Will Silberman
I have faith that more can, and will, be done with Attack on Titan VR: Unbreakable. Despite it leaving Early Access tomorrow, there's a heavy focus on an arcade-styled Titan-slaying experience with mind-blowingly exhilarating movement…and little else. This is a game that I can see myself playing and replaying with friends so long as they're fine with Unbreakable's quirks.
I'm left thinking that Parry Nightmare is meant to be a starter bullet hell title for players unfamiliar with the genre – only because of its brevity and simplicity. While it lacks traditional bullet hell variance and depth to ensure replayability, it contains enough nuance to tell an interesting story while the eyes and ears are treated to a stunning art style and jazzy soundtrack.
La Grange and Fireshine Games have created a unique deckbuilder featuring a fresh froggy thematic in the form of Toads of the Bayou. It might need some additional deckbuilding design depth, but it has enough to hold players over for several roguelike runs.
Metal Slug Tactics is refreshing, leaning into its roots as a charming 90s arcade title while reinventing itself as a tactical RPG. You needn't be a Metal Slug fan to enjoy the amount of depth here – it's a treat of highly engaging gameplay and a must-listen of a soundtrack. I want more from Leikir Studio and sincerely hope they make the UI more user-friendly to ease the learning process.
Squirrel with a Gun is charming and a nutty idea at first glance. It's better enjoyed in small bursts as to keep its small supply of silliness enjoyed to the fullest extent. If you've ever wanted to go nuts being a squirrel with a large arsenal of guns, this is the simulation for you.
To say that Yakuza Kiwami is a great Nintendo Switch game is an understatement. It's a fantastic port of an existing remaster that serves as one of the best entry points in the Yakuza series. It might have less to "do," but that's more of a reason for SEGA to port the rest of the Yakuza games for Nintendo players in the future. Hopefully (and I sincerely mean this), Ryu Ga Gotoku brings more of its library to Switch owners…preferably at the same quality as Yakuza Kiwami.
Duck Paradox is a unique gem, featuring an adorable charm and highly replayable loop that feels like an old-school platformer more than a modern roguelike. Steep bullet hell difficulty aside, it deserves more content to keep players saving the day with an ever-growing waddling of ducks alongside of Dr. Paraducks!
Sonic X Shadow Generations makes Sonic look better than ever before thanks to its graphical makeover and additional playable campaign featuring the one, and only, Shadow the Hedgehog. With the spotlight on Shadow, players can now play as him in all of his glory while being treated to cinematic sequences that, quite frankly, look cool as hell.
At the end of the day, Rita's Rewind wins me over on the nostalgia bomb of Mighty Morphin' Power Rangers content. It's the complete audio-visual package of 90s aesthetic with a welcome evolution of the MMPR gameplay loop. Some of this gameplay loop may be frustrating and unforgiving, but it's still a hell of a lot of fun.
Mortal Kombat 1: Khaos Reigns adds a good amount of kontent for MK1. Price concerns aside, the additions of Sektor, Cyrax, and Noob Saibot should be seen as a blessing for MK fans. It remains to be seen about the future of MK1's story and the rest of the Guest Fighters coming soon, but this is a good step in the right direction for a larger-form kontent in year 2 of MK1.
This is all to say that the overall direction of Keylocker as a JRPG is top notch. It contains beautiful pixel art, excellent soundtrack, thorough worldbuilding, and difficult gameplay. It's only held back by a lack of optimization of its Switch port.
Wild Bastards' bite-sized first-person shooter showdowns were a treat, especially when I was able to put together pairs of characters who complemented each other and made for something more than a simple shootout. A traditional shooter it is not, but its original gameplay loop and striking visuals make it a helluva good time.
Ninza has quite a bit going for it, most being positive. Its take on combat is refreshing, albeit requiring some mental burdens in relearning PvP that requires solely utilizing the environment to smoosh an enemy into smithereens. While I might have some reservations over how its cast of characters are implemented in-game, the UI, and its future content, one thing is clear: Ninza is quite the fun and addicting platform battler.
Underneath its charming exterior, WitchSpring R is a JRPG…it's just not evident of that classification until the 20th hour. At that point, it doesn't matter what genre it is, only that it keeps you fully engaged. From the lack of necessary grinding, hidden depth within its crafting system, and piecemeal sidequests, there's quite a bit of unique things to do in WitchSpring R on Pieberry's quest for pie. Thankfully, that charm persists until the very end.
Like Aeternum Game Studios' prior work, Eden Genesis made me feel like I was a master of platforming – at least once I had spent enough time in each level patiently trying, trying, and trying again to get that S rank. Its platforming-meets-metroidvania is unique, but I just wish that there was greater effort made into giving each biome a unique set of mechanics to distract from the steep difficulty curve.
Dystopika is the epitome of chilling and building a cyberpunk city of my own design. The lack of stakes, instructions, and guidance instills an experience of simply doing and being rewarded for creative designs rather than carbon-copy cities that look and function alike. If you're in the market for a relaxing citybuilder to play in your downtime, look no further.
While it may have kicked my ass to kingdom come, Anger Foot is a creative approach to a chaotically simple FPS that's light on the shooting and heavy on the kicking. Despite the simplicity of its controls, it is a refreshing take on an FPS that encourages players to do something other than mindlessly shoot enemies. I cannot wait to see what else Free Lives and Devolver cook up!
In any other universe, I would balk at Nine Sols’ difficulty. Yet, I gave it a chance, and it more than rewarded me for giving it a moment of my time. Over 20 hours later, I came out of it bruised, battered, and wanting more Taopunk goodness.
Kitsune Tails is a charming 2D-platformer that I just adored playing. While it may have been more difficult than I had initially envisioned, completing the game to the end was worth it, if only to see Yuzu and her friends' stories come to a close in a heartfelt way. Kitsune Games and MidBoss have given players a wealth of tools to create some cool levels and minigames, and I cannot wait to see what players create!
I don’t consider Athenian Rhapsody to be anything like Undertale despite some of its similarities. It’s very well written, often getting me to audibly laugh because of its absurdist humor that surprised me time after time. I truly appreciated having agency to play as I liked in this RPG and the novelty of the Rhapsody system is enough for me to be excited about seeing other players play through to the end. While I have some reservations about the way the story has been constructed and the implementation of the Rhapsody system, there’s enough for players to enjoy if they are interested in a truly silly RPG.