Andrew King
That's crucial, because with the 2.0 Update, the game does a lot well. It still isn't an all-time great RPG, but there are fewer hiccups keeping you from enjoying the many things it succeeds at. Phantom Liberty is good, but 2.0 is the rising tide that lifts all boats. It makes Cyberpunk 2077, unambiguously, worth the trip.
Ultros is a fascinating new Metroidvania where bombs and missiles are replaced with gardening tools.
Alone in the Dark is, interestingly, a more communal game than I tend to expect from survival horror. You're frequently running into the other inhabitants of Derceto. I enjoyed talking to them, though the writing isn't especially good, but the game never really delivers on its title and all that company prevents it from ever really getting scary. This is a solid enough retread if you've played through Dead Space and the Resident Evil remakes and want more. But it won't bring many converts to the genre. We'll have to settle for being alone, together, in the dark. Which sorta defeats the entire point when you think about it.
Ultimately, if you like Braid, it’s hard to imagine a better, more thorough, more lovingly crafted reissue of the original game. Though I completed the main game fairly quickly, I’ll be uncovering the secrets of the commentary levels for many more hours to come, and learning a ton more about the medium I love in the process.
But that's a minor gripe that stems more from my love of fictional grimy cities than anything Anger Foot is actually doing wrong. The FPS is well-paced, smartly designed, and looks like a cartoon you would joyously gulp down with a Capri-Sun after school. It can occasionally frustrate, but it gives you all the tools you need to tailor the experience to your taste. It does many things well, and it accomplishes them elegantly. That a game this focused on feet pulled all that off has got to be the gaming surprise of 2024.
As modest as it is, it still accomplishes what it set out to do. It's a good, fun Life is Strange game, and there isn't much else like that. It maintains the delicate balance between campy and comforting throughout, but you just can't help but notice that the tightrope is only a few feet off the ground.
But the game's utter sincerity is a major point in its favor, and these kinds of missteps are a side effect. If I have to put up with some deeply goofy choices in order to get a character as heartbreakingly earnest as Swann Holloway, I'll accept the trade-off.
Lost Records: Bloom & Rage’s second and final episode is a mostly satisfying conclusion. I just wish it could have had space to do more than just wrap things up.
It's a more curated open-world experience than, say, Assassin's Creed Shadows, but it isn't nearly as different from that kind of mainstream triple-A open-world game as its roots would lead you to expect.