Carrion is an excellent power fantasy that casts you as the monstrous villain in your own horror film. The wonderfully gloopy animation and conception of Carrion's meaty monster makes it enjoyable to play, especially when tearing through the unfortunate humans that stand in your way. But dull exploration, a lack of memorable environments and disparate gameplay ideas that never really come together, mean that Carrion never truly reaches its full potential.
Creaks is a wonderfully atmospheric game that is ingenious in its execution, with a unique art style and excellent sound design. The sheer number of mind-teasing puzzles can be a little relentless at times, but the way that the game's systems evolve and interact with each other over time is incredibly impressive. If you have any love for brain teasers, you should probably consider picking it up.
Disintegration blends together FPS and RTS elements to create a satisfying gameplay experience, with weapons that feel great to use and battles that will have you constantly on your toes. Campaign missions can be hit-or-miss and the game's storytelling is a little slight, but an enjoyable multiplayer mode will keep you playing once the credits have rolled.
SnowRunner is a slow game, requiring a lot of patience to get through. If you're willing to give it the time investment it asks, then you will find a satisfying experience here, with each contract you take, and each road you traverse, unfolding into one big puzzle to tackle. A hoard of customisation options also allows you to tinker with your trucks to your heart's content. If that sounds up your street, then SnowRunner might be for you, but don't expect to get anything done fast.
There is fun to be had here, especially in some of the more ridiculous endings, but even those are examples of tonal whiplash in a title that plays it straight for the most part. More film than game, The Complex doesn't gain enough from the premise of being interactive - instead, it ends up as a strangely paced movie with a lack of focus and not enough tension to draw players in.