Josh Wise
Atomfall is a quirky new slice of apocalypse – or, at least, of highly localised doom. The setting is Cumbria, in the wake of the Windscale nuclear ...
Our first order of business, with regard to Tomb Raider IV–VI Remastered, is to note that no such games existed. Those contained in this collection...
Citizen Sleeper 2: Starward Vector follows on from Citizen Sleeper, but it keeps its distance. It's set in the same world, where the chilly vacuums...
S.T.A.L.K.E.R. 2 is an independent game, in the truest meaning of the term, and, beyond the hook of its mysteries, you may be drawn to it by virtue of being tired of other things.
A sweet tactical twist on a beloved series, Leikir has paid homage in the best possible way: by doing something new.
Legacy of Kain: Soul Reaver 1 & 2 Remastered is a great way to play two underserved cult classics, with reams of extra material for the devoted.
If you worry that single-player capers with plush budgets and a modest claim on your hours are destined for a museum, hopefully this will delay the entropy.
Animal Well is one of those works that seem to have been scooped out of a single skull: a chilly clump of sweet dreams and obsessions, pleasures and manias.
This is a handsome remaster that will hopefully win over new players, but for those already in love with Broken Sword, something is missing.
There is enough pleasant fun here to divert you, and there are flutters of real invention. You just wish that it ran a little further.
A choose-your-own horror without any fright, The Casting of Frank Stone has an intriguing plot that doesn’t end up delivering.
Star Wars: Bounty Hunter is not, nor was it, a good video game, but this loving remaster makes you think of what may still come.
Conscript may not be a true survival horror, but it taps into that legacy and roots it in fertile soil.
Kunitsu-Gami is exactly the sort of thing we need more of, the kind of game that you kid yourself used to crop up regularly in generations gone by.
Braid is a classic, and this edition features beautifully redone art and music, with hours of excellent developer commentary.
Indika is a must. It stays with you, its heroine is fascinating, and its surreal vision is unsettling. You haven’t played anything like it.
A bright and vibrant world filled with dull combat and a plodding story.
Skull and Bones is a dull exercise in checklist progression, spiced here and there with some impressive sailing.
Fluid platforming and frenetic combat, with some lovely spectacle and a dull story.
If there is any criticism to be made of Jusant, it's that developer Don't Nod – no stranger to over-egging the narrative pudding at times – couldn't hold its tongue, filling the beautifully spartan climb with diaries, logs, and otherwise unnecessary lore. But the game's focus on its core climbing mechanics, and some of the finest art direction we've yet seen, still make this an essential journey.