Josh Wise


60 games reviewed
67.3 average score
70 median score
61.7% of games recommended
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Nov 30, 2020

Where Sackboy: A big Adventure proves most winsome isn't in its play but in the surfeit of its surrounding glitter.

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7 / 10 - The Pathless
Dec 3, 2020

I would prescribe The Pathless to anyone feeling numbed and locked by our days of inanition; it's perfect if you feel your home becoming an isle on the edge of the world.

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What I didn't expect from the new Call of Duty was downtime, and the suggestion, at least in the first half, that guns, while great for going in blazing, can provide just as potent a thrill when holstered.

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Dec 16, 2020

The scenes that have lodged most deeply in my memory are not those devoted to the chases, the shootouts, or the narrow squeaks, but those possessed of a quiet empathy.

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7 / 10 - Hitman 3
Jan 19, 2021

That's why, as much as Hitman III was a pleasure to play, it left me longing for the mood of the old games.

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5 / 10 - The Medium
Jan 28, 2021

Bloober Team has summoned a rich atmosphere, under all that writing, and one or two sequences offer glimpses of a purer game.

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Feb 5, 2021

Who would have thought that the solution to madness might be marriage?

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Feb 9, 2021

It's worth pointing out that few other studios have the confidence to take this approach to horror: not to jolt you with sudden frights or to ration your ammunition, but to probe and puncture your emotional ease by putting foulness in such close proximity to the childish.

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6 / 10 - Maquette
Mar 3, 2021

The puzzles compel, while the narrative stalls, and there is something worthy in that mismatch. I only wish that breakup at its core yielded something worth holding on to.

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Mar 23, 2021

It's difficult not to be bowled over as you watch a feline chef and his staff caper through a culinary ritual of song.

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Apr 5, 2021

If only Naka, staying true to form, had given the whole thing a dose of high speed; his work only holds together when it hurtles past our eyes, growing vivid with velocity.

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5 / 10 - Outriders
Apr 9, 2021

The best time I had with the game was a ten-minute stretch that contained (a) no crashes or bugs, (b) the right level and world tier-essentially, a measure of enemy toughness-and (c) a harmony of tactics, sorcery, and gunfire.

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Apr 14, 2021

In that image lies the appeal-and for some the off-putting twinge-of Oddworld: a bleak and black-hearted concoction, laced with snickering humour and shot through with hope.

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Taro's approach is of a restless rarity; he swaps genres as though trying to scratch an itch.

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9 / 10 - Returnal
Apr 29, 2021

Complex systems are made simple, by committing their clutter to muscle memory, and play-good play, at any rate-requires that you, like Selene, ride its enigmatic loop.

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May 5, 2021

Reaching the credits, I sat back, exhausted and disappointed at where the series had ended up.

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May 10, 2021

Though it comes with a crop of upgrades, and its graphics have been brushed to a smooth shine, what it offers, despite its title, is the joy of the old.

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8 / 10 - Mundaun
May 18, 2021

The game isn't above jolting you with the odd jump scare, but it's far happier to politely trouble your sleep.

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7 / 10 - BIOMUTANT
May 24, 2021

If the DNA of Biomutant sparks a re-evolution of some of the genre's dull spots, perhaps we can forgive the dull spots present here.

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The fun of playing these games, especially these days, lies in the director, Ryuchi Nishizawa, whose approach to genre was one of precise and genial disregard.

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