At the outset of Bloodstained: Ritual of the Night I could see the castle that would be the major setting for the game. In the distance, even just the sight, I knew there would be an immensity to this game. The quest that Miriam, our protagonist, was on would be daunting and hard fought. Most of all, I could tell a great amount of passion and care went into the creation of Bloodstained.
With that older era comes a much more vague approach to the story that I actually appreciated. It is strange how little you are given to know, but the entire time through the game I always felt like I was progressing towards something and getting closer to my final destination. And each area of the game itself feels like it’s own thing while still fitting with the game’s overall theme, from a doomed lab to an abandoned cityscape, and a wasteland in the middle of a war.