When remaking something that is hard on an old console, developers should try to fix any unfair elements while keeping the spirit of the original alive. If you don't bother to touch those things up, you'll end up with mediocrity, time and again. Alex Kidd in Miracle World DX is just that. While the title looks stunning, has nostalgic collectibles to gather, and includes a Classic Mode and Boss Rush Mode as extras, all that extra fluff means nothing if the game itself is fundamentally broken. Ah, what could have been.
In the end, Wonder Boy: Asha in Monster World is a mediocre game. Uninspired level design, frustrating movement controls, and permanently missable power-ups all contribute to a lackluster experience. When I think the best part of the title is the cute butt dance Asha does when she opens a chest, you know things are bad. Just play Wonder Boy: The Dragon's Trap or Monster Boy and the Cursed Kingdom instead.
There is something here that can turn into a great series. If a sequel gets made for Kaze and the Wild Masks that leans more into its own ideas and tightens up its platforming, there isn't a doubt in my mind it can eventually become one of the greats.
Still, Desperate Struggle is a great action game. It has some fantastic one-liners, the end boss is a sight to behold, and there are a lot of cool moments peppered throughout. If you fully analyze the good and bad, it's no better or worse than No More Heroes. Play them both back to back while awaiting No More Heroes III.
These drawbacks aside, I can heartily recommend Horace to action-adventure lovers. You'll chuckle and shed a tear throughout your playtime while learning the techniques necessary to conquer the gravity manipulation-heavy platform sections. If you're an old soul like me, you'll also appreciate the many references to old-school gaming. Give this genre-defying title a chance if you want to experience something old and new at the same time.
Regardless, No More Heroes is still a blast to play. There's something so satisfying about swinging your hands to slice someone in two. It has blemishes, for sure, but its main gameplay and sense of style win out in the end. The Switch release is the definitive version, bar none, so check it out if you like quirky adventures.
Regardless of these minor quibbles, Spiritfarer is a journey I wholeheartedly recommend taking, even if management sims are not your thing. The main lessons of accepting loss and the importance of leaving something behind are important to learn. The heavy topics your colleagues discuss with you are also necessary to navigate and leave a lasting gut punch. The title is also wonderfully animated and the music is superb, with its main theme receiving a number of variations throughout the experience that well up deep feelings inside of you. Give it a go if you are ready to ugly cry and smile at the same time!