Will Johnson

23 games reviewed
83.0 average score
84 median score
87.0% of games recommended
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8.6 / 10.0 - Forza Horizon 2
Sep 24, 2014

This title is a blast. The whole "festival" thing just works. It sets a fun vibe without coming off as silly or childish. The racing is serious business, but there are plenty of ways to play that aren't so ardently competitive. The simple act of choosing a car from the garage and aimlessly driving in no particular direction is one of the more enjoyable things I've done on my new Xbox so far. A dizzyingly long list of events to complete seems is counterbalanced with the truncated Road Trip campaign. Online Freeroam offers plenty of stuff to do, and can be a great time with the right cast of characters. And the audiovisual package is a stunning piece of work that can take you by surprise with its majesty every now and again. Horizon 2 is a very good racing game with strong principles, entertaining modes, a ton of events, and an envious catalog of vehicles.

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8.4 / 10.0 - EA Sports UFC
Jun 16, 2014

This is a very solid first time in the Octagon for EA. The foundation they've put in place for the gameplay is something they can definitely work with going forward. In comparison to the last time a game was released with the UFC brand attached, this does lag behind somewhat. Undisputed 3 played a little crisper, a little cleaner, while exhibiting more confidence to the player that he/she can completely wrap their head around all parts of every control aspect with efficiency. A great roster, awesome tutorials, and thorough Career teams up with local support for two as well as a handful of good online options gets things going back in the right direction. And the graphical quality of the fighters is really a sight to behold and is something the development team can display with pride. UFC has some great ideas brewing, and a wonderful base for growth. The next installment would benefit from some consolidation in a few areas while making other "finer points" a bit more accessible.

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9 / 10.0 - Titanfall
Mar 13, 2014

In today's entertainment software landscape, the pure definition of a true "system seller" is a thing of the past. Gone are the days of 16 bit Zelda vs. a more "graphic" version of Mortal Kombat. And the era of complete AAA 3rd party exclusivity, a la Final Fantasy or Metal Gear Solid, is virtually extinct. What we have here is a "limited" release. Something that is better defined as NOT being made available on a certain machine. But for the effect that Microsoft honestly needs right now in its effort against Sony, Titanfall is the weapon that keeps the door open. If this game was out on the PS4, or had plans in the near future for a release, this generation's console war would probably be decided very, very early in the life cycle, with the Xbox One having little chance of catching up. I'm not saying this is the cure all, and will drastically tip the sales scale in the other direction. MS still faces an uphill climb in that regard. The only difference is now they have a much needed bandage for the wound from Sony's early, heavy shot. The wide appeal this title has will be a tipping point for people on the fence about which machine to adopt right now. Currently, I don't believe the PS4 has an equivocal "killer app," nor is one known to the public in these pre-E3 2014 months. As much as a game can be a system seller nowadays, Titanfall is, undoubtedly.

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