When it comes down to it, the core gameplay is just as fun as it has ever been. Playing with others is what makes this series remain fresh after all these years. People only looking for a single player experience should look elsewhere.
This collaboration between Mario and Rabbids is an important one to have. It allows the Rabbids to shine to a broader audience and it allows Mario to move out of his comfort zone. When you succeed in both of those departments it shows that both of these series can do more when you put your mind to it and pour your heart into making those creative ideas come to fruition. A bold step was taken and I welcome other crazy ideas of this caliber.
Super Mario Odyssey is a culmination of all things Super Mario. It takes the best from its 3D predecessors and combines them in a grand experience that is perfectly paced. The combination of granular platforming mixed in sandbox environments is designed in such a way that gameplay never feels bogged down and provides moment-to-moment fun. While a main hub world is missing, and many fans may miss that, the worlds feel dense enough that there's enough mystery and secrets within them. I'm glad Super Mario Odyssey reinvents the series then even if elements should feel familiar, it creates its own identity. Super Mario Odyssey is a 30+ year celebration of Mario that pays tribute to the series itself and all eras of gamers in general. Odyssey delivers and I can't wait to see where we'll make our next stop.
SUPERBEAT: XONiC is very fun and there's nothing really bad about it. Its main purpose is to make sure the music and your coordination are in line with each other while offering a visual style to keep you engaged. It succeeds in all regards. The track list is enjoyable and the visual presentation is far from lazy. This is a perfect game to play at home or on the go. The game is just shy of 70 total songs which may leave players wanting more, but it's the kind of game where you still have all of these tracks to master because putting good songs on repeat is the name of the game and the beat music lovers should feel.
Ittle Dew from 2013 has always been seen as a game that took direct inspiration from The Legend of Zelda series. Ittle Dew 2+ follows that principle, but adds so much more than the original game and sets out to create its own identity. It's sort of like allowing a game like Zelda to go a little crazy by not being entirely serious and be a well-designed game at the same time. Players looking for sidequests in order to have more to do won't exactly find that in Ittle Dew 2+. Instead, the puzzles and dungeons that are in the game are enough to fill that void. The developer Ludosity created an even better product than Ittle Dew's first outing and this game is sure to please fans of the first game as well as players looking for a puzzle-solving top-down action-adventure in the same vein as The Legend of Zelda. The team has great ideas and I'd love to see what they could come up with if given the opportunity of a bigger production budget.
All-in-all, this is an enjoyable game. The way vehicles handle feel great and despite the lack of variety in courses, they are detailed and beautiful. There's many modes to choose from and playing with others with a similar skill level will be fun. It offers a single player career mode with 150-ish events and you can play it in multiple ways. I'd say it's a bang for your buck. The gameplay is really good, but the surrounding parts aren't up to par. It could just use a few more boosts in the balance department.
Lumo definitely caters to specific crowd and may not be for everyone, but it's easy enough for anyone to be able to play. It creates isometric gameplay which is forgotten in this day & age. Lumo offers a pick-up and play experience and has collectibles worth seeking for those who enjoy going after them.