Marta Trivi
Gust Corporation proves its seniority with a solid entry that feels fresh without feeling bloated or too lore-dependant.
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Back to Bed is a game crafted with care that sometimes gives the impression of wanting to drown you in references to painting, more than wanting to surprise you with original levels or ideas.
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With its virtues and its flaws, As Dusk Falls is a more than remarkable experience. A game that bets (almost) everything on a story that is approached in a direct way, without the need to lengthen it to meet the requirements in the duration of a more traditional experience.
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Outdated and boring, Mosaic fails to deliver any interesting or thoughtful meaning --its clever structure is ultimately wasted.
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Sometimes funny but overall mediocre, Good Job! doesn't stand out for its puzzles nor its wacky sense of humor.
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The Occupation it's an intelligent and ambitious game that could have become one of this year's surprises —and maybe it will, when it's properly finished.
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An enjoyable yet surprisingly insecure game that fails to bring its aesthetic and mechanical proposal to any narrative conclusion.
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An interesting artistic, narrative and sound effort burdened by what should matter most --its gameplay.
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Four months after its first part, the Voice of Cards formula comes back with a new story that repeats many of the brilliant ideas of the first game --and most of its flaws.
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A clever but too unpolished adventure game that does a few interesting things in the detective genre.
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It's clear that its creators feel the love for creation that the game tries to communicate, but the end result is too irregular.
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A little too big and a little too unpolished, you can't be mad at A Place for the Unwilling for its high ambitions --you just wish they were properly fulfilled.
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The new title from Intelligent Systems treats its story as a compromise that must be quickly broken out of by resorting to the oldest commonplaces within the genre.
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Short and sweet, Say No! More has a lot to say about privilege and self-assertion.
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A good game for tourists in the Story of Seasons franchise, although not the great place to live longtime fans would like.
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A charming but ultimately inoffensive rom-com with a funny cast and cute pixel art that any fan of the genre will value.
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A fun and clever game that mixes Picross-style puzzles with engaging mysteries, more interesting as the game goes on.
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An interesting game about growing up that needs to be played as much more than a light boozy adventure.
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The value of We. The Revolution doesn't lie in its capacity to amuse or entertain --and that's a shame, because it's a really interesting game that can't figure out how to be fun, too.
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A cool horror game that sometimes depends on jumpscares a little too much.
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