving my time with the Re-Reckoning. What with Dead Kell to dive into, and Naros, with ALL the DLC from the first run of the base game packed in with it there's a lot on offer here and the price is decent. You get a complete package, one that doesn't trick you through nostalgia. If you want to pay a bit more, you can also go for the full edition of the game and get the new expansion that's coming in 2021.
Anyone who has played a turn-based game will know what's coming, or at least know how to control their units and battle the forces of the Suffering. There's a decent tutorial which shows you many of the game's early elements, allows you to cut loose and find your feet. Then as you progress you will be given other tutorials, mixed in and these drip-feed the management skills and knowledge you need to get to grips with the other systems of the game. The tutorials are good, solid, and explain everything you need to know.
Fury Unleashed is a solid action puzzle platformer, with rogue like elements and it runs extremely well. The game is short, but there's replay value there and couch co-op for two players -- which is a rarity. A good little package and well made!
Star Wars: Jedi Fallen Order is a great example of what a solid game developer, time, passion, and virtual hands-off by EA can do for a Star Wars game. No hidden charges, no bullshit micro-transactions or loot box rubbish -- just a solid game that entertains and rewards a player for playing it. Top quality!
Once you have some meals to take with you, cooked using the things you grow, you can venture out in your rowboat (rowing devours your energy, especially with big waves) and explore the other islands for materials, crew, secrets and other plants/food that you can bring back with you and use in camp. This gameplay loop is fun, marred a little by the quick drain on your energy. Exploration is going to take you a long time, many repeated trips across the ocean and in some cases you'll only get a handful of materials for your troubles.
If Exodus is the future of the series then sign me up for more. If it's the future of single player games, then sign me up doubly-so since there's not a single scrap of online, micro-transaction, or live service bs in here. 4A have really done me proud with this one. Perhaps I'm easily pleased or I can ignore certain things - not many bugs came up and one graphical glitch happened on the Volga level which has since vanished after a patch. Apart from that, the game is fantastic, and I'm having a blast playing on the harder difficulty now to push myself and my skills even further. I love Metro's world, the design, the aesthetic, and the whole package in general - Exodus takes everything I love about it and amps it up to the next level for me.