Stephanie Walter
The Sims 4 From Hobby to Business has some strengths, but also a few weaknesses. The new objects and skills as well as the extensive tattoo design are definitely a big plus of the set, just like the beautiful and atmospheric neighborhood and the almost limitless freedom when it comes to your own small business. On the other hand, you have to make sacrifices elsewhere. The terminals with which the Sims pay for entry to a store didn't really convince me, as they take away the individuality of the stores. The old weaknesses also remain. For example, there are once again far too few plots of land available for building and the Nordhaven neighborhood remains scenic despite its great design. On the other hand, the furniture, clothing and accessories, which are very well done with their details, impressed me across the board. It's also nice that our Sims can teach and give lectures themselves.
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I never really warmed to its predecessor, Two Point Campus, and was delighted that the gameplay and humor are so much better suited to Two Point Museum. Even though the title is not very challenging in terms of strategy and management, you never get bored, as the combination of expedition and museum construction goes really well together and offers a lot of variety with the different art facilities. I also really liked the freedom to build and decorate, as well as the loving and funny portrayal of the museum visitors. Two Point County can go on like this.
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With Tomb Raider IV-VI Remastered, three more classics from video game history have been given an attractive face-lift. The graphical implementation scores well and the modern controls make it easier for us to plunge into Lara's adventurer once again. However, if you want to play old-school, you can also opt for the tank controls and graphics of the original. Whether you're an experienced adventurer or a budding archaeologist, the remastered version is highly recommended to everyone, especially because of the unbelievably fantastic locations and the dense atmosphere with its unique selling point. Nevertheless, you have to get used to the somewhat fiddly controls and dusty gameplay. From today's perspective, the typical macho slogans from the 2000s are of course a little too much of a good thing and Angel of Darkness is not really convincing in the remastered version either.
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The Sims still has its own charm today, especially because of very special locations such as the City of Magic and a great soundtrack. The nostalgia could have been so beautiful, but unfortunately the game still struggles with major technical problems, so that testing it was a real test of patience because it kept crashing. At this point, unfortunately, we cannot in good conscience make a clear recommendation to buy the game. The Sims 2, on the other hand, runs flawlessly and is still fun to play with its many great options. The campus and the vacation destinations in particular are really great here and make you want to unpack part 2 of The Sims again. All in all, I was very happy about the trip into the past and I really hope that the technology will also play along soon so that you can really enjoy the retro gaming evening.
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I was skeptical when I read the announcement of The Sims 4 Life & Death, because for me the melancholy theme doesn't really fit in with the very humorous Sims. But when I played it, the pack really won me over. The neighborhood is varied and you can discover a lot here. I was impressed by the look of the new objects and items of clothing and the introduction of a bucket list is also a successful new feature. Although the profession of mortician is unfortunately only a simple job, the reaper career has been implemented well. There is no sense of melancholy here thanks to the pleasant humor, because who hasn't always wanted to ask Death himself for fashion tips? Nevertheless, there are a few drawbacks for me, such as the obligatory rabbit holes and the bugs in the career. In addition, the ability to tend graves, hold funerals and write wills is a bit too much of a good thing for me. But that is of course a matter of taste. In any case, the pack proves to me that it's good for the Sims when the packs are a bit braver and step out of line. I certainly had fun with my morbid Sim playing tarot cards under the full moon.
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I'm a huge fan of the series, but unfortunately Life is Strange: Double Exposure didn't quite hit the spot for me. On the one hand, too little has happened for me in terms of gameplay. Secondly, Max's powers and their development seem too forced and exaggerated. The parallel timelines are a good approach, but the repetitive patterns quickly lead to impatience and confusion. On the other hand, the sequel convinces me again with many of the things I love about Life is Strange: a great soundtrack, intense atmosphere, beautiful locations and a certain melancholy. Because of this Life is Strange feeling, I can overlook the weaknesses, even though I think there have been stronger sequels in recent times.
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Create your own farm with Staxel. What I liked a lot about the game is the huge amount of creativity, which makes it possible to design the little town and your farm to your own likings. Unfortunately the construction of the buildings and some quests turn out quite laborious. Even if in my opinion the simulation doesn't quite reach Harvest Moon or Stardew Valley, farming-fans should have fun while creating their own world alone or together with friends.
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