More than felling each Visionary, however, and piecing together the history of Blackreef, I relished uncovering more about Colt.
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At the end of The Artful Escape, all I could think of were the words he fired back at a heckler, angered by the electricity in the air: I don’t believe you.
True Colors is the best game in the series since Before the Storm, and it will satisfy your narrative craving for a time.
No More Heroes III should be played, if for no other reason than it could have been made by nobody else.
There are, of course, multiple endings, and the minutes leading up to each resolution can be flavoured with violence and revelation, or laced with deceit. The question is: Do we care?
The sequel, by definition, cannot pack the same shock, but it arrives bearing new gifts.
If you squint, you could be playing Outriders—with less satisfying shooting, granted, but with a superior world grafted onto the action.
Art of Rally is that rarest of things: the video game as essay.
Burroughs and Holland do hit on a fine idea: that, if we could peer into the other lives sharing the pavement, like idle channel surfers, we would surely register a jarring shift of genres.
Its skyline is happy to quote at length from Blade Runner, but the poetry is in short supply.