Eugene Schaffmeir
Inertial Drift is a fun concept, but that's it.
At every turn Ghostbusters: Spirits Unleashed heads the wrong way. It has a stylized art direction but lacks ambitious cosmetics. It has a story but it is merely a crumb within the multiplayer-first experience. Then there are the great mechanics paired with a lack of meaningful depth. As a whole, the game is content impoverished. The end result is not a game that feels like it is missing something, it feels like it is missing some of everything. If it were to grow and continue as a live service, the team has a lot to work with. There should be a dozen ghosts to play as, and they all could be from the movies. The cosmetics need to be expanded tenfold. Also, if there is nothing they can do in the way of adding more weapons due to the franchise’s limits, there should be classes like Medic and Engineer. Along with a complete re-balance of how playing as the ghost works. There is something here that is fun to play for a shot bit. However, all we are left with is hope that it can grow as a live service.