Lee Bradley
Overwatch abandons a lot of what we've come to expect from multiplayer shooters to create a fresh, exciting, fantastically entertainingly experience. I may never play anything else.
There's some good ideas and nice execution beneath Homefront: The Revolution's terrible performance and dodgy design. Very occasionally, everything lines up to make for a unique experience. However, the fact that the game was even released in this poor state is terrible.
The Dark Souls games remain a high-water mark for the action RPG. Uncompromising, occasionally infuriating, yet constantly rewarding for those with the correct level of patience and dedication, Dark Souls III is a fitting end to a fantastic trilogy.
A co-op, third-person cover shooter with a whole load of loot-based, ability upgrading, gear crafting, stat levelling stuff built in, The Division is an entertaining game. If you want to play through all the content and move on, you'll have a good time. If you've a weakness for loadout-tinkering and don't mind grinding, it could be your new obsession.
A fun, familiar experience, Action Henk is a lovely little one-more-go arcade racer that’ll have you attempting levels over and over to shave a few milliseconds off your time. You’ve done it all before, but that won’t stop it putting a smile on your face.
With a wealth of new ideas, including taming and controlling animals, a non-linear story and an upgradable village hub, Far Cry Primal isn't just Far Cry 4 with cavemen. Much of the gameplay will feel familiar, but the additions are just about enough to keep it fresh.
This year's most beautiful game so far, Unravel doesn't quite display the design prowess to match its wonderful visuals, but it's nevertheless an enjoyable, charming experience. And in Yarny, EA has an adorable new mascot.
This War of Mine: The Littles ones is a powerful, affecting game that covers an aspect of warfare not typically touched by the medium. Telling the stories of normal civilians caught in the middle of a war, it asks: what you would do to survive? The disturbing answer is: anything you have to.
An improvement on its predecessor, Assassin's Creed Chronicles: India is a more varied game that at it's best, is pretty damn good. But a handful of poor choices and underdeveloped ideas hold it back.
Tense, dramatic and unique, Rainbow Six: Siege feels and plays unlike any other shooter on the market. It's not perfect but it can be great fun. We just wish there was more of it.
A solid golf game that suffers from a lack of courses and little in the way of imaginative modes. A step backwards from the most recent Tiger Woods games, Rory McIlroy PGA Tour is not the series refresh we'd hoped for.
Despite its vast scope, The Witcher 3: Wild Hunt tells a personal, intimate and touching story, filled with characters you'll love and hate, and stuffed with monsters to slay. I completed the main storyline in around 50 hours and - yes I know this is a cliche - I've barely scratched the surface. The Witcher 3 is an astounding achievement.
Cramming many of Assassin's Creed's calling cards into ACC: China's diminutive 2.5D frame, while amping up the importance of stealth, is impressive. But too much of the game is flat and uninspired. There's the barest bones of a great game here. Let's hope one of the sequels expands on that promise.
Ori and the Blind Forest excels in so many areas. The fantastic level design, the inventive abilities, the touching story, the wonderful score and of course those scintillating visuals all stack up for one hell of an experience. Demanding a place in your collection, Ori and the Blind Forest is the best game I've played this year.
Zombie Army Trilogy isn't an especially well made game. It's a bit buggy and cheap and it's decidedly dumb. But it's also capable of being really fun. Get online with a few friends, get the beers in, and laugh together as you massacre Hitler's undead army, one squishy head at a time.
Free from Kinect, Frontier has been able to deliver a game that revels in split-second timing and precise controls. The result is the studio's best Xbox game in years that's a brilliantly fun coaster-racing, track-building, building destroying experience in its own right. ScreamRide feels like a reaction to the studio's Kinect work. Where Microsoft's motion-detecting device demanded games without precise input, ScreamRide revels in it. The result is a joy.
Evolve is brilliant in the right circumstances and with the right people, but it's hard to unreservedly recommend to everyone. Those with dedicated teams will get the most out of the game while those in matchmaking will find mixed results. Still, Turtle Rock deserves recognition for attempting - and almost nailing - such an ambitious project.
Fast, silly, disposable fun that excels at couch competition but falls short of our expectations for online play, #IDARB is nevertheless a brilliant laugh. Get a few mates 'round and fire it up for guaranteed giggles.
Saints Row IV: Re-elected may score low in terms of its visual overhaul, but the game's ability to amuse and thrill is undiminished. This is a riotous experience that prioritises fun over everything else and thanks to the generosity of Volition it's bigger than ever, with five extra hours of gameplay in the form of previously-released DLC and the brand new Gat Out of Hell expansion. Not played Saints Row in a while? Give this one a bash.
Saints Row: Gat Out of Hell is the Big Mac of games. You know what you're getting, it's a bit cheap, you enjoy eating it, you don't have to chew and an hour later you've forgotten all about it. Utterly unchallenging and lacking in fresh ideas, Gat Out of Hell is still capable of making you smile.