Arthur Damian
The Swords of Ditto is not an excellent game. It’s better than alright but not great. The fact that it’s good lies in its charm and writing, not its boring combat and cumbersome design. If you’re a fan of roguelites, give it a spin. Just make sure you bring a companion along for the ride.
Making sure everyone ended up happy was my primary goal while playing. If all that sounds as heavenly as hot cocoa, give this hidden gem a try.
Regardless, Arcade Spirits is a unique visual novel. It has a lot of humor as well as dourness, which will have gamers guessing their fate while simultaneously shaping it themselves. As you go from floor assistant to something much more, you'll find true love along the way. The dream of working a job you adore while finding your soulmate: a hardship in real life, but achievable in a few short hours with Arcade Spirits.
There is something here that can turn into a great series. If a sequel gets made for Kaze and the Wild Masks that leans more into its own ideas and tightens up its platforming, there isn't a doubt in my mind it can eventually become one of the greats.
It’s unlike anything I’ve ever played before, and it’s fantastic how it’s getting a second chance on the Nintendo Switch. I love its core gimmick; I like how it has the Bayonetta-like secret battles, optional levels, and grading system; and there were special moments that made me grin from ear to ear. But I died so many times for often frivolous reasons, used countless healing items, and even said out loud, “I’m not having fun.”
Granted, you could memorize levels through a lot of trial and error and become an Ultracore master. But for me at least, it's not worth the time and effort.