Vaporum is a well-rounded RPG that properly executes a classic experience with a nice coat of paint. It takes what you commonly love in a more fantasy/medieval setting and interprets it into a steampunk setting. Vaporum looks the part and sound effects and environment ambiance also help sell the atmosphere. The combat is fast, but flexible. And the choices given for certain playstyles make it a worthwhile experience.
The Liar Princess and the Blind Prince is a title that easily grabs peoples attention. The art style invites one to seek it out and uncover what it's all about. The game succeeds in delivering on its visual presentation. Furthermore, it's nice that a touching story is able to pair perfectly with it. The game's length and puzzle-platforming might be its biggest detractor from being an overall amazing experience as those are just *okay*.
City of Brass stands out for a roguelike. It's one of the first-person roguelikes with an underused visual theme that recognizable and feels more realistic than arcadey. The snap of the whip feels great and the opportunity it presents will vary from run to run. The different items, enemy variety and amount of traps will surely test you. It feels good and there's not much more to it than that. It's a roguelike meant for repeated plays until you unlock get it down with all the things to see and unlock. The gameplay might not be everyone's cup of tea, but it has its audience. For something that feels more weighted and isn't a shooter, City of Brass has you covered; not in sand.
Cursed Castilla EX is on Nintendo Switch and it may as well be the best version. In a time where 2D pixel-art have made a huge comeback, don't let Cursed Castilla EX get lost in the shuffle. Cursed Castilla EX respects your time when playing it and Locomalito has certainly earned my respect as a developer after playing it. Fans of Super Ghouls n' Ghosts/Ghosts & Goblins looking for something on par should look no further. With tight controls, carefully crafted levels, hidden secrets and fantastic bosses... Cursed Castilla EX is all-around quality and a polished experience.
At Sundown: Shots in the Dark gets mostly everything right. Responsive controls, a variety of weapons with their own gimmicks, plenty of matchmaking options for any type of player and all the good modes you want in a multiplayer shooter. The stealth mechanic where players can take advantage of the dark certainly adds tension to the fight. It's not the best looker. Maps are themed, but feel rather bland and uninspired in their design. Still far from bad, however. What may separate players are those who got the gameplay down to the meta with not as much wiggle room to show off versus anyone who just wants a good time. In the end, having a good time is what it's all about.
It seems Touhou Project games are a dime a dozen if you've ever heard of the series, but they're all about having fun with characters and using them in different ways. Gensokyo Defenders is a little rough around the edges, but the mechanics in place make for some fun gameplay. It keeps things interesting by adding new characters to join your party who play differently from each other, new map ideas, introduction to new traps and an upgrade system that requires skill points to be spent and applied in any way you see fit. It's a tower defense that feels like more than the usual tower defense and it certainly scratches an itch or two.
Storm Boy is charming, cute, touching and very accessible. It's designed with a younger audience in mind, but can be experienced at any age. Some tales are for everyone. Being very pickup & play, both parents and children can experience an easygoing journey together in this faithful retelling of a classic story of a boy and his pet bird; but mainly his friend.
SNK 40th Anniversary Collection is an awesome anthology of classics that felt about time it should exist. The games included can be debatable, but holding out-of-print or hard-to-find games in the palm of your hands is way cooler than coming up empty. The Museum feature alone really is a blast from the past. The Watch feature is a new innovation that lets players not only witness a playthrough, but control it and resume the game from any point they choose. Overall, this is a worthy package created with care.
I've been a fan of Moonlighter since it was first revealed and after having finally played it I can say it delivered. It's a game that fuses two different genres successfully. At one point you're navigating through floors of dungeons in different ways, fighting crazy enemies using a fun combat system. The next, you're growing a peaceful town and selling your earnings the way you want to through the shop you own. The action is fairly competent and constantly makin' cha-ching as a merchant is gratifying. The visuals are beautiful and nostalgic; the same is said for its music. If the idea of feeling stronger and playing smarter intrigues you, and if the choice to handle your earnings fancies you, then Moonlighter is a worthy time sink.
Rise & Shine not only has great artwork, but it also feels great to play as well. The shooting is solid and feels polished. Its pace is a little more deliberate thanks to the gun & bullet modifiers that require a slight bit of thinking. Levels never felt stale because the way mechanics were incorporated always kept things sort of fresh and because of that it strongly adheres to replayability; which you might be doing since the experience is a short one.