I would have liked to have seen shorter load times and a revised inventory management system so that players can more easily avoid spending so much time in their inventory, but these are things that could very well be addressed with patching. Those two gripes aside, Kingdoms of Amalur: Re-Reckoning is an awesome game and a wonderful experience to sink into.
Moon's commentary on the nature of its hero, expressed not only through its narrative but also its entire suite of mechanics, is its toolbox for deconstructing the template of the JRPG. Learning it's a long-lost game from 1997, operating with the inescapable sentimentality and eccentricity of the modern indie scene, underscores how long it took the rest of the world to reach places Moon had already been. Even with its anachronisms, Moon is a surprising novelty.
Post Void is a barrage of garish visual information parading through the interface of a first-person shooter. As either an act of mercy or a concession to humanity, modest roguelite trappings force all of Post Void's noise and fury into manageable dosages. This leaves Post Void as a wonderful party drug, provided you can sustain the party and handle the drugs.
Lithium City's neon violence is a fountain of ideas that expands until it explodes. Its objective may be to clear tricky bad guys out of hostile rooms, but its justification is to force creative and spontaneous solutions out of an evolving set of kinetic problems. What's left on Lithium City's table is a full meal served in a medley of exquisite morsels.
As another varied entry in the expansive franchise, Warhammer 40,000: Mechanicus gives players a gloomy turn-based adventure with enough good ideas and personality to differentiate it from similar titles, while overcoming a few minor downfalls.