Have you ever played a game that you didn’t hate, nor like, but just felt like nothing? Shakes on a Plane gives me that feeling after playing it from beginning to end, and it doesn’t do anything wrong but it just gives me this feeling of “okay, I beat this… now what?”
Diving into new kinds of genres you’ve never played before can be interesting. Today I dive into the rhythm genre of games. Double Kick Heroes was my start in this genre, but it combines shooting and strategy in it as well. How did this game do at combining these into one? Read and find out.
Have you ever looked at a game and thought it was going to play one way, but it plays another? Well, that is my opening thought with Evergate. When I first saw it at the end of the August Indie World of 2020, I thought it looked like the Ori games because it had a similar art style. Needless to say, I was completely wrong. What followed was a surprise though, as even though it wasn’t what I thought it was going to be, it still stunned me.
There will be games that make you feel like you don’t want to play them because they are so bad. Dread Nautical is that game for me. This game has many things that made me not like playing it, and I will be honest in that I have not beaten this game. I’ve had this game for a bit now, and whenever I start doing a session, I need to stop playing it 5-10 minutes at each time and at this point, I have grown tired. So why do I not like this game? Let’s find out.
Kirby Triple Deluxe had a side game where you got to play with different Kirby abilities in a Smash Bros-like setting. The following year, Nintendo released a small game in the form of Kirby Fighters Deluxe which was focused on that side game. Fast forward to today and Nintendo out of nowhere revealed and launched Kirby’s Fighters 2. Is Kirby Fighter’s 2 worth the purchase? Did I enjoy my time with the game? Or was Kirby Fighters 2 a cheap cash-grab? Read on in order to find out.
Some games you can talk about for a long time but other games you may find little to talk about. Grimvalor, originally a mobile game, is one of those games. Not because it is bad but because there isn’t much to talk about. Despite that, what did I think of Grimvalor? Was it good or bad? Let’s find out.
Puzzle games can either be hit or miss. Either they are easy or way too hard, and quite a few barely hit the middle. With Pode I believe a perfect balance was hit, and while I was afraid of what was coming up, I felt like the game did it great. How was it able to manage that? Read and find out.