Arthur Damian
There is something here that can turn into a great series. If a sequel gets made for Kaze and the Wild Masks that leans more into its own ideas and tightens up its platforming, there isn't a doubt in my mind it can eventually become one of the greats.
It’s unlike anything I’ve ever played before, and it’s fantastic how it’s getting a second chance on the Nintendo Switch. I love its core gimmick; I like how it has the Bayonetta-like secret battles, optional levels, and grading system; and there were special moments that made me grin from ear to ear. But I died so many times for often frivolous reasons, used countless healing items, and even said out loud, “I’m not having fun.”
Granted, you could memorize levels through a lot of trial and error and become an Ultracore master. But for me at least, it's not worth the time and effort.
In the end, Wonder Boy: Asha in Monster World is a mediocre game. Uninspired level design, frustrating movement controls, and permanently missable power-ups all contribute to a lackluster experience. When I think the best part of the title is the cute butt dance Asha does when she opens a chest, you know things are bad. Just play Wonder Boy: The Dragon's Trap or Monster Boy and the Cursed Kingdom instead.
When remaking something that is hard on an old console, developers should try to fix any unfair elements while keeping the spirit of the original alive. If you don't bother to touch those things up, you'll end up with mediocrity, time and again. Alex Kidd in Miracle World DX is just that. While the title looks stunning, has nostalgic collectibles to gather, and includes a Classic Mode and Boss Rush Mode as extras, all that extra fluff means nothing if the game itself is fundamentally broken. Ah, what could have been.