Project Warlock
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Critic Reviews for Project Warlock
Project Warlock is an admirable shotgun blast from the past, but it doesn't really have an identity of its own.
Project Warlock is an excellent throwback to the fast-paced, gory strafe-fests of the '90s. It's got tons of big, meaty weapons, magic attack abilities, some light puzzle elements and an endless procession of freakish hellspawn to blow into tiny chunks across five impressively varied settings. Buckshot Software's debut effort is an easy recommendation for retro FPS fans and one of the better shooter experiences currently available on Switch.
Project Warlock is a real delight; impeccably put together, looks fantastic, and feels great to play. Some niggles over high difficulty at the beginning and a clunky radial menu but retro fans will be delighted.
Project Warlock is a Doom-like that packs a punch. The levels are full of secrets, the enemies have a great range of behaviours, and the weapons – boy, the weapons – are a joy to use. Add all of that to the 60 levels to learn and explore and the challenges provided by the higher difficulty levels and you have a winning formula. Even if the pixel graphics aren't your usual cup of tea, Project Warlock is more than worth your time. This is a journey to Hell that is well worth the ride.
Project Warlock is just a damned blast. You could say this is the best version of Wolfenstein 3D ever made. Hell, it even tops the original Doom in some categories. It certainly won't win awards for originality, but this is a true work of passion that pays off in the end.
Project Warlock's speedy gunplay, rockin' soundtrack, and armory of slick weapons combine in a way that make it a bit more than a repeat of past Dooms and results in a game that's bigger than the sum of its many recognizable parts.
Project Warlock is a fun, affordable ($14.99 USD) homage to a bygone era of first-person shooters that did not hold your hand and only allowed you to progress after you earned it. Fast-paced gameplay, tight, secret-filled levels, a fitting soundtrack, and sprite-based graphics all add up to a game that feels ripped from another era, while introducing a few ideas of its own to keep things fresh. Some balancing issues and an occasionally-glitchy weapon wheel hardly detract from what is ultimately a modern blast from the past.